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Build InDev 18 Unstable 6 Released

Click here for help on accessing the Unstable branch! Happy PI day! The final unstable release for InDev 18 is here! This update cleans up a lot of leftover GUI issues, fixes a bunch of bugs and adds the new seasons system to the game. There's a few things left on my list to knockout before we can push a stable release, but this build should be mostly feature complete and ready to go. So please take the time to report any bugs or balance issues you may run into! InDev 18 Stable is due out soon, so now is the time to hammer out those last minute details. :) You may need to delete/recreate your profile if you discover you can't start new Skirmish maps! You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 18 Unstable 6 Change Log


- New Seasons system added, every 5 days the game will change from Autumn, Winter, Spring and Summer. - Added a temperature system, villagers internal body temperatures are affected by the current region's temperatures, if they get too hot or cold they will start to move slower, take damage and possibly freeze to death or catch fire. - Villagers will attempt go home to cool down or warm up as needed. - Increased the cost of the Motivate Land spell. - Motivate Land's effectiveness is based on the region's temperature. In extreme hot or cold it is less effective, but extremely effective in good weather while it is raining. - It can now snow if the temperature drops too low. - All vegetation and crystal growth is now affected by the temperature, in extremely cold or hot weather farm crops can die, and nothing will grow. But, they will grow twice as fast in good weather. - Mobs will slow slightly when it rains or snows. - Mobs who are affected by temperatures have a temperature bar on their information tab when selected. - Hit points regeneration is mostly percentage based now, allowing extremely high hit point creatures to heal much faster. - Max energy and hunger are now capped at 100. - Villagers will mostly-ignore monsters if they are carrying a resource unless they are hit. - Farmers will no longer plant resources if the weather it too cold or hot to sustain the crop. - Farmers can now longer harvest crops when there's no where to store them. - Added a temperature bar to the GUI. - Large banner notifications will now pop up when night starts, the next day begins or a villager dies. - Added a new "Data View" system, allowing you to see all kinds of geographical information about the map, including the terrain movement costs, resource values, desirability, and tower firing distances. - You can now view a tower's firing range when hovering over, selecting or placing it. - Slightly increased villager walk speed to compensate for the new season system affecting movement speeds. - Two new ammo storage buildings have been added. - Cullis Gates are now completely disabled in Skirmish mode. - Increased the Small Hovel's occupancy from 12 to 16. - Added some more color to the fill stages for the essence collector and radiance pool. - Fixed a bug where if a building is under construction, on the range map, but completely inaccessible to the builders they would harvest resources endlessly. - Fixed a bug where workers could not distribute resources inside storage buildings. - Fixed a rare save corrupting crash when a builder tries to pickup a resource from a building that has been consumed already. - Fixed a bug causing the "On Fire" AI from not saving correctly. - The Guard Outpost now displays the proper information box when clicked on in the build tab. - Fixed the overlay on the bottom panel for villagers from popping up under the mouse when you hovered over them. - Added saved game data for towers. - Fixed map name/author box sizes in the map editor. - Changed default key to use accent mode or cancel work to left alt (formally left control). - When you click on a villager on the population list the game will no longer occasionally select the wrong villager. - Updated all the object descriptions as needed. - Added a proper "ammo" icon for the Bow and Sling tower. - The ammo total for the Bow and Sling tower also factor in bundled resources that have not been consumed. - Updated the World Map's map selection GUI to make space for the new resources that were added. - Fixed a naming issue with resources that had spaces in their names using underscores in the GUI. - Added "Land Desirability" and "Maximum Ammo" icons to the GUI. - Fixed an issue that would allow you to drop resources and mobs off the map, causing the game to crash. - Added a bunch of new loading messages.

Known Issues that will be resolved before the stable build


- If your world map data is obsolete or otherwise unusable, sometimes you may not be able to start a new Skirmish game. To fix this, just reset the world map or create a new profile.


[ 2016-03-15 03:39:05 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

25.49$ (-2%)
33.81$ (15%)
17.19$ (14%)
2.22$ (78%)
12.42$ (17%)
17.49$ (13%)
8.89$ (78%)
16.97$ (15%)
17.19$ (14%)
16.79$ (16%)
4.95$ (17%)
13.34$ (56%)
26.69$ (11%)
43.94$ (12%)
52.74$ (12%)
48.98$ (18%)
1.67$ (16%)
26.69$ (11%)
4.14$ (17%)
42.47$ (15%)
34.99$ (13%)
11.56$ (11%)
8.39$ (16%)
3.35$ (16%)
17.59$ (12%)
49.49$ (1%)
20.49$ (18%)
16.79$ (16%)
12.74$ (15%)
34.79$ (13%)
GAMERSGATE

[ 764 ]

17.0$ (57%)
0.77$ (91%)
3.0$ (80%)
2.25$ (89%)
1.02$ (74%)
3.4$ (83%)
1.7$ (91%)
0.43$ (91%)
10.19$ (49%)
4.25$ (83%)
5.31$ (79%)
3.38$ (62%)
1.94$ (84%)
2.13$ (91%)
0.64$ (87%)
4.75$ (41%)
0.77$ (91%)
8.5$ (66%)
3.83$ (74%)
0.58$ (92%)
16.57$ (45%)
1.7$ (79%)
7.44$ (70%)
0.9$ (92%)
0.77$ (61%)
1.28$ (79%)
3.4$ (83%)
1.11$ (91%)
13.8$ (45%)
6.62$ (45%)

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