Name | Retro-Pixel Castles | ||
Developer | Raymond Doerr | ||
Publisher | SixtyGig Games | ||
Tags | |||
Release | 2019-10-14 | ||
Steam | 6,24€ 5,69£ 7,49$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  48  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 310 | ||
Average playtime (last 2 weeks) | 1 | ||
Median playtime (forever) | 391 | ||
Median playtime (last 2 weeks) | 1 |
This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :)
Bug Fixes
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This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :)
Bug Fixes
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Faith and Influence System
Essence and Essence Collector Changes
Reliquary and The Dead
Spell Changes
Temperature Influences
Loot box Changes
UI Improvements
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Bug Fixes
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Click here for help on accessing the Unstable branch!
UI Improvements
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Faith and Influence System
Spell Changes
Temperature Influences
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Influence System
Essence and Essence Collector Changes
Spell Changes
Loot box Changes
Miscellaneous Changes
Bug Fixes
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Greetings everyone, |
Greetings fellow gamers! |
This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :)
Bug Fixes
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The Rise to Ruins soundtrack is now uploaded all over the internet, including Spotify, Amazon Music, Youtube, Google Play and more! |
The first free post release content patch has arrived, introducing The Magic Update!
New Perks
Spell and Influence Overhaul
Miscellaneous Changes
Bug Fixes
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I am giving out up to 100 FREE copies of Rise to Ruins to anyone who Follows, RTs and replies to this post on Twitter with their "proof" they are staying at home during the #CoronavirusOutbreak! |
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Spell and Influence Overhaul
Miscellaneous Changes
Bug Fixes
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Greetings everyone! Now that Rise to Ruins has left Early Access, it's time to talk about how development will progress from here on out. As I've stated in the past, development will not end when the game leaves Early Access. But, I would like to change how patches work from here. |
Introducing the most important patch in the history of Rise to Ruins, Release 1! It's been a long ride, but I'm proud to bring you this milestone update.
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It's time to hunt! The final InDev version of Rise to Ruins has been released! On October 14th the game will launch out of Early Access and the next big content update you'll see after will be called the free "Content Update 1". Exciting times are ahead! :)
Animals and Cooking
Save System Optimizations
Balance Changes
Miscellaneous Changes
Bug Fixes
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The light at the end of the tunnel is arriving rapidly. Rise to Ruins will be launching out of Early Access on October 14th. But this ride isn't over yet, Rise to Ruins will continue to get new content as long as you're still around to support and play it. |
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Animals and Cooking
Balance Changes
Miscellaneous Changes
Bug Fixes
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Greeting everyone! Every once and a while I have to revise my road map plans. This is one of those times! After some extensive thoughts on the future of Rise to Ruins I've decided to rearrange the development scheduled a bit, and drop fishing from the next update, replacing it with some heavy rebalancing, trash system changes and AI adjustments to prepare for Rise to Ruins' launch in October!
Corruption Changes
Trash System and Resource Changes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Balance Changes
Miscellaneous Changes
Bug Fixes
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Just slightly over 5 years ago (May 3rd, 2014), I decided to make a simple pathfinding tech demo, to prove you can design a large scale pathfinding system for thousands of creatures all at once on a large, complex map. Well, that tech demo sparked an idea, an idea that turned into what you're currently playing; Rise to Ruins.
Corruption Changes
Miscellaneous Changes
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The last planned content patch of InDev 33 is here, introducing 9 brand new maps in a brand new biome, and created by a member of the community no less! The Red Sands biome, by Shade (Give him a follow on Twitter as a thank you!)
Bug Fixes
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This is a fairly small bug fix patch, correcting a few issues that creeped up in InDev 33. If you're looking for the previous "Passive Tips" update, check out InDev 33c's change log.
Bug Fixes
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InDev 33c has arrived, introducing a new passive tip system that should help newbies out a bunch. Now you guys get the same information, but more on your terms, rather than the prior "interrupt your game and slap you in the face with a wall-o-text" method. Now, tips will pop up when conditions are met, and float around the area that triggered them, so you can click on them when you're ready.
Trash Re-balance
Miscellaneous Changes
Bug Fixes
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Today's Deal: Save 66% on Rise to Ruins!* |
Greetings fellow and future deities! |
Introducing InDev 33, a landmark patch on the road to release later this year! This patch introduces sweeping balance changes to corruption, an entire new trash system, tons of UI improvements and one of the most important additions to prepare for release; a new robust save system that from here on out, will no longer invalidate save data!
Corruption and Spawning Rewrite
Trash System
New Road UI
Revamped Resource Bar and New Resource List Panel
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
InDev 33 Unstable 3 Change Log Corruption and Spawning Rewrite
Trash System
Revamped Resource Bar and New Resource List Panel
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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InDev 33 development has been underway since the release of InDev 32e a few weeks ago. But now's the time to tell you what it's all about!
Trash System
New Road System UI
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Greetings fellow deities, |
The likely final InDev 32 series patch has been released! This patch is mostly optimizations and a complete overhaul of the entire particle system. Although it does include several gameplay tweaks and bug fixes, so checkout the change log for all the juicy details!
InDev 32c Change Log Particle Engine
Miscellaneous Changes
Bug Fixes
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This patch is fairly small, it just covers a few hiccups from InDev 32's release.
Miscellaneous Changes
Bug Fixes
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After months of toiling, one of the most ambitious code overalls in Rise to Ruins history has been completed, and I am proud to introduce full localization modding support on the Steam Workshop! If English isn't your primary language, or, if you don't speak English at all, you can now easily download a user made language pack and play the game in your native tongue!
Visual Improvements
Miscellaneous Changes
Balance Changes
Bug Fixes
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Greetings guys, after some very, very careful consideration. I've decided to shut down the Patreon. The reason being Rise to Ruins easily sustains my livelihood and a nice rainy day account that can keep SixtyGig Games running through the hard times now, so I don't feel right taking additional money from you guys! Your support has and always will be appreciated and I thank you all for your pledges, reviews and of course, buying the game. |
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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After careful thought, I have decided to re-prioritize a bit. InDev 32 is no longer the "Improvements Update", it is now the "Localization Modding" update. The patch will still include many improvements from the original roadmap, but some of them are being pushed to InDev 33, and my original plans for InDev 33 (the hygiene update) are now being pushed to 34.
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Balance Changes
Bug Fixes
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InDev 32's development has begun! Every so often, I plan one of these polishing and improvement updates. The main focus of this update isn't to add any new core mechanics, but to improve on the existing foundation.
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Greeting everyone, |
Greetings everyone! InDev 31b has just been released, and it includes a bunch of small balance adjustments and bug fixes, most of it based on your feedback! Check out the change log for all the details. :)
Bug Fixes
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It's here! The culmination of nearly 4 solid months of hitting the grind stone, introducing the largest patch in the history of Rise to Ruins; InDev 31! This patch is a major step forward to reaching Rise to Ruins "Release 1", and leaving Early Access!
Corruption System
Migration System
Courier System
AI Improvements
Save Rollback
Display Modes
Interface Changes
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
InDev 31 Unstable 6 Change Log Chests, Goals and Perks System
Miscellaneous Changes
Balance Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
InDev 31 Unstable 5 Change Log Goals System
Corruption System
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
InDev 31 Unstable 4 Change Log Chests, God Experience and Perk System
Save Rollback
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Migration System
Miscellaneous Changes
Bug Fixes
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Greetings fellow deities,
GUI work is complicated from a development standpoint, and it is excessively difficult for someone used to using said GUI all day everyday (aka: me!) to see the less obvious flaws and nitpicks. As such, I'd love to hear your gripes and solutions to those said gripes. If it's something I can reasonably manage, I'll move it into the UI patches. :) So, give me that feedback! ːrtrpickaxeː |
Greeting everyone, throughout the Steam Summer Sale I will be live streaming Rise to Ruins game play. You're welcome to check it out on Twitch or on the Steam Store Page. |
Click here for help on accessing the Unstable branch!
Display Modes
Interface Changes
Miscellaneous Changes
Bug Fixes
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Thanks to Valve's introduction of publisher pages yesterday, SixtyGig Games' official publisher page is now live! Please take the time to run over there and give it a nice juicy follow. |
InDev 31 development has begun! (Actually, it started about 2 weeks ago, but who's counting?). InDev 31 is going to be a major step to reaching Rise to Ruins Release 1, hopefully sometime this year.
Migration and Trade Systems
Miscellaneous Changes
Revamped Display Settings
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InDev 30e has been released. Barring any issues that need hot fixed, will be the final InDev 30 series release, and development on InDev 31 will be starting immediately.
