So, March has come and gone, and with it, our hopes to release 1.0 around the one year in EA mark. Unfortunately, today's update is not 1.0. And we feel that requires a bit of explanation. As our credits page hopefully makes clear, Endless Dark has a number of lovely contributors and lots of wonderful talent behind it, but the core team is exactly two people: Soulmata, and myself (Coolguy). Soul and I work together very tightly and complement one another in very fundamental ways. It is what has allowed us to keep up with development despite both of us having full-time jobs and heavy family obligations. It's a fantastic cooperative dynamic that I really treasure. This makes it especially painful when one of us gets knocked out. Unfortunately, starting in late January, Soul had: 1) COVID 2) Bronchitis 3) Flu 4) Pneumonia One after another, in that order. I kept trying to push the game's development forward for a while by redoubling my own efforts. However, after it became clear that this was a very serious illness, I came to the conclusion that the only humane and sane thing to do was to was to just STOP and let the process happen. In hindsight, that was the correct thing to do. It has been an absolute nightmare watching my friend of over 20 years struggle with a series of serious infections, any one of which could have easily taken a turn for the worst. I don't pretend to be able to contemplate the nightmare Soul went through actually living it. I was generally unwilling to come out with details of this story until it was behind us for a couple of reasons, but first and foremost was that the matter was very stressful for both Soul and I. Discussing the matter required energy that he was better off spending on healing. And considering we lost almost three months to this battery of infections, I am further convinced that was the correct thing to do. If we were a larger studio, there would have been more considerations, but with the size of the team as it is, I strongly feel it was the correct call to prioritize health over everything else. The good news is that the team is now healthy again, and we intend to prove it by releasing today's patch! This patch is not large, but it does fix a large fistful of bugs that we've seen from various streamer friends showing off the game the last few months, and bugs we have identified from our own playthroughs on Twitch. This version of the game has almost 40 hours played publicly with zero observed bugs, even minor ones. There's definitely still number of balance and design issues we want to work out, but this version of the game is as rock solid stable as it has ever been.
So what now?
Now, we are back to work. The scope and ambition for 1.0 - the completion of the story of the Custodians, the fulfillment of our functional promises for modding and content, and the fleshing out of all the little systems and pieces we have built around the mythos of the ship - all of it remains unchanged. We are fired up and excited to get it to you as soon as we are able. Only the schedule has been pushed back. After the immense run of terrible luck that cost us pretty much the entire first quarter of this year, I have learned my lesson about making commitments on exactly when. For now, I only ask that everyone bear with us just a little longer. The game will be done as soon as it is practical - which is different from the kiss-of-death "when it's done". We know exactly what done looks like, and we are both capable of getting there, and eager to get there fast. The only question that remains is how fast the universe will allow us to get there. Each and every one of you are deeply appreciated for your love and support along this odyssey we've shared together. See you soon, Custodians.
Endless Dark
Little Light Studios, LLC
Little Light Studios, LLC
2023-02-22
Action Indie Strategy Casual Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(66 reviews)
https://victorycraft.studio/
https://store.steampowered.com/app/2290890 
[82.6 M]
You, the Custodian, are a sentient machine onboard a sleeper colony ship, charged with keeping it intact. No combat, enemies, or NPCs await you - only a myriad of system failures and the decay of your own sanity as you whittle away the decades in isolation. Hundreds of story events and a deep narrative keep each iteration of you intrigued. Customize your own chassis, repair the ship, and keep your passengers alive long enough to win... something. Can you uncover the intent behind your own creation before you slip into robo-dementia?
STORY MODE
The ship is shadowy in more ways than one. Ancient agreements and long-forgotten understandings conspire against you to keep you in your place. Doing your work. For however long the long-absent conspirators wanted.Explore a deep narrative that evolves over multiple playthroughs, and choose how you deal with each new revelation. Not all truths will set you free, and some things are better left unsaid.
ENDLESS MODE
For a more mechanical challenge, try the optional endless mode. In this mode, the only objective is to propel the ship as far as you can before you inevitably lose your passengers, your mind, or both. Contend with the confusing oddities of the ship and its myriad catastrophes with a specially written CRISIS CYCLE. Three impending crises, promising grievous and irreparable damage, will be shown to you. Use your intuition, born of your intimate awareness of your vessel, to discern which two crises are lies, and which one is the true threat! Choose wisely - the Crisis will not be gentle if you fail to prepare for it.PLAYABLE...
Endless Dark has been designed from the start to be eminently playable for Custodians with their own histories. The game has a specially chosen color palate to be visible for numerous kinds of colorblindness, even full monochromacy. Large, clear text makes messages readable at a glance. All Custodians need only bring their willingness to do, explore, and grow.Busy Custodians also need not fear; distinct, bite-sized turns with effortless autosave allows for drop-in, drop-out play.
Control things your way; the game is fully playable with a gamepad only, keyboard only, or mouse and keyboard.
...AND REPLAYABLE
With over 50,000 words (and growing!) of random events, spread over dozens of dilemmas, and a finely tuned Director that applies just the right amount of pressure, Endless Dark is designed to never present the same situation twice. Fight and overcome, or struggle and succumb, the next time will always be different.- OS: Ubuntu 18+Memory: 4 GB RAMGraphics: HardwareStorage: 400 MB available spaceSound Card: Any
- Memory: 4 GB RAM
- Graphics: Hardware
- Storage: 400 MB available space
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