0.7.0 release!
As with every major version release, we have more narrative for you. Act 3 starts with Stop Button Problem. You've learned a lot about the ship that you live in - and supposedly work with. Much more than you knew when you started trying to talk to it in Phasma Ex Machina. Using everything you've learned, can you come to understand your triple-purpose home, prison, and overlord? Those who have been following us in our Discord and other outlets know that we have been promising a full and satisfying ending to the Endless Dark story. Buckle in - Stop Button Problem is where we begin to deliver that. YOU ARE OWNER OF ALL THAT OCCURS HEREAFTER.
The 6th - and final - Crisis Arc for endless mode is also in this release. In Hard Reboot, something starts making changes to your workspace without your consent. Is this a malformed initiative that the sleepy ship will eventually handle, or a long-buried rogue process that must be set right? If you don't guess right, glitches might become the rule. FRANK is strong against this new crisis. This new crisis arc is another promise kept - the endless mode now can deal 120 different permutations of crises, which unfold over a very different cycle. It was important to us to make Endless Dark not just a compelling story, but also a compelling game. With Endless Mode's own content topping 30,000 words, it is very much its own thing that you can play over and over again.
With the release of act 3, we are again adding another 20 random events. This brings us up to 100 in the game. At an average of 10 or so events per narrative game, you should still be seeing new events all the way through the story. This is another promise kept - we have always said we believe in having enough content to last the entire game, with minimal redos. Statistically, we are there. We will probably keep adding a few new random events as we push forward, though; the people sending in their contributions have been truly awesome, and the resonance with the Endless Dark universe has been astounding. Keep up with us on our Discord!
Our awesome pixel artist has been hard at work making the ship look more unique and distinguished. The first round of these art updates goes in with this release!
You asked for it - we did it. As your psychosis increases, you will now see new actions appear on several systems. These unhinged actions are generally counter to your initial goals - but, at a certain point, you have to wonder. Are they YOUR goals? Do you CARE?
You know that seductive 1% chance of "something else" happening as you gaze from observation? Well, it just got a lot more interesting. Now, when you hit that rare chance, you will get a part of the deep back story to the Endless Dark tale. Everything is clearly already old when you arrive in your first Narrative Arc. So what happened, in that stretch of time? Why is it like this? The Deep Lore arc consists of 10 events, and you can unlock each event over multiple games. After you unlock your first one, you will also unlock a Memory that will make unlocking more even easier. Oh, and we upped that 1% chance to a 5% chance. Playtesting told us it was too frustrating otherwise. As always, please consider dropping us a review on Steam and joining our Discord. We love to hear from you!
[ 2023-08-12 02:01:28 CET ] [ Original post ]
We keep marching forward, and we're thankful all of you are here with us.
New Narrative Arc
As with every major version release, we have more narrative for you. Act 3 starts with Stop Button Problem. You've learned a lot about the ship that you live in - and supposedly work with. Much more than you knew when you started trying to talk to it in Phasma Ex Machina. Using everything you've learned, can you come to understand your triple-purpose home, prison, and overlord? Those who have been following us in our Discord and other outlets know that we have been promising a full and satisfying ending to the Endless Dark story. Buckle in - Stop Button Problem is where we begin to deliver that. YOU ARE OWNER OF ALL THAT OCCURS HEREAFTER.
New Crisis Arc
The 6th - and final - Crisis Arc for endless mode is also in this release. In Hard Reboot, something starts making changes to your workspace without your consent. Is this a malformed initiative that the sleepy ship will eventually handle, or a long-buried rogue process that must be set right? If you don't guess right, glitches might become the rule. FRANK is strong against this new crisis. This new crisis arc is another promise kept - the endless mode now can deal 120 different permutations of crises, which unfold over a very different cycle. It was important to us to make Endless Dark not just a compelling story, but also a compelling game. With Endless Mode's own content topping 30,000 words, it is very much its own thing that you can play over and over again.
New Random Events
With the release of act 3, we are again adding another 20 random events. This brings us up to 100 in the game. At an average of 10 or so events per narrative game, you should still be seeing new events all the way through the story. This is another promise kept - we have always said we believe in having enough content to last the entire game, with minimal redos. Statistically, we are there. We will probably keep adding a few new random events as we push forward, though; the people sending in their contributions have been truly awesome, and the resonance with the Endless Dark universe has been astounding. Keep up with us on our Discord!
Art Updates
Our awesome pixel artist has been hard at work making the ship look more unique and distinguished. The first round of these art updates goes in with this release!
Psychosis Tasks
You asked for it - we did it. As your psychosis increases, you will now see new actions appear on several systems. These unhinged actions are generally counter to your initial goals - but, at a certain point, you have to wonder. Are they YOUR goals? Do you CARE?