Miscellaneous Changes
Bug Fixes
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InDev 30d is finally here, featuring a ton of miscellaneous changes, two new buildings, and a cleanup to the world map interface to prep for some big changes in InDev 31.
Miscellaneous Changes
Optimizing and Big Fixes
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This is one of the largest optimizing patches ever released for Rise to Ruins, featuring massive performance gains mid-late game. If you're one of the lower speced or extreme late-game users, you're going to love this update!
Corruption System
InDev 30b Change Log Corruption System
Miscellaneous Changes
Optimizing and Big Fixes
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I'm proud to bring you one of the biggest, beefiest content filled game changer patches in Rise to Ruins history; The Life is Precious update!
Multi-Carry and Worker AI
Aging System
Lootbox Changes
Sweeping Balance Changes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
InDev 30 Unstable 4b *HOT FIX* Change Log Aging System
Big Fixes
InDev 30 Unstable 4 Change Log Aging System
Corruption System
Miscellaneous Changes
Optimizing and Big Fixes
InDev 30 Unstable 3 Change Log Corruption System
Miscellaneous Changes
Optimizing and Big Fixes
InDev 30 Unstable 2 Change Log Corruption System
Better Corruption System
Miscellaneous Changes
Interface Changes
Lootbox Changes
Optimizing and Big Fixes
InDev 30 Unstable 1 Change Log Multi-Carry
Sweeping Balance Changes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
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Click here for help on accessing the Unstable branch!
Big Fixes
InDev 30 Unstable 4 Change Log Aging System
Corruption System
Miscellaneous Changes
Optimizing and Big Fixes
InDev 30 Unstable 3 Change Log Corruption System
Miscellaneous Changes
Optimizing and Big Fixes
InDev 30 Unstable 2 Change Log Corruption System
Better Corruption System
Miscellaneous Changes
Interface Changes
Lootbox Changes
Optimizing and Big Fixes
InDev 30 Unstable 1 Change Log Multi-Carry
Sweeping Balance Changes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Optimizing and Big Fixes
InDev 30 Unstable 2 Change Log Corruption System
Better Corruption System
Miscellaneous Changes
Interface Changes
Lootbox Changes
Optimizing and Big Fixes
InDev 30 Unstable 1 Change Log Multi-Carry
Sweeping Balance Changes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
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Click here for help on accessing the Unstable branch!
Better Corruption System
Miscellaneous Changes
Interface Changes
Lootbox Changes
Optimizing and Big Fixes
InDev 30 Unstable 1 Change Log Multi-Carry
Sweeping Balance Changes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
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Click here for help on accessing the Unstable branch!
Sweeping Balance Changes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
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After a nice big bloated dev cycle for InDev 29, it's time to dive in to the next big thing, InDev 30! This update will be focusing on making your villagers more important, valuable and personable as well as reduce the overall amount of monsters and villagers on the map.
Aging / Lifelong Health System
Redesigning Monster Spawning
Rebalancing The Village
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InDev 29e is here, this ones a small patch, mostly in response to your guy's feedback about all the balance changes introduced into the much larger InDev 29c patch.
Big Fixes and Optimizations
Monster Changes
Miscellaneous Changes
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Barring no last minute issues, the final minor patch for InDev 29, 29c is complete! Unlike most minor patches this patch will break your save data! If you'd like to finish out your saves before moving to 29c, you can opt into the "Previous Stable" branch in steam. :)
Hot Key, Control and Interface Changes
Big Fixes and Optimizations
Nomad Changes
Monster Changes
Miscellaneous Changes
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The first patch of 2018 has arrived! This ones classified as a minor patch, because it does not break your save data. But it's a fairly beefy minor patch, possibly one of the largest ever!
Big Fixes
Miscellaneous Changes
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The Quality of Life update has been released. This is another huge content patch, and an exceptionally large portion of it is player requested content! The highlights in this patch are the new upgradable housing, farms, storage and the new marketplace system. But there's a ton of other awesome new content, like $1.99 loot boxes. (Kidding, please don't kill me!)
Upgradable Storage and The Storage Management System
Upgradable Housing
Upgradable Farms
Loot Boxes
Social System
Optimizing and Big Fixes
Interface Changes
Pathfinding Arrows
Miscellaneous Changes
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Hey everyone! It's time for another screenshot round up! Every few updates I revamp the Steam store page, adding more recent screenshots. One of my favorite things to do is to take screenshots that you guys have made and put them up on the store. I feel they're a more personal, realistic representation of the game, and of course, it's just fun to get the community involved!
The images and testimonials selected for the store will be put up on the store page, with your username on it. If you don't want your username posted, please inform me in the comments below when submitting. You can submit as many or as few as you like, and you can have multiplies selected. The higher quality the better! Have fun! Looking forward to your submissions. :) |
Click here for help on accessing the Unstable branch!
The Marketplace, Gold and Catjeet
Loot Boxes
Miscellaneous Changes
Interface Changes
Optimizing and Big Fixes
InDev 29 Unstable 3b *HOTFIX* Change Log Big Fixes
InDev 29 Unstable 3 Change Log Loot Boxes
Social System
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
InDev 29 Unstable 2 Change Log Upgradable Farms
Optimizing and Big Fixes
Miscellaneous Changes
InDev 29 Unstable 1b, 1c and 1d *HOTFIX* Change Log Optimizing and Big Fixes
Miscellaneous Changes
InDev 29 Unstable 1 Change Log The Marketplace, Gold and Catjeet
Optimizing and Big Fixes
Storage Management System
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Greetings fellow gamers, |
Click here for help on accessing the Unstable branch!
Social System
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
InDev 29 Unstable 2 Change Log Upgradable Farms
Optimizing and Big Fixes
Miscellaneous Changes
InDev 29 Unstable 1b, 1c and 1d *HOTFIX* Change Log Optimizing and Big Fixes
Miscellaneous Changes
InDev 29 Unstable 1 Change Log The Marketplace, Gold and Catjeet
Optimizing and Big Fixes
Storage Management System
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Miscellaneous Changes
InDev 29 Unstable 1b, 1c and 1d *HOTFIX* Change Log Optimizing and Big Fixes
Miscellaneous Changes
InDev 29 Unstable 1 Change Log The Marketplace, Gold and Catjeet
Optimizing and Big Fixes
Storage Management System
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Storage Management System
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
An update I've been wanting to work on for a while now is finally coming, the Quality of Life update! This update will mainly focus on fleshing out some of the mid and late game and improving upon the existing systems. The main focus will be the new upgradable farms, housing and storage. But there's also some other nice tidbits, like the new aging and trader systems!
Social System
Catjeet Traders, Marketplaces and Gold
Upgradable Houses
Upgradable Farms
Upgradable Storage and Storage Management System
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Hey again everyone, |
InDev 28c has been released. Its main focus is to flesh out the tip system a bit, adding some new tip videos to the game to help along the newbies. But it also includes a bunch of minor tweaks and bug fixes. Check out the change log for all the details!
Miscellaneous Changes
Optimizing and Big Fixes
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Greetings everyone,
Feel free to answer all or none of the questions, they're not required, just some guidelines to get the discussion rolling. :) I'd love to hear all your feedback on this, no matter what you have to say! ːrtrheartː |
InDev 28 is finally here, with so many new and really great content I'm excited to release, I don't even know where to start! This patch introduces Steam trading card support, a new resource management panel, doggos, more defense mechanics, new golems, ranged attacks,
Resource Management System
Speed Controls
Mob Ranged Attacks
Doggos
Golem Combobulators
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Big Fixes
InDev 28 Unstable 5 Change Log Resource Management System
Miscellaneous Changes
Big Fixes
InDev 28 Unstable 4 Change Log Speed Controls
Resource Management System
Miscellaneous Changes
Big Fixes
InDev 28 Unstable 3 Change Log Mob Ranged Attacks
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 2 Change Log Golem Combobulators
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 1 Change Log Doggos
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Big Fixes
InDev 28 Unstable 4 Change Log Speed Controls
Resource Management System
Miscellaneous Changes
Big Fixes
InDev 28 Unstable 3 Change Log Mob Ranged Attacks
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 2 Change Log Golem Combobulators
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 1 Change Log Doggos
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Resource Management System
Miscellaneous Changes
Big Fixes
InDev 28 Unstable 3 Change Log Mob Ranged Attacks
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 2 Change Log Golem Combobulators
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 1 Change Log Doggos
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Greetings everyone,
Speed Controls
Resource Management System
Doggos
Combat and Ranged Attacking
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 2 Change Log Golem Combobulators
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 1 Change Log Doggos
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Optimizing and Big Fixes
InDev 28 Unstable 1 Change Log Doggos
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
The Even More Defense Update is now underway! This update is mostly a cleanup update. There were several planned towers and mechanics that were slated to be released between InDev 26 and 27 that didn't quite make the cut due to time constraints.
New Towers
Combat and Ranged Attacking
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There seems to be an issue with Rise to Ruins in the last few days, and appears to be something on Valve's end and out of my control. It is causing user's save data to be corrupted when they save and exit the game. It appears Steam Cloud is erroneously syncing corrupted data for some players. |
InDev 27c has been released. This is just a small patch, addressing some issues users on single and dual core processors were having with the new dedicated thread system. This patch should improve performance for users with less than 4 CPU threads, as well as give all players more control over the dedicated thread if they want to manually enable or disable it.
Miscellaneous Changes
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One of the most anticipated stable builds has arrived! This patch introduces two of the most requested features in the community, guards and gates. Like every major stable patch, there's simply just too much to talk about! So check out the extensive change log for details on all the new AI changes, disaster system, building mechanics and tons more!
Gates
Blood Moon
Disaster System
Optimizing and Big Fixes
AI Changes
Building Changes
Interface Changes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
AI Changes
Optimizing and Big Fixes
Miscellaneous Changes
InDev 27 Unstable 3 Change Log Disaster System
Blood Moon
Optimizing and Big Fixes
AI Changes
Building Changes
Miscellaneous Changes
InDev 27 Unstable 2 Change Log Gates
Optimizing and Big Fixes
Pathfinding Changes
Miscellaneous Changes
InDev 27 Unstable 1b HOTFIX Change Log Miscellaneous Changes
Optimizing and Big Fixes
InDev 27 Unstable 1 Change Log Guards and Barracks
Optimizing and Big Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Blood Moon
Optimizing and Big Fixes
AI Changes
Building Changes
Miscellaneous Changes
InDev 27 Unstable 2 Change Log Gates
Optimizing and Big Fixes
Pathfinding Changes
Miscellaneous Changes
InDev 27 Unstable 1b HOTFIX Change Log Miscellaneous Changes
Optimizing and Big Fixes
InDev 27 Unstable 1 Change Log Guards and Barracks
Optimizing and Big Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Pathfinding Changes
Miscellaneous Changes
InDev 27 Unstable 1b HOTFIX Change Log Miscellaneous Changes
Optimizing and Big Fixes
InDev 27 Unstable 1 Change Log Guards and Barracks
Optimizing and Big Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Greetings fellow players, |
InDev 26d is now released, and likely the final patch in the InDev 26 series. InDev 27 is already under heavy development, but these are just some small quality of life changes and adjustments (mostly from your feedback) I decided to slip in a bit early. Most of these changes were slated for InDev 27 Unstable 1, but there wasn't much reason to hold them back from you guys. So here they are!
Miscellaneous Changes
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Greetings everyone, |
The Guard Update is now underway! This updates main focus will be, you guessed it, adding guards to the game!
New Towers
Disasters
Miscellaneous
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A small patch release today, mostly addressing some bugs that creeped up in InDev 26's release. This patch also introduces 3 new maps to explore and a few minor gameplay tweaks. Check out the change log!
Optimizations and Bug Fixes
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Possibly one of the largest content patches in Rise to Ruins history has been released. Over 2 months in the making, I'm proud to finally release The Defense Update! This update brings in a ton of new content ranging from new towers, rebalancing, improved AI, new game modes, and a bunch more. This patch also includes sweeping changes to game performance, increasing baseline frame rates by as much at 10 times what they were for some lower end machines.
Damage Type System
Buildings and Towers
Spawning
Sound
Twitch Integration
Spells
Miscellaneous Changes
Optimizations and Bug Fixes
|
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Optimizing and Big Fixes
InDev 26 Unstable 4 Change Log Game Modes
Miscellaneous Changes
Bug Fixes
InDev 26 Unstable 3 Change Log Towers
Sound Effects
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 2 Change Log Buildings and Towers
Twitch Integration
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 1 Change Log Tower Upgrades and Damage Types
Optimizing and Big Fixes
Spawn Rebalancing
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Big Fixes
InDev 26 Unstable 3 Change Log Towers
Sound Effects
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 2 Change Log Buildings and Towers
Twitch Integration
