Name | NovaMundi | ||
Developer | Slashware Interactive | ||
Publisher | Slashware Interactive | ||
Tags | |||
Release | 2021-04-13 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | NovaMundi Linux [1.75 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Version 0.42.3 has been in the works for a long time now, however its still a minor version because it's focused in a small but long requested UI improvement, as well as balancing the start game experience. Theres some ongoing work to add animations for the missing weapons, which you will see probably in the next version.
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Anxious Perk has been added |
NovaMundi is a procedural exploration game with tactical combat in which you lead a group of indigenous warriors and explorers to traverse the vast and dangerous territories of the Andean mountains seeking to unite the Muisca populations and prepare them to stand against the upcoming invasion efforts from European powers in the XVI century. |
IT IS TIME!
We are looking for feedback mainly in three areas:
When reporting a bug, please provide as much information as possible! What were you doing when it happened? Can you reproduce it? How can it be reproduced? We hope you have a lot of fun with this beta, and were looking forward to hearing from you! Game on! |
Hello everyone! My name is Stoltverd, and Im one of the developers here at Slashware. Today, Ill be taking Slashies place to tell you about an upcoming update on Novamundis combat. And let me tell you Its big. |
This patch fixes an issue with ambushes and adds a popup to preview the guards of the encampments. |
NovaMundi is a procedural exploration game with tactical combat in which you lead a group of indigenous warriors and explorers to traverse the vast and dangerous territories of the Andean mountains seeking to unite the Muisca populations and prepare them to stand against the upcoming invasion efforts from European powers in the XVI century. |
v0.40 contains the focus on sidequests which at the same time triggered some engine work. Additionally, out of nowhere, there was work in the zoomed exploration which may be significantly exploited in the future when more caverns are added.
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v0.39.0 doesn't pack a lot of new features, but comes with some sweet balance changes, stability fixes, and three sidequests.
Pause is back After experimenting with combat leaning more into real-time; the pause button is back. The experiment showed a lack of control over the combat that didn't make it enjoyable and greatly reduced its tactical aspects. Even so, some efforts were made to make it easier to select units in combat, but there remain some issues to be fixed. Side-quests Three new side-quests have been implemented (MQ4, MQ6, and TI6). We also added journal entries for progress over the existing side-quests. Smaller Caves Cave systems have been reduced in sight to prevent them from being dull and the player from losing their way. A minimap is on the way to strengthen the cavern's exploration facet. |
Its been six months since the last Early Access version release. There are still lots of things to Polish but I figured a release was in order for players to know we are still alive. We will continue working to complete the game and improve the players experience. |
Alright, so it's been super quiet lately but that doesn't mean we haven't been working on the project!
So, what do you think? let me know in the comments if you are excited about the changes or if there's anything else you think we should include in the list to complete the NovaMundi experience! |
We have been hard at work improving cavern exploration! ancient artifacts lie in their depths, but you might also awaken forsaken forces of nature and spirits of the land. |
Development has resumed in full! The biggest addition for this version is the Perks system; you can now customize your runs by selecting different bonuses, penalties, or just variations of the universe.
Even knowing the location of the Muisca towns, traversing the rugged Andes geography will be challenging! Talking about combat, another important thing that is changing is a change of its pace, taking some steps towards more active gameplay. For now, that means the battles start unpaused, in the future, we are going to add more visual feedback on the battle as we extend the combat rules to give it a little more depth (but not a lot! exploration will remain the focus of the game) In more combat-related things, we fixed some issues with unit selection to allow combat between large parties Thats it for todays version! for next week we are planning to release important changes in the cave exploration system, providing some procedural Muisca dungeon crawling for your pleasure. Its going to be big so dont miss it! |
This version contains two critical fixes:
We renewed our commitment to take the game out of Early Access, this includes a person from Slashware working full time on playtesting the game and coming out with ideas for improvement within the constraints of its development. This version includes some cheat options to ease that work too (You can't touch them tho). I'm also in the middle of developing some important improvements in the setup of the runs, being able to customize them and set up the initial party, I hope this will be available next week |
A new version is out, 0.36 Achiote, here are the major changes but as always there were smaller bugs fixed along the way. |
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Lets talk about the new version, 0.35 Trailblazer, here are the major changes but as always there were smaller bugs fixed along the way. |
Fauna |
It has been five weeks since the last update. A new version, v0.33.0, was published.
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Wandering expeditions |
We are experimenting with this replacing most of the random combat. Let us know how it works! :D |
Characters and Dialogs
Community I was interviewed by Diego Celis for Divulgark, a group dedicated to research, conservation and diffusion of the archeological patrimony of Colombia. It was a pretty good interview and we got to show the game to a lot of people. You can see it here in Spanish: LINK. This led to a conversation with Jorge Gamboa, coordinator of the History Group of the ICANH (Colombian Institute of Anthropology and History). He brought some interesting points about the historical context of the game, which served to strengthen my ideas about the mission of the player inside the game: uniting the Muisca territory as a nation. The biggest threat the player faces is not the Spanish invaders, but rather the deep divisions between the Muisca. |
For the past two weeks, we produced two versions, v0.31 and v0.32. |
Full info in biweekly Early Access update (see next post!) |
UI SFX additions and tweaks |
For the past two weeks, we worked on the historical aspects of the game, as well as the fauna along with some improvements in combat and UI. We produced a single version, v0.30.1. |
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For the past two weeks, we continued working on terrain generation and visuals. We produced 3 versions ending up in v0.29.0, update now if you haven't! |
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