Deep Lore Arc
You know that seductive 1% chance of "something else" happening as you gaze from observation? Well, it just got a lot more interesting. Now, when you hit that rare chance, you will get a part of the deep back story to the Endless Dark tale. Everything is clearly already old when you arrive in your first Narrative Arc. So what happened, in that stretch of time? Why is it like this? The Deep Lore arc consists of 10 events, and you can unlock each event over multiple games. After you unlock your first one, you will also unlock a Memory that will make unlocking more even easier. Oh, and we upped that 1% chance to a 5% chance. Playtesting told us it was too frustrating otherwise. As always, please consider dropping us a review on Steam and joining our Discord. We love to hear from you!
Full Patch Notes:
-
Major new content:
- Added new narrative arc: Stop Button Problem
- Added scenes for Stop Button Problem
- Added new Crisis Arc: Hard Reboot. FRANK is strong against this crisis.
- Added Deep Lore arc - gazing from Observation can now reveal memories long ago buried. Player content and balance:
- 20 new random events, bringing the total to 100.
- Art updates for many walls and floors throughout the ship
- Increased base Memory selections from 1 to 2.
- Upped rare event chance on Observation from 1% to 5%.
- Added Psychosis tasks to many systems for when you start going crazy. Some bots just want to watch the ship burn.
- Added a Psychosis event that can happen sometimes on turn start.
- Usual boatload of typo and small bug fixes.
Endless Dark
Little Light Studios, LLC
Little Light Studios, LLC
2023-02-22
Action Indie Strategy Casual Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(66 reviews)
https://victorycraft.studio/
https://store.steampowered.com/app/2290890 
[82.6 M]
A refreshing twist on roguelite and storytelling, Endless Dark is a psychological horror game about the pressures of monotony and the purpose of existence.
You, the Custodian, are a sentient machine onboard a sleeper colony ship, charged with keeping it intact. No combat, enemies, or NPCs await you - only a myriad of system failures and the decay of your own sanity as you whittle away the decades in isolation. Hundreds of story events and a deep narrative keep each iteration of you intrigued. Customize your own chassis, repair the ship, and keep your passengers alive long enough to win... something. Can you uncover the intent behind your own creation before you slip into robo-dementia?
Explore a deep narrative that evolves over multiple playthroughs, and choose how you deal with each new revelation. Not all truths will set you free, and some things are better left unsaid.
Busy Custodians also need not fear; distinct, bite-sized turns with effortless autosave allows for drop-in, drop-out play.
Control things your way; the game is fully playable with a gamepad only, keyboard only, or mouse and keyboard.
You, the Custodian, are a sentient machine onboard a sleeper colony ship, charged with keeping it intact. No combat, enemies, or NPCs await you - only a myriad of system failures and the decay of your own sanity as you whittle away the decades in isolation. Hundreds of story events and a deep narrative keep each iteration of you intrigued. Customize your own chassis, repair the ship, and keep your passengers alive long enough to win... something. Can you uncover the intent behind your own creation before you slip into robo-dementia?
STORY MODE
The ship is shadowy in more ways than one. Ancient agreements and long-forgotten understandings conspire against you to keep you in your place. Doing your work. For however long the long-absent conspirators wanted.Explore a deep narrative that evolves over multiple playthroughs, and choose how you deal with each new revelation. Not all truths will set you free, and some things are better left unsaid.
ENDLESS MODE
For a more mechanical challenge, try the optional endless mode. In this mode, the only objective is to propel the ship as far as you can before you inevitably lose your passengers, your mind, or both. Contend with the confusing oddities of the ship and its myriad catastrophes with a specially written CRISIS CYCLE. Three impending crises, promising grievous and irreparable damage, will be shown to you. Use your intuition, born of your intimate awareness of your vessel, to discern which two crises are lies, and which one is the true threat! Choose wisely - the Crisis will not be gentle if you fail to prepare for it.PLAYABLE...
Endless Dark has been designed from the start to be eminently playable for Custodians with their own histories. The game has a specially chosen color palate to be visible for numerous kinds of colorblindness, even full monochromacy. Large, clear text makes messages readable at a glance. All Custodians need only bring their willingness to do, explore, and grow.Busy Custodians also need not fear; distinct, bite-sized turns with effortless autosave allows for drop-in, drop-out play.
Control things your way; the game is fully playable with a gamepad only, keyboard only, or mouse and keyboard.
...AND REPLAYABLE
With over 50,000 words (and growing!) of random events, spread over dozens of dilemmas, and a finely tuned Director that applies just the right amount of pressure, Endless Dark is designed to never present the same situation twice. Fight and overcome, or struggle and succumb, the next time will always be different.MINIMAL SETUP
- OS: Ubuntu 18+Memory: 4 GB RAMGraphics: HardwareStorage: 400 MB available spaceSound Card: Any
- Memory: 4 GB RAM
- Graphics: Hardware
- Storage: 400 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB