Thank you for your patience. We'll be publishing a big update to Deluge: Sermon for the Dead somewhere around Halloween.
As you may have noticed, the game has become delayed. This is mainly due to the size of the project. When we set out developing, we assumed this would be a 6-8 hour game but now that we have fully worked out the different routes and plotlines, it will likely be closer to 10-15 hours. As we don't want to rush this game, we've decided to push forward our deadline to early 2024.
We'll be adding about 4 hours of gameplay soon, please stay posted,
Cheers,
lain
Leaves
From the depths I call to thee— —Lord, hear my cries for mercy.
Spring has come to Abbotsford — while Abe is growing increasingly preoccupied with his duties for the school paper, Rika solicits him to track down a set of human skulls that vanished from the island a century ago. It isn't long into their search that he finds out this macabre treasure holds disturbing significance to her.
In the meantime, campaigning has begun for the town council elections. While political infighting rises to an all time high, Marisa — the new girl in town — takes center stage. Will she be able to bring stability before all things converge in a tidal wave of deep despair?
Deluge: Sermon for the Dead is an interactive visual novel with psychological and lovecraftian undertones.
FEATURES
Carefully crafted mystery visual novel where choices matter.
Intuitive user interface.
Four different character routes to explore (planned for full release.)
Fleshed out characters and game world with countless settings.