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NovaMundi 1.0 Full Release coming soon, October 12th!

NovaMundi is an exploration game with tactical combat in which you lead a group of indigenous warriors to traverse the vast and dangerous territories of the Andean mountains seeking to unite the Muisca populations and prepare them to stand against the upcoming invasion efforts from European powers in the XVI century. NovaMundi now has a Full Release date: October 12th, 2024!
We are working hard to make it through the finish line with something worthy. We appreciate all the help you can provide letting your friends and content creators about the game; share about it in your gaming communities! We picked the October 12th date because of its importance for indigenous communities in America, which we believe greatly aligns with the message of NovaMundi. As we work towards it, there's a new Early Access version available and it comes with many important improvements! The visuals when you start the game have been greatly improved; the start time of the day has been changed so it begins a little bit earlier and you now get to see the sunrise, including activating the mist of the mountains for dramatic effect. I like how it ended up.
The parameters for Mist to appear have been tweaked around so it should now be more likely to end up caught on it (previous version it was much less likely to happen, and only in the paramo biomes which make a minority of the map). Now lets talk about combat. The movement speed for units in combat has been tweaked to avoid The Flash-like super quick units and enemies when they were wearing ornaments of speed or otherwise had elevated stats. They are now quicker but the speed calculations were divided in tiers instead of escalating infinitely. Critical fixes were made to the Spanish units; their attack power was being duplicated because of an error in the animations setup! their armors were also nerfed a little bit to make them a bit more beatable (they are still super challenging, dont worry!). Their danger values were also changed to prevent a lot of them jumping at the player at once too soon. The quantity of blowgunners per enemy party has been capped to two; this is both to avoid battles been too easy but also too many poisoned units. Enemy parties now can also have Muisca units on their side (traitors!) giving them much more variety. Caverns are now populated with more enemies and sport some visual improvements; get ready for a bigger update for caverns on Full Release, or maybe before! Lets now check some changes on the UI/UX side, some of which were long-standing.
The biggest change comes in the shape of multi-step tooltips; hovering over an item or unit will now show some basic info about it, and then after 2 seconds you should see more detailed info; this helps navigate loot and inventory screens without the extended info cluttering the display, while at the same time obtaining useful info when needed. Detailed info for weapons and armor was also extended to include the strengths and weaknesses vs different damage types. An indicator was added to the Quests button, it turns on whenever you have new quests available; this is accompanied by notifications when you are assigned a new quest or when you complete one, so you dont miss them! The title screen and the new game flow have been revamped for clarity. This also included rewriting the credits completely (they were severely outdated!)
Some more assorted bugfixes and improvements: Improved image for the directional cursor in the minimap. Reduced reputation gained for discoveries. Death and injury sounds are enabled back The ages-old unit skating bug is hopefully gone now Knife attacks were causing no damage at all Upcoming improved Intro We are working to improve the intro of the game including a set of great illustrations made by Laura Rubio, as well as a voice-over in the Muyscamuy language, translated and acted by Jose Manuel Gmez. Its going to be great. Interview in National Radio Most of the devteam assembled again to be interviewed by a Colombian national radio station. Ill share more about it when its available online!


[ 2024-09-07 04:16:42 CET ] [ Original post ]



NovaMundi
Slashware Interactive
  • Developer

  • Slashware Interactive
  • Publisher

  • 2021-04-13
  • Release

  • Strategy Singleplayer EA
  • Tags

  • Game News Posts 39  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (14 reviews)


  • Review Score

  • https://slashware.games/novamundi
  • Website

  • https://store.steampowered.com/app/1370940 
  • Steam Store



  • NovaMundi Linux [1.75 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    What is NovaMundi?


    NovaMundi is a procedural exploration RPG with survival elements in which you lead a group of native warriors and explorers who traverse the vast and dangerous territories of the Andean mountains.



    The many populations of the Muisca territory stand divided and are constantly threatened by the nearby Panche and Muzo people. In this scenario, a run-down group of Spanish explorers has reached their land and seeks to profit from these divisions and conflicts to make alliances and ultimately gain control of it.

    Procedural roguelite in the Andean mountains

    NovaMundi uses procedural generation to create a new map every time. Mountains and rivers will make it difficult to travel the lands of the Muisca, no matter how many times you’ve explored them. When your party dies, it’s time to explore again.

    On the way, you’ll meet the natives and participate in their struggles, explore caves; holy sites for the Muisca now unpredictable due to the upheaval caused by the Spanish invaders in the land. All this while you fight hunger, disease, beasts, and humans.

    Key Features

    • Runs packed with content: Focus on the main quest to unite the Muisca confederation against the European invaders, help the natives in their jobs, explore procedurally generated caves fighting beasts and mythical creatures from the Muisca culture, search for exotic animals from the Andean mountains in the paramos, jungles, and swamps of the region and much more. You’ll need several runs to experience it all!
    • A unique setting: NovaMundi takes place during the Spanish conquest of South America in the XVI century. Meet one of the cultures that originated the legend of “El Dorado”: the Muisca.
    • Perks to tailor your experience: Is the game too hard? Too easy? Maybe you’d like to freshen the experience… NovaMundi has a perk system that allows you to tailor your experience to your wants and needs instead of an arbitrary difficulty system. Maybe you don’t want to play with diseases, or you’d like the challenge of only being able to use one kind of troop, or starting without any gold. Maybe you’re a fan of Andean wildlife and would like to recruit the help of jaguars and spectacled bears. You can do it with perks.
    • Real-time battles with big warbands and big consequences: While combat is not the focus of the game, NovaMundi has a satisfying combat system in which you can battle many different units against big enemy groups. Battle several dozen Muisca warriors of several classes, archers, and beasts against Panche raiders and Spanish invaders. Face archers against melee fighters and protect your frontline using guardians. Each individual is unique; if wounded they will need several days to heal, and if they die… There is no escape from the cold embrace of death.

    GAMEBILLET

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