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NovaMundi is a procedural exploration game with tactical combat in which you lead a group of indigenous warriors and explorers to traverse the vast and dangerous territories of the Andean mountains seeking to unite the Muisca populations and prepare them to stand against the upcoming invasion efforts from European powers in the XVI century.
NovaMundi is available now on Steam Early Access! GET IT NOW (or wishlist it) if you like what you see!
Version 0.41 focuses on improving the exploration experience in many ways, read below for full info.
The biggest change for this version is that Muisca towns have been greatly expanded, filled with life, and given each one a unique identity. You will find different craftsmen working on them, merchants populating the markets, and guards defending the fenced areas. This was a long time coming and Im happy we were finally able to include it.
Doing this required some heavy refactors in the procedural generation and in the structure of the game initialization, to make sure all the critical places could be placed adequately without clipping water bodies and steep mountains, and allowing scrapping the process and restarting if needed.
Additionally, the dialogs for all the townspeople have been revised, and some additional sidequests were added to match what they meant since there were some loose chats.
We are already working hard on the improvements over the combat system; as a preview to the next version, you will see the equipment slots for weapons and armor for the party members; note that you will still be unable to change them thats coming up very soon! We are adding different types of weapons and armor, damage types, mystical modifiers, and special effects. You are gonna love it!
As you can see, the morale of each individual member of the Expedition is now displayed on the status screen; we have finally made it so that it affects the proficiency of the units in combat; in addition to having adequate sleep, you will now have to feed you expedition with varied food if you want to keep their spirits up.
Finally, Some changes were made in the economy so that these different kinds of food can be more easily procured in towns (amidst many small tweaks to make it feel more alive and changing)
And thats it for now! I hope you find these changes exciting we continue working towards the full release, keep an eye out!
PS: Bonus sneak peek we are also revamping the intro of the game to better convey the story and the context of the adventure.
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