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Full Release Plans
[ 2022-10-19 13:21:05 CET ] [ Original post ]
Alright, so it's been super quiet lately but that doesn't mean we haven't been working on the project!
We are doing a lot of design work and planning for the last phase of Early Access development of the game. I wanted to share with you a little bit of that plan so you know what's going to be coming up very soon for the game!
- Improvements in the combat system: Adding 3 equipment slots per unit (melee/ranged/armor), damage types based on the weapon, and special effects (poison/sleep).
- Improving and completing the existing animal unit types: Puma, Jaguar, Rabid Ocelot, Spectacled Bear, adapting them to changes in the combat system, improving their AI and visuals.
- Adding new "fantastical" animal unit types: Giant Spider, Giant Scorpion, Giant Snake, Rabid Bat Swam
- Adding "mythical creature" unit types: Blackbirds of Chiminigagua, Envoy of Huitaca, Victim of Tomagata, Mohan, Cucacuy
- Adding equipable weapons: Sword, Pike, Lance, Arquebus, Warhammer, Halberd, Club, Blowgun, Spear, Sling, Bow, Stone Axe, Spear Thrower
- Adding equipable armor: Hard leather, lamellar, quilted jacket, golden plastron, wooden armor, layered cotton.
- Allow making offerings at special places, or to special portable items (tunjos) to obtain advantages or heal the units.
- Deeper effects of fatigue
- Improved Camping System: Prepare camp based on available resources, Ambushes, Camping activities: Crafting, Cooking, Curing wounds, Telling stories
- Improved predesigned first-time experience embedded in the systems of the game with a plot to make the player feel more involved into the game while he learns how to play.
- Add sidequests for the player to achieve small victories for the player to keep them motivated through the gameplay, supplement the rewards given elsewhere, and make the game world feel more alive.
- Illustrated cutscenes with parallax animations narrated in Muisca language (with subtitles for Spanish and English).
- Replace the current outdated voices in Muisca for the commands, with the latest more accurate ones.
- Add more roaming small animals
- Wandering merchants and caravans
- Permanent enemy groups in the overworld
- Add activities to the map like chopping wood to sell or craft equipment (like better bows and arrows) and getting gold from the rivers.
- Improve the procedural generation and inhabitation of the caverns with the fantastical/mythological animals, and rewards for exploration (these will be the "dungeons" of the game)
- Add more discoveries that the player can make (animals, plants, wonders of nature), including drawings of them.
[ 2022-10-19 13:21:05 CET ] [ Original post ]
NovaMundi
Slashware Interactive
Developer
Slashware Interactive
Publisher
2021-04-13
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
Mixed
(17 reviews)
Public Linux Depots:
- NovaMundi Linux [1.75 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
What is NovaMundi?
NovaMundi is a procedural exploration RPG with survival elements in which you lead a group of native warriors and explorers who traverse the vast and dangerous territories of the Andean mountains.
The many populations of the Muisca territory stand divided and are constantly threatened by the nearby Panche and Muzo people. In this scenario, a run-down group of Spanish explorers has reached their land and seeks to profit from these divisions and conflicts to make alliances and ultimately gain control of it.
Procedural roguelite in the Andean mountains
NovaMundi uses procedural generation to create a new map every time. Mountains and rivers will make it difficult to travel the lands of the Muisca, no matter how many times you’ve explored them. When your party dies, it’s time to explore again.On the way, you’ll meet the natives and participate in their struggles, explore caves; holy sites for the Muisca now unpredictable due to the upheaval caused by the Spanish invaders in the land. All this while you fight hunger, disease, beasts, and humans.
Key Features
- Runs packed with content: Focus on the main quest to unite the Muisca confederation against the European invaders, help the natives in their jobs, explore procedurally generated caves fighting beasts and mythical creatures from the Muisca culture, search for exotic animals from the Andean mountains in the paramos, jungles, and swamps of the region and much more. You’ll need several runs to experience it all!
- A unique setting: NovaMundi takes place during the Spanish conquest of South America in the XVI century. Meet one of the cultures that originated the legend of “El Dorado”: the Muisca.
- Perks to tailor your experience: Is the game too hard? Too easy? Maybe you’d like to freshen the experience… NovaMundi has a perk system that allows you to tailor your experience to your wants and needs instead of an arbitrary difficulty system. Maybe you don’t want to play with diseases, or you’d like the challenge of only being able to use one kind of troop, or starting without any gold. Maybe you’re a fan of Andean wildlife and would like to recruit the help of jaguars and spectacled bears. You can do it with perks.
- Real-time battles with big warbands and big consequences: While combat is not the focus of the game, NovaMundi has a satisfying combat system in which you can battle many different units against big enemy groups. Battle several dozen Muisca warriors of several classes, archers, and beasts against Panche raiders and Spanish invaders. Face archers against melee fighters and protect your frontline using guardians. Each individual is unique; if wounded they will need several days to heal, and if they die… There is no escape from the cold embrace of death.
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