Its been over seven months since the last version of NovaMundi, I did a preview post back on May 31 of what was coming, but the new version is finally out! I will try to summarize what we are shipping here:
Combat Areas
At long last, there are now several maps where combat takes place, based on whether you are close to a town, or the biome where the engagement took place (plains, forests, wetlands or even mountain pramos); additionally the maps are much bigger now, so instead of a simple faceoff youll have to maneuver your units around to meet your enemies.
Overworld Movement
Time compression has been removed, instead you will be able to sprint in the overworld, to move quicker at the expense of stamina. This will allow you to maneuver and evade chasing expeditions or animal packs.
These chasing expeditions are now affected by terrain, as well as the visibility of your expedition (so they will move slower if they cannot see you while you are in a forest or during the night). Your party itself will move slower during nigh time as well, since you never know what you are going to step into.
A critical fix was implemented to the lost track checks, so it should now be possibly to lose them without walking for days.
Invaders Camps
You will now see invader camps scattered thru the map. You can decide to raid them for some cool lot in exchange for a hard battle.
New Weapon: Blowgun
Blowguns have been reintroduced to the new units model; you can now equip and use them. They have extra range and can inflict negative status effects in your enemies
however, you are most likely to suffer these maladies in your own party, as the enemy groups often have a couple of these guys at least. So keep some healing herbs around!
Combat Flow
The combat flow has been improved with attack animations now playing continuously instead of breaking to idle status, this makes battles feel much more exciting.
Additionally, units now move MUCH quicker in battle, they actually run this time!
Icons and UI
With her passage through Slashware, talented illustrator Alicia Mendez (who also did a lot of foundational work for Yuhalak) left us some sweet icons for:
The perks you can use to personalize your runs
The status effects for units (poisoned, sick, healing, etc)
The modifiers for items (magical, high/low quality, special, etc)
She also helped us with some UI art for the floating dialogs which make the game looks much more smooth.
The item modifier icons are also shown now in the unit detail panel, so its easier to check what kind of stuff you have on.
Camping
Camping has been simplified: You no longer have to carry tents around, or pick up the camp manually when you finish using it. You can also now be ambushed by wild enemies, and they are no joke!
A cap was also introduced to prevent consecutive ambushes during the same night.
Discoveries
Animal discoveries have been divided between big animals and small critters; small critters continue working mostly the same but are uncapable of causing a lot of damage to many party members (some of them wont even do any damage).
Big animals will now spawn hostile wild animal packs that will attack you most of time time, and they are no joke! They have been integrated more seriously into combat, you can now see their remaining hit points and other stats when clicking on them.
Discoveries also now provide a reputation bonus (that you can use to hire units); their overworld icons have been changed and you will now be able to see them from afar. For plan discoveries you will now get a notification of the amount of items you grabbed as well.
UI Art
Art by Inkiluana has been added to the game over screen which had been neglected for too long.
The main menu art has been replaced back with the beautiful art created by Simernio, years ago.
Caverns (Duitama Cave for now)
Some small fixes were made before focusing in the spelunking facet, likely coming next month; giant spiders were fixed so they can actually attack, and other animals were added to the cave for variety. The number of spawned enemies was also increased. And a blue shimmering light was added to the altar so you dont miss it.
And thats it for now! I hope you find these changes exciting we continue working towards the full release, keep an eye out!
[ 2024-07-19 04:52:54 CET ] [ Original post ]
- NovaMundi Linux [1.75 G]
What is NovaMundi?
NovaMundi is a procedural exploration RPG with survival elements in which you lead a group of native warriors and explorers who traverse the vast and dangerous territories of the Andean mountains.
The many populations of the Muisca territory stand divided and are constantly threatened by the nearby Panche and Muzo people. In this scenario, a run-down group of Spanish explorers has reached their land and seeks to profit from these divisions and conflicts to make alliances and ultimately gain control of it.
Procedural roguelite in the Andean mountains
NovaMundi uses procedural generation to create a new map every time. Mountains and rivers will make it difficult to travel the lands of the Muisca, no matter how many times you’ve explored them. When your party dies, it’s time to explore again.On the way, you’ll meet the natives and participate in their struggles, explore caves; holy sites for the Muisca now unpredictable due to the upheaval caused by the Spanish invaders in the land. All this while you fight hunger, disease, beasts, and humans.
Key Features
- Runs packed with content: Focus on the main quest to unite the Muisca confederation against the European invaders, help the natives in their jobs, explore procedurally generated caves fighting beasts and mythical creatures from the Muisca culture, search for exotic animals from the Andean mountains in the paramos, jungles, and swamps of the region and much more. You’ll need several runs to experience it all!
- A unique setting: NovaMundi takes place during the Spanish conquest of South America in the XVI century. Meet one of the cultures that originated the legend of “El Dorado”: the Muisca.
- Perks to tailor your experience: Is the game too hard? Too easy? Maybe you’d like to freshen the experience… NovaMundi has a perk system that allows you to tailor your experience to your wants and needs instead of an arbitrary difficulty system. Maybe you don’t want to play with diseases, or you’d like the challenge of only being able to use one kind of troop, or starting without any gold. Maybe you’re a fan of Andean wildlife and would like to recruit the help of jaguars and spectacled bears. You can do it with perks.
- Real-time battles with big warbands and big consequences: While combat is not the focus of the game, NovaMundi has a satisfying combat system in which you can battle many different units against big enemy groups. Battle several dozen Muisca warriors of several classes, archers, and beasts against Panche raiders and Spanish invaders. Face archers against melee fighters and protect your frontline using guardians. Each individual is unique; if wounded they will need several days to heal, and if they die… There is no escape from the cold embrace of death.
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