Tougher nights, tougher memories
One piece of content we've always wanted to put more effort into are the 'nightmares' that occasionally happen as you progressively lose your mind. We've added another 4 (codenamed "someone else", "space", "blocked", and "shrink") to bring our total nightmares up to 12. There's more to come - we want at least 20 for 1.0, as the nightmares are the great scares for the atmosphere we take such care to build. Toward this end, we've also changed how nightmares are rolled; you are now much more likely to see at least one per game, with multiple possible. Much like random events, you will never see the same nightmare twice in the same game, though.
Memories in the game have been rebalanced, with the intent of making all of them worth taking. This is something we're eager to get feedback from players on, so don't hesitate to hit the Discord or to post on the forums with your thoughts and comments!
The writing for the final arc is also progressing well, for the amount of work that goes into it. Many of the 24 planned endings are written, and there's looking to be over 10,000 words in those endings alone. Further, most of the major mechanics are coded and known to be working. We're trying to push really hard to have this ready by Thanksgiving or so, as we are hoping to submit a fully finished game to LudoNarraCon when they open up again. As always, your support and understanding humbles us. The universe's caprices continue to affect the team in various ways, and trust me when I say that the people most frustrated with the delays are us, the two primary devs. We're eager to be done and eager to give everyone the wonderful payoff they've signed up for. Thank you again, each and every one of you, and if you want to really help us out, don't forget to leave a review. It truly is the ultimate way to voice your support, and we celebrate every time we see another one!
[ 2024-10-19 01:57:08 CET ] [ Original post ]
Today is another decent update as we push to the end.
Nightmares
One piece of content we've always wanted to put more effort into are the 'nightmares' that occasionally happen as you progressively lose your mind. We've added another 4 (codenamed "someone else", "space", "blocked", and "shrink") to bring our total nightmares up to 12. There's more to come - we want at least 20 for 1.0, as the nightmares are the great scares for the atmosphere we take such care to build. Toward this end, we've also changed how nightmares are rolled; you are now much more likely to see at least one per game, with multiple possible. Much like random events, you will never see the same nightmare twice in the same game, though.
Memories
Memories in the game have been rebalanced, with the intent of making all of them worth taking. This is something we're eager to get feedback from players on, so don't hesitate to hit the Discord or to post on the forums with your thoughts and comments!
Finale progress
The writing for the final arc is also progressing well, for the amount of work that goes into it. Many of the 24 planned endings are written, and there's looking to be over 10,000 words in those endings alone. Further, most of the major mechanics are coded and known to be working. We're trying to push really hard to have this ready by Thanksgiving or so, as we are hoping to submit a fully finished game to LudoNarraCon when they open up again. As always, your support and understanding humbles us. The universe's caprices continue to affect the team in various ways, and trust me when I say that the people most frustrated with the delays are us, the two primary devs. We're eager to be done and eager to give everyone the wonderful payoff they've signed up for. Thank you again, each and every one of you, and if you want to really help us out, don't forget to leave a review. It truly is the ultimate way to voice your support, and we celebrate every time we see another one!
Endless Dark
Little Light Studios, LLC
Little Light Studios, LLC
2023-02-22
Action Indie Strategy Casual Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 38
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(66 reviews)
https://victorycraft.studio/
https://store.steampowered.com/app/2290890 
[82.6 M]
A refreshing twist on roguelite and storytelling, Endless Dark is a psychological horror game about the pressures of monotony and the purpose of existence.
You, the Custodian, are a sentient machine onboard a sleeper colony ship, charged with keeping it intact. No combat, enemies, or NPCs await you - only a myriad of system failures and the decay of your own sanity as you whittle away the decades in isolation. Hundreds of story events and a deep narrative keep each iteration of you intrigued. Customize your own chassis, repair the ship, and keep your passengers alive long enough to win... something. Can you uncover the intent behind your own creation before you slip into robo-dementia?
Explore a deep narrative that evolves over multiple playthroughs, and choose how you deal with each new revelation. Not all truths will set you free, and some things are better left unsaid.
Busy Custodians also need not fear; distinct, bite-sized turns with effortless autosave allows for drop-in, drop-out play.
Control things your way; the game is fully playable with a gamepad only, keyboard only, or mouse and keyboard.
You, the Custodian, are a sentient machine onboard a sleeper colony ship, charged with keeping it intact. No combat, enemies, or NPCs await you - only a myriad of system failures and the decay of your own sanity as you whittle away the decades in isolation. Hundreds of story events and a deep narrative keep each iteration of you intrigued. Customize your own chassis, repair the ship, and keep your passengers alive long enough to win... something. Can you uncover the intent behind your own creation before you slip into robo-dementia?
STORY MODE
The ship is shadowy in more ways than one. Ancient agreements and long-forgotten understandings conspire against you to keep you in your place. Doing your work. For however long the long-absent conspirators wanted.Explore a deep narrative that evolves over multiple playthroughs, and choose how you deal with each new revelation. Not all truths will set you free, and some things are better left unsaid.
ENDLESS MODE
For a more mechanical challenge, try the optional endless mode. In this mode, the only objective is to propel the ship as far as you can before you inevitably lose your passengers, your mind, or both. Contend with the confusing oddities of the ship and its myriad catastrophes with a specially written CRISIS CYCLE. Three impending crises, promising grievous and irreparable damage, will be shown to you. Use your intuition, born of your intimate awareness of your vessel, to discern which two crises are lies, and which one is the true threat! Choose wisely - the Crisis will not be gentle if you fail to prepare for it.PLAYABLE...
Endless Dark has been designed from the start to be eminently playable for Custodians with their own histories. The game has a specially chosen color palate to be visible for numerous kinds of colorblindness, even full monochromacy. Large, clear text makes messages readable at a glance. All Custodians need only bring their willingness to do, explore, and grow.Busy Custodians also need not fear; distinct, bite-sized turns with effortless autosave allows for drop-in, drop-out play.
Control things your way; the game is fully playable with a gamepad only, keyboard only, or mouse and keyboard.
...AND REPLAYABLE
With over 50,000 words (and growing!) of random events, spread over dozens of dilemmas, and a finely tuned Director that applies just the right amount of pressure, Endless Dark is designed to never present the same situation twice. Fight and overcome, or struggle and succumb, the next time will always be different.MINIMAL SETUP
- OS: Ubuntu 18+Memory: 4 GB RAMGraphics: HardwareStorage: 400 MB available spaceSound Card: Any
- Memory: 4 GB RAM
- Graphics: Hardware
- Storage: 400 MB available space
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