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Hello there guys, I am streaming now, and would love to see more of you guys following me on social media and/or Twitch. https://www.twitch.tv/rikaxnipah and https://twitter.com/RikaxNipah Still nothing new on Wild Season, so figured after such a long period of no updates....I'll just shill my socials.
The game is unfinished, buggy, and an overall mess. The devs have abandoned the project and have not updated it in forever. Go play Stardew Valley instead as it is worth your money and will have multiplayer down the road. http://store.steampowered.com/app/413150/Stardew_Valley/ I also suggest http://store.steampowered.com/app/432010/Worlds_Dawn/ http://store.steampowered.com/app/786580/Gleaner_Heights/
The game is unfinished, buggy, and an overall mess. The devs have abandoned the project and have not updated it in forever. Go play Stardew Valley instead as it is worth your money and will have multiplayer down the road. http://store.steampowered.com/app/413150/Stardew_Valley/ I also suggest http://store.steampowered.com/app/432010/Worlds_Dawn/
DO NOT BUY THIS GAME any new users reading this. Game's unfinished, buggy, and broken. Devs have abandoned it. I am Rika, one of the moderators and community managers for Quickfire Games. I have been a part of staff since at least 2015 and a year or so ago the dev team just fell off the face of the earth. I am a remote volunteer staff member, so never had to report to the office or anything. I am uncertain what's going on with the game's status aside from what was said to me in Twitter DMs back in October 2017 by the CEO of the studio. The CEO of Quickfire Games, Sharan, is supposed to make an official announcement next week about the status of the game, the future, etc. So stay tuned! Rika
hi there! Rika here with some small update for you guys. Well, not an update to the game's files or anything....but... here's the news I got from the forums on here! There will be an update reportedly coming soon according to the CEO and founder of Quickfire Games. https://twitter.com/sbalani/status/903134328846114817 A user tweeted him and asked what the heck was up, and this was the response. We shall see, guys. I've been so out of the loop as everybody else has too.... Follow that Twitter account and DM him to get more information if you really want to see the game come back to life. I have zero control over anything but the forums and posting news and announcements.
hi there! Rika here with some small update for you guys. Well, not an update to the game's files or anything....but... here's the news I got from the forums on here! There will be an update reportedly coming soon according to the CEO and founder of Quickfire Games. https://twitter.com/sbalani/status/903134328846114817 A user tweeted him and asked what the heck was up, and this was the response. We shall see, guys. I've been so out of the loop as everybody else has too.... Follow that Twitter account and DM him to get more information if you really want to see the game come back to life. I have zero control over anything but the forums and posting news and announcements.
We are currently transitioning development teams, and don't want to provide any updates until things are finalized as things are currently constantly changing. But we're adjusting things to reposition ourselves appropriately to finish the game. I know it's frustrating but we'd rather give a proper "set" update rather than constantly changing back and forth. It may take til after the holiday season to post an update about the changes. Sorry again for the lack of any updates for the past 6-7 months. Expect one to hit after December. Happy Holidays & A Happy New Year!
We are currently transitioning development teams, and don't want to provide any updates until things are finalized as things are currently constantly changing. But we're adjusting things to reposition ourselves appropriately to finish the game. I know it's frustrating but we'd rather give a proper "set" update rather than constantly changing back and forth. It may take til after the holiday season to post an update about the changes. Sorry again for the lack of any updates for the past 6-7 months. Expect one to hit after December. Happy Holidays & A Happy New Year!
Were here, folks! Sorry we disappeared for a little bit; weve been busy with various things, but we will have a longer update and hopefully a stable build for you very soon! For now, we hope youll enjoy this quick post about what were working on for yall!
We’re here, folks! Sorry we disappeared for a little bit; we’ve been busy with various things, but we will have a longer update and hopefully a stable build for you very soon! For now, we hope you’ll enjoy this quick post about what we’re working on for y’all!
Hold the door, folks! Its the last week of May, and time for another community update! Its a quick one this time, but weve got some important stuff that we thought yall would like to know about! So without further ado, heres the list!
