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Build Update V1.0.1.4
Unfortunately the release of Episode 1 was less stellar than we expected, with a lot more problems than we would have liked. Due to this, over the Christmas break our awesome developers did a lot of refactoring and optimising the code and structure of the game. That means the game should be considerably more stable, and most of the niggling issues are now fixed. Some of the rewritten items that should now work flawlessly (at least they do so in testing) are:
The refactoring was also important for our plans moving forward. Although we’re eager to launch Episode 2, it was imperative for us to make sure that what we had released was stable before continuing. We also took the opportunity in the refactor to optimize the game for other platforms, including mobile. We’re not making any promises yet, but if all goes smoothly we’ll be able to begin releasing on other platforms soon. HOWEVER, in the event that anything goes wrong or requires significant attention, the releases to other platforms will be shelved in favor of completing Episode 2, as that is our present priority. Having said that, we’re hopeful that the extra time we took to improve the structural integrity of the game will pay off, allowing us to bring the game to mobile with little effort. So fingers crossed!
Finally, with the effort to try and speed things along, we’re officially going to be opening up a call for volunteers on various fronts, including development, engine/tools development, voice acting, translation/localization, mobile porting in Unity, and story encoders. While we have enough money to finish the game, there is still a lot of work to be done. We understand that a lot of you are starting to get impatient, and scaling up at this stage is something we just can’t afford. :( We know that many of you have been here for us from the beginning, and love Wild Season as much as we do and want to see it finished, and that is why we are asking for your kind assistance so that we can make it happen. On that note, we know that beggars can’t be choosers, but in the interest of avoiding delays and giving you guys the best quality game possible, we’re only looking for volunteers who have real commitment and a solid background in the field they’re volunteering for. All volunteers should be prepared to submit a portfolio or examples of their work in their chosen field, and should be willing to sign a non-disclosure agreement. While most of the positions are self-explanatory, the story encoder position requires some basic storytelling/game design background, as the volunteers will not only be copying the script into the game, but also blocking out the character movements. As such, understanding basic storytelling and visual implementation is necessary. More complete guidelines and details on how to sign up as a volunteer to follow! For now, you can keep watching our Facebook page and our Twitter account. For any concerns, as always you can send an email anytime! That’s all for now, but we will try to update you guys again really soon. Until then, we hope you enjoy the latest build of Wild Season!
[ 2016-01-26 05:50:17 CET ] [ Original post ]
Howdy folks, We know we’re a little late, but Happy New Year! We know we’ve been quiet since we released Episode 1, and we’re sorry to have kept you all waiting. But we’re back and working hard as ever on improving Episode 1, as well as working on some other things that we know you’ll be happy to hear about! So onwards with the game update--
Wild Season v1.0.1.4
Unfortunately the release of Episode 1 was less stellar than we expected, with a lot more problems than we would have liked. Due to this, over the Christmas break our awesome developers did a lot of refactoring and optimising the code and structure of the game. That means the game should be considerably more stable, and most of the niggling issues are now fixed. Some of the rewritten items that should now work flawlessly (at least they do so in testing) are:
- Fixed some NPC (non-playable characters) schedules
- Fixed farming tutorial bug where user cannot progress if they decide to pick up the weeds
- Fixed animal movements
- Fixed barn and coop animal information
- Fixed storage (chest, bin, freezer) visual problem, where items suddenly disappear when being stored
- Fixed map loop in mine area
- Fixed Edward part during Summer investigations
- Repeating story and events dialogues
- Some testimonials are not being recorded properly in the notebook
- The fishing pole bug
- A delay in round 2 at the dog race
- Pesky tutorial bug
Why the refactoring?
The refactoring was also important for our plans moving forward. Although we’re eager to launch Episode 2, it was imperative for us to make sure that what we had released was stable before continuing. We also took the opportunity in the refactor to optimize the game for other platforms, including mobile. We’re not making any promises yet, but if all goes smoothly we’ll be able to begin releasing on other platforms soon. HOWEVER, in the event that anything goes wrong or requires significant attention, the releases to other platforms will be shelved in favor of completing Episode 2, as that is our present priority. Having said that, we’re hopeful that the extra time we took to improve the structural integrity of the game will pay off, allowing us to bring the game to mobile with little effort. So fingers crossed!
Calling the cavalry
Finally, with the effort to try and speed things along, we’re officially going to be opening up a call for volunteers on various fronts, including development, engine/tools development, voice acting, translation/localization, mobile porting in Unity, and story encoders. While we have enough money to finish the game, there is still a lot of work to be done. We understand that a lot of you are starting to get impatient, and scaling up at this stage is something we just can’t afford. :( We know that many of you have been here for us from the beginning, and love Wild Season as much as we do and want to see it finished, and that is why we are asking for your kind assistance so that we can make it happen. On that note, we know that beggars can’t be choosers, but in the interest of avoiding delays and giving you guys the best quality game possible, we’re only looking for volunteers who have real commitment and a solid background in the field they’re volunteering for. All volunteers should be prepared to submit a portfolio or examples of their work in their chosen field, and should be willing to sign a non-disclosure agreement. While most of the positions are self-explanatory, the story encoder position requires some basic storytelling/game design background, as the volunteers will not only be copying the script into the game, but also blocking out the character movements. As such, understanding basic storytelling and visual implementation is necessary. More complete guidelines and details on how to sign up as a volunteer to follow! For now, you can keep watching our Facebook page and our Twitter account. For any concerns, as always you can send an email anytime! That’s all for now, but we will try to update you guys again really soon. Until then, we hope you enjoy the latest build of Wild Season!
[ 2016-01-26 05:50:17 CET ] [ Original post ]
Wild Season
Quickfire Games
Developer
Quickfire Games
Publisher
2015-12-07
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Negative
(181 reviews)
The Game includes VR Support
Public Linux Depots:
- Wild Season EA Content x86_64 [1.09 G]
- Wild Season EA Content x86 [1.09 G]
After weeks of being down on your luck in the big city, you've found your calling: farming! A real estate agency is selling a beautiful farm property down south, and amazingly, you have just enough in your savings to buy it outright! Risking it all, you decide to leave the city tonight in hopes of starting your farming dreams tomorrow!
Except you almost immediately get caught in a bad storm, total your car, and are now stuck in a foreign town with some of the strangest people you've ever met. Even worse, the before-thought beautiful farm is in severe disrepair and, according to the townsfolk, was never for sale in the first place! You now find yourself in a seemingly hostile town where one mystery seems to just stack on another...
Only one thing's for sure: the town is hiding something.
Except you almost immediately get caught in a bad storm, total your car, and are now stuck in a foreign town with some of the strangest people you've ever met. Even worse, the before-thought beautiful farm is in severe disrepair and, according to the townsfolk, was never for sale in the first place! You now find yourself in a seemingly hostile town where one mystery seems to just stack on another...
Only one thing's for sure: the town is hiding something.
MINIMAL SETUP
- OS: Ubuntu 10.10
- Processor: Intel Pentium 4 2.4GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel GMA 950
- Storage: 800 MB available space
- OS: Ubuntu 14.0.4
- Processor: AMD Socket A Athlon XP 3000+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Geforce 6200
- Storage: 2 GB available space
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