This update includes several GUI improvements and completes a period of cumulative textual changes to the game script and the Russian translation. Thank you for playing our game! Cheers, lain Leaves
Somewhere in the coming weeks we'll be publishing an After Story DLC chapter for Deluge: Threnody of Crashing Waves. Full news article: https://store.steampowered.com/news/app/1745690/view/4547039255696769686
[previewyoutube=er4fM8E-PCs;full][/previewyoutube]
Some small bugfixes to the game, plus some larger improvements to the Russian translation.
Deluge: Sermon for the Dead is leaving early access right now. We'd like to thank everyone who has provided us with feedback, and all players past and present, I hope you enjoy the game! Cheers, lain Leaves
We have just published the following changes to Deluge: Sermon for the Dead:
- 13 Achievements have been implemented.
- 5 bad endings have been added.
- A number of placeholder artworks have been replaced.
- We did an extensive script workthrough, improving countless scenes.
We're just done releasing the second major update to Deluge: Sermon for the Dead. This update includes all ending routes and the 3 main good endings to the game, making it about 98% complete content wise. Only the bad endings are missing. We will need about 4 to 8 weeks to finalize the game. This includes: - adding all five bad endings - improving and replacing placeholder artwork - full script workthrough - rewrite of select scenes - general polishing and improvement The current plan is to have the full release out in May (or June) 2024. Thank you for all your feedback and for playing our games! Cheers, lain leaves
We'd like to thank you all for your patience. Even though we ran into a few delays, we've currently finished the last updates and bugfixes to the coming update of Deluge: Sermon for the Dead. All we need to do now is some functional playtests, which will take a few days, after that we should be able to release the game. Thank you again for your patience, Cheers, lain, leaves
Just a short update announcing that the next update is currently coming along well. It should be released this month (February). Early March at the latest. This update will contain virtually all game content (95%+), including all good endings. After this update, we will take some time to further complete and polish the game so that we can release a full version. Thanks for your patience and continuous feedback, Cheers, lain Leaves
We'd like to announce a huge update to the early access version of Deluge: Sermon for the Dead! This update finalizes the base section of the game, and adds the majority of the Marisa/Ina ending route. With this update, the game is about 70% done. I'd like to thank you all for your patience. This update was long overdue. We hope to publish our next update early January 2024, bringing the game to about 95% completion. Cheers, lain leaves
Thank you for your patience. We'll be publishing a big update to Deluge: Sermon for the Dead somewhere around Halloween. As you may have noticed, the game has become delayed. This is mainly due to the size of the project. When we set out developing, we assumed this would be a 6-8 hour game but now that we have fully worked out the different routes and plotlines, it will likely be closer to 10-15 hours. As we don't want to rush this game, we've decided to push forward our deadline to early 2024. We'll be adding about 4 hours of gameplay soon, please stay posted, Cheers, lain Leaves
Fixed some errors in script and translation files.
Our visual novel project Deluge: Sermon for the Dead is currently releasing in early access. Over the last months we have been working hard to bring this game to a presentable form. Wed love to hear your thoughts on the game. Please consider sending us your feedback via the Steam community hub, or by leaving a review. Currently it is late, I will update you further as soon as possible, Cheers, lain
We are excited to present the store page for our new visual novel project Deluge: Sermon for the Dead. Born from the myriad unused ideas and plotlines that we developed during the creation of our previous game Deluge: Threnody of Crashing Waves this game explores and expands new themes related to the town of Abbotsford and the brooding mysteries that surround it. Sermon for the Dead will be an atmospheric mystery VN filled with political intrigue and lovecraftian horror. We are currently working towards an Early Access release, which is planned to appear somewhere next year. Stay posted, lain Leaves
Deluge: Sermon for the Dead
leaves
socah
Q1 2023
Indie Simulation F2P Singleplayer EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(78 reviews)
https://store.steampowered.com/app/2186980 
[1.03 G]
—Lord, hear my cries for mercy.
Spring has come to Abbotsford — while Abe is growing increasingly preoccupied with his duties for the school paper, Rika solicits him to track down a set of human skulls that vanished from the island a century ago. It isn't long into their search that he finds out this macabre treasure holds disturbing significance to her.
In the meantime, campaigning has begun for the town council elections. While political infighting rises to an all time high, Marisa — the new girl in town — takes center stage. Will she be able to bring stability before all things converge in a tidal wave of deep despair?
Deluge: Sermon for the Dead is an interactive visual novel with psychological and lovecraftian undertones.
FEATURES
- Carefully crafted mystery visual novel where choices matter.
- Intuitive user interface.
- Four different character routes to explore (planned for full release.)
- Fleshed out characters and game world with countless settings.
- Non-repetitive, atmospheric soundtrack spanning multiple hours.
- OS: Linux x86/x86_64
- Processor: 2 GhzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: DirectX Compatible Card
- Storage: 1500 MB available space
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