Hold the door, folks! It’s the last week of May, and time for another community update! It’s a quick one this time, but we’ve got some important stuff that we thought y’all would like to know about! So without further ado, here’s the list!
Howdy, folks! Our latest build update is finally live for you all to play! Thanks to everyone who sent in bug reports and suggestions to us over the past few weeks. Special shoutout to our new team of beta testers, wholl be a huge help to us from here on out! Without further ado, heres a list of everything you can see in this new version, plus the known bugs that were working on fixing!
Howdy, folks! Our latest build update is finally live for you all to play! Thanks to everyone who sent in bug reports and suggestions to us over the past few weeks. Special shoutout to our new team of beta testers, who’ll be a huge help to us from here on out! Without further ado, here’s a list of everything you can see in this new version, plus the known bugs that we’re working on fixing!
Hey yall! Its the merry, merry month of May--May the Fourth, to be exact! A very happy Star Wars Day to all! Weve got a couple more updates for you regarding what youll see in our next build. Sorry we cant give you a definite date for when thatll be, but we assure you that our devs are working as hard as they can in order to make the next build update as soon as possible!
Hey y’all! It’s the merry, merry month of May--May the Fourth, to be exact! A very happy Star Wars Day to all! We’ve got a couple more updates for you regarding what you’ll see in our next build. Sorry we can’t give you a definite date for when that’ll be, but we assure you that our devs are working as hard as they can in order to make the next build update as soon as possible!
Howdy folks! Its time for the community update, and we have a lot of exciting news to share with you, mainly about our forthcoming build release!
Howdy folks! It’s time for the community update, and we have a lot of exciting news to share with you, mainly about our forthcoming build release!
Howdy, yall! April showers are here, and with them come another community update--so lets get right to it!
Howdy, y’all! April showers are here, and with them come another community update--so let’s get right to it!
Howdy, folks! Were hoping you already know what time it is--community update time! Weve got lots to discuss, but before we get to our post, wed like to let you guys know that its Holy Week, so well be taking a quick break. Apologies if you send us something and we dont get back to you right away. Never fear; well be back and hard at work next week!
Howdy, folks! We’re hoping you already know what time it is--community update time! We’ve got lots to discuss, but before we get to our post, we’d like to let you guys know that it’s Holy Week, so we’ll be taking a quick break. Apologies if you send us something and we don’t get back to you right away. Never fear; we’ll be back and hard at work next week!
Howdy, folks! We’re hoping you already know what time it is--community update time! We’ve got lots to discuss, but before we get to our post, we’d like to let you guys know that it’s Holy Week, so we’ll be taking a quick break. Apologies if you send us something and we don’t get back to you right away. Never fear; we’ll be back and hard at work next week!
Hey there, old sports! We know it’s been a long time since our last Build Update, and I bet y'all have been wondering where we’ve been. Well folks, we’ve got news for you! Which we won’t be telling here, so you guys will have to read all about it in our Community Update tomorrow! (Talk about building up the suspense!) And while we have your attention, we’d like to give a huge thanks with a side of hugs and virtual cookies to all those who sent in their Bug reports and continuously supporting the game. It means the world to all of us, and the people of Bedford Valley. In light of this, we’re opening our doors to volunteer Dev Build Game Testers. To explain it in a nutshell, volunteers will be given access to the development branch of the game, help the team test and play the game before the general public does. We’ll talk about it more in our Community Update, but if you’d like to volunteer as tribute, go ahead and email Mads via the support email (support@quickfire-games.com) so she can add you in. So on to the topic at hand--Wild Season Build Update v1.0.2.4! As mentioned, thanks to the bug reports from the community, our devs have noticed that most of the bug reports were old recurring bugs, and have come to the conclusion that doing a general optimization was the remedy. Fixed in v1.0.2.4: - General optimization - Updated building schedules - Fixed glitching NPCs - Fixed BGM in graveyard bug - Fixed missing store item bug - Fixed fishing and animal tool bug - Fixed money bug - Fixed William shopkeeper bug - Other minor bug fixes Known bugs: - Game not pausing - Weird arm animation when fishing - Missing Bulletin Board - Missing NPC testimonies on Summer 1 - Lettuce seed bag has a Lettuce icon - Sometimes the game won’t launch for Windows x64 - General Store sells Acosta Rod for 1500, looks like Old Rod There are still other persistent issues, so please be patient with us as we continue to tackle the bugs. Our team can only find a handful, so if you found a bug that we haven’t mentioned, you can report them at wildseasonthegame.com/feedback . Wild Season v1.0.2.4 is now available on Steam and Greenman Gaming, then will be available on Humble Bundle, Itch.io, and Mac Game Store within the week. Huge thanks to our backers and fans, for without your support this game would never have been possible. This concludes our Build Update, so until the next time, we hope you’re enjoying Wild Season, and we'll see you again during our Community Update tomorrow. Have a swell day!
Hey there, old sports! At long last we have a build update for you; check out everything we've fixed below! Fixed in V1.0.2.2: - General optimization - Updated building schedules - Fixed BGM in graveyard bug - Minor bug fixes - Fixed missing store item bug - Fixed fishing and animal tool bug We're aware there are still other issues, but don't worry--we'll be working to have them fixed as soon as possible! Until then, thank you for your continued support of us and Wild Season, and we hope you have a great day!
Howdy, y’all! We at Quickfire Games thought it might be fun to have a little friendly competition! So we’re officially announcing a Wild Season fanart contest, and the theme of this contest is nothing other than food, glorious FOOD! Show us Sophie and Nick frying up a feast with their new frying pans! Show us Mary burning a pie in the Cat with the Fiddle Inn, or Will dressed as a giant stack of pancakes! We’d love to see what you can cook up for the cast of Wild Season with your own imaginations! Winners will receive special Wild Season artwork created especially for them by our talented arts team. So if YOU want a chance to get such an awesome prize, check out our contest guidelines below: Contest Guidelines: 1. Entries to the Wild Season Foodies Fanart Contest must contain one or more of the official Wild Season characters. The chosen theme of food should also be evident in the artwork. 2. Acceptable file formats for contest entries are JPEGs, GIFs, and PNGs. 3. Contest entries should be uploaded on the fanartist’s personal Facebook, Twitter, or Tumblr account with the tag #WSfanartcontest. A link to the fanartist’s social media post should also be emailed to marketing@quickfire-games.com, with the subject line “Wild Season Fanart Contest.” Entries should be submitted on or before March 23, 2016. 4. All entries will be uploaded to a photo album on the Wild Season Facebook page, which will be closed on the day of the deadline. If an entry has not been added to the album, it either means that the fanartist did not follow one or more of the guidelines, or that the entry was not officially received by the Quickfire Games team via email and the other approved social media channels. 5. The fanart contest will have three winners; one based on Technical Skill, another based on Creativity, and a People’s Choice winner which will be given to the artwork in the Wild Season Facebook album with the most number of likes. All three winners will receive the prize of an original digital Wild Season artwork created especially for them, and signed by the entire Quickfire Games team. 6. Contest winners will be announced on March 30, 2016 via community update on Wild Season’s Steam page, and also notified via the email addresses they used to send in their entries. 7. NSFW submissions will NOT be tolerated. The rating of Wild Season is PG-13, and entries to this and any subsequent official contests related to Wild Season should be in keeping with this rating unless otherwise specified. 8. Current and former Quickfire Games employees and interns, if they choose to enter the contest, will not be eligible to win prizes; however, we will be happy to upload their artwork to the contest entries album and share them with the rest of the community. 9. Fanartists retain the rights to their own work, while Quickfire Games retains the rights to Wild Season and all its characters and settings. We look forward to seeing all your gorgeous artwork!
Hey y’all! February is almost over, and it’s time once again for our regularly scheduled community update!
Hiya, folks! We hope you’ve been enjoying the start of Spring, and that you’re looking forward to celebrating a happy Valentine’s Day with the people you love (yourself included)! Now, it’s time for our bimonthly community update, so let’s get right to it!
