





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
NovaMundi is an exploration game with tactical combat in which you lead a group of indigenous warriors to traverse the vast and dangerous territories of the Andean mountains seeking to unite the Muisca populations and prepare them to stand against the upcoming invasion efforts from European powers in the XVI century.
NovaMundi now has a Full Release date: October 12th, 2024!
We are working hard to make it through the finish line with something worthy. We appreciate all the help you can provide letting your friends and content creators about the game; share about it in your gaming communities!
We picked the October 12th date because of its importance for indigenous communities in America, which we believe greatly aligns with the message of NovaMundi.
As we work towards it, there's a new Early Access version available and it comes with many important improvements!
The visuals when you start the game have been greatly improved; the start time of the day has been changed so it begins a little bit earlier and you now get to see the sunrise, including activating the mist of the mountains for dramatic effect. I like how it ended up.
The parameters for Mist to appear have been tweaked around so it should now be more likely to end up caught on it (previous version it was much less likely to happen, and only in the paramo biomes which make a minority of the map).
Now lets talk about combat. The movement speed for units in combat has been tweaked to avoid The Flash-like super quick units and enemies when they were wearing ornaments of speed or otherwise had elevated stats. They are now quicker but the speed calculations were divided in tiers instead of escalating infinitely.
Critical fixes were made to the Spanish units; their attack power was being duplicated because of an error in the animations setup! their armors were also nerfed a little bit to make them a bit more beatable (they are still super challenging, dont worry!). Their danger values were also changed to prevent a lot of them jumping at the player at once too soon.
The quantity of blowgunners per enemy party has been capped to two; this is both to avoid battles been too easy but also too many poisoned units. Enemy parties now can also have Muisca units on their side (traitors!) giving them much more variety.
Caverns are now populated with more enemies and sport some visual improvements; get ready for a bigger update for caverns on Full Release, or maybe before!
Lets now check some changes on the UI/UX side, some of which were long-standing.
The biggest change comes in the shape of multi-step tooltips; hovering over an item or unit will now show some basic info about it, and then after 2 seconds you should see more detailed info; this helps navigate loot and inventory screens without the extended info cluttering the display, while at the same time obtaining useful info when needed. Detailed info for weapons and armor was also extended to include the strengths and weaknesses vs different damage types.
An indicator was added to the Quests button, it turns on whenever you have new quests available; this is accompanied by notifications when you are assigned a new quest or when you complete one, so you dont miss them!
The title screen and the new game flow have been revamped for clarity. This also included rewriting the credits completely (they were severely outdated!)
Some more assorted bugfixes and improvements:
Improved image for the directional cursor in the minimap.
Reduced reputation gained for discoveries.
Death and injury sounds are enabled back
The ages-old unit skating bug is hopefully gone now
Knife attacks were causing no damage at all
Upcoming improved Intro
We are working to improve the intro of the game including a set of great illustrations made by Laura Rubio, as well as a voice-over in the Muyscamuy language, translated and acted by Jose Manuel Gmez. Its going to be great.
Interview in National Radio
Most of the devteam assembled again to be interviewed by a Colombian national radio station. Ill share more about it when its available online!
[ 6078 ]
[ 1367 ]
[ 4177 ]