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On the road to having Steam achievements, I wanted to make them more than just a little popup and a picture saying you did this or that. I wanted achievements to be built into the lore of the game and part of the meta - and thus, instead of achievements, you have MEMORIES.
Memories are just that, the Custodian remembering bits of their past incarnations, and applying them to their current campaign for effects. Memories and achievements are entirely identical - you unlock them by doing a specific thing in game, and then, in future games, can activate that Memory for some small bonus. The number of Memories you can have active at once grows slowly over time, and a few DANGEROUS memories will allow you to turn on more memories at once in exchange for some penalty.
Along with that come TOASTS! The traditional way most games notify you about stuff any more is through toasts, but doing that in a way that meshed with Endless Dark was a little interesting. I decided to keep a separation between the Custodian and the Toast - a toast notification is data that is sent to the player, not the Custodian, and the Custodian will therefore never react to a toast. So far, only a few things will provide a Toast - unlocking a memory, building modules, passengers unaliving, and a few other things, while we work out what the best combination between informative and not intrusive.
Full patch notes for 0.6.3:
* 25 MEMORIES/ACHIEVEMENTS are now available to unlock through in-game actions
* MEMORIES can be activated in later runs to change the behavior of the game
* Toast Notifications will now appear for a variety of events
* The bot no longer spins randomly in New Game selection
* Selecting narrative arcs also now shows you which bots have completed which arcs
* An overhauled Paperdoll now shows you your full inventory including schematics and modules
* Paperdoll now adds another column if you have a huge number of effects
* A few minor bugfixes
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