Hey there, old sports! First things first: we are happy to announce that from now on, we’ll be giving you guys a regular community update at LEAST twice every month. We know we were quiet for a long time especially over the holidays, and we made a lot of you confused as you waited to hear from us. This is our promise to you that we are committed to not letting that happen again, and to being more transparent with you guys, our beloved community. So now, regardless of whether we have a new build release for you or not, we’ll be letting you know what we’re up to as we continue to work on Wild Season. Look out for a new community update from us every second and fourth Wednesday of the month! And now, on to our updates! Known bugs in Wild Season V1.0.1.4 We’ve received a couple more bug reports since releasing V1.0.1.4, so we’ve compiled an updated list below: - Repeating story and events dialogues - Some testimonials are not being recorded properly in the notebook - The fishing pole bug - A delay in round 2 at the dog race - Glitching / stuck NPCs As always, if you find any new bugs that aren’t on this list, please let us know at http://wildseasonthegame.com/feedback.html so our devs can get right on fixing them. Our limited number of machines limits our bug testing abilities so your help is greatly appreciated! Key distribution We’re happy to say that as of this update, we’ve replied to everyone who messaged us on Kickstarter about not getting their game keys so far. If you still haven’t gotten yours, please don’t hesitate to let us know via Kickstarter message! Please also let us know specifically whether you would like a Steam or a Humble Bundle key, and provide the email address you used to back us so that it’s easier for us to look for you in our records. Backer rewards Some of you have been asking about the higher-tier backer rewards, such as the postcards and the special limited edition artwork. Please know that we definitely have not forgotten about you; we’ve all just been lasers-focused on the game itself, our artists included. We will be getting your other rewards out to you as soon as we can, so please bear with us! For the artwork that will go on the postcards and the limited edition signed print, we will be making a poll soon and sending it out to all backers from the tiers with these rewards, so you can vote directly on what you want. We’re also open to suggestions from you guys on what art you want, since the rewards are for you after all! Community managers As part of our endeavor to be more transparent with our community, we’d like to officially introduce our five volunteer community managers to you; Madduday, Kasuga Jiyo, Rika, GilesGirl525, and our newest addition to the team, Kouiji, are here to serve you on the Steam forums! :) Expect to see them around on discussions and updates about the game! In line with this, our community managers would also like to be able to better reach our fans around the world. Just as an informal survey, what languages, aside from English, would you like our game and support/updates to be in? That’s all for now, folks; until our next update! Thanks for reading!
Howdy folks, We know we’re a little late, but Happy New Year! We know we’ve been quiet since we released Episode 1, and we’re sorry to have kept you all waiting. But we’re back and working hard as ever on improving Episode 1, as well as working on some other things that we know you’ll be happy to hear about! So onwards with the game update--
Many of you are probably wondering…what’s going on? What is episode 1? Why is this happening and where is the rest of the game? After much, much, much…and much more deliberation we’ve decided to switch over to an episodic approach, for reasons we’ll do best to explain further: As many of you have seen we’ve been doing our best to deliver what we hope is an awesome game. Unfortunately it’s also taken us much…much…much longer to do so. After almost x years, almost two complete re-designs, and a whole lot of bug bashing. We finally have something we’re happy enough to launch. BEFORE ANYTHING, LET'S BREAK DOWN THE PRICE AND STRUCTURE - All existing customers and kickstarter backers have already purchased the full game! This means you will have all 4 episodes. YOU WILL NOT NEED TO PURHCASE ANYTHING MORE! NEW EPISODES WILL BE ADDED FREE AS THEY ARE RELEASED. – The original base content will be split into 4 episodes. Each being between 3-5 seasons (based on story) – Episode 1 will include what has already been available for early access, with some extra bits thrown in, and as much polish & QA as we could throw at it. Therefore its as stable as we’re able to make it, and all the bits that were missing to complete the experience are now there. – Although we have more content it’s been held back as it wasn’t QA’d properly yet, and the cliffhanger you’ll experience at the end of episode 1 well…its pretty awesome! – Each episode will be 4.99 except the first episode which will be 16.99 (While the first episode only contains a fourth of the story, it does also contain the bulk of hte features. Each new episode will add a few new features and build on existing ones in addition to story, but the bulk of it is in episode 1) THE EPISODIC APPROACH So let us explain what’s going on with the episodic approach. As mentioned previously, working on the game has taken considerably longer than planned. Much of it has been due to our Kickstarter backer and early access program. While providing incredible amounts of insight and data, it has also acted as a double-edged sword. With valuable insight often comes the need to make adjustments. Especially if that feedback indicates that work needs to be redone. In our commitment to try to create the best experience, we were unsatisfied with our inability to please our consumers and fans, and opted to continue working on the game till we did. Which we did (we think/hope). Unfortunately this meant that everything would take longer and of course cost more, leaving us with a few issues: Having already completed and polished a good portion of the first part of our game we’ve seen a lot of fans trying to play thru this content and having issues due to our unfinished QA The extra time taking to re do & polish things is costing a lot more than we anticipated So we decided that an episodic approach (at least for PC/Mac & Linux) would work best. This allows us to: Put a stamp of completion/guarantee on the already finished & polished content and make it available to fans who are itching to play, knowing their save files will be relatively safe. Give us the promotion and sales we need from people waiting for the game to be completed to help offset the added cost of extended development. Being completely honest and transparent, getting to this point has left us in a financial pickle! We are exploring some further financing options, but there’s nothing like having good sales numbers to help things along! (And it’s particularly enticing for investors.) I know for some of you it’s going to be disappointing, but we’ve been doing our best to keep the community informed, be regular with updates and so on, and we hope we’ve built up enough good will to show you all our commitment to delivering a truly fantastic experience. But Gamedev is hard. It’s very hard, and all the more so when it’s a business. We hope you all enjoy what we have so far! And if you can afford it! Please get the full game package to get all 4 episodes (and to help us along!) SO HOW LONG WILL IT TAKE TO GET MORE CONTENT? TLDR = most of the time was spent building features & tools. Most of the story was encoded in the last few months. Game is almost feature complete, except for some testing. Only thing left is story encoding (and voice acting + localization), so unless we hit any major issues expect a couple of months between episodes. Less if we can earn enough to improve our hardware and get more encoders) LONG VERSION As part of the problems that arose in causing us to be so delayed was the need to build a content creation engine. Typically in smaller games, a lot of dialogue and other interactive/story content are often hard coded into the game by the developers. Especially when small teams or individuals are working on something. We realized early on that this would not work, and we needed to have tools for our game designers to manipulate themselves. Although the engine we use has a lot of this capacity built in, it had to be tweaked, modified and extended. Finally after almost a year of splitting the dev team between tools development & feature development it was done. From there it actually took the design team no more than 2-3 months to encode the first year of content. That includes a learning curve, re-do’s and adjustments to tools, and hardware issues. This means that all that’s left to do, is QA features that were not included in the release due to time and the fact that they are not available in the released content and just sit and encode the script using said tools (of course we also have voice acting & localization planned but those will be free updates when available) We hope you guys enjoy, looking forward to see what you think about the end of episode 1 – It’s a doozy! TO OUR BACKERS AND THOSE WHO ALREADY PURCHASED THE FULL GAME You will have all 4 episodes. YOU WILL NOT NEED TO PURHCASE ANYTHING MORE! NEW EPISODES WILL BE ADDED FREE AS THEY ARE RELEASED.
Howdy folks, It's been a while! After weeks of serious bug bashing, tweaking and fixing. We've finally have
Howdy! Although the sale is over, we’ll be bringing our price back down to 45% off while Wild Season is on Early Access since we've been receiving a lot of messages from y'all!! Thanks for your continuous support, enjoy Wild Season!
BOO!!! It's a sale. Trick or treat? We say treat! Wild Season is up for the Halloween Steam Sale at %45 off! Better get it while it's hot cause the sale is only till Nov. 2. Happy Hallowe'en everyone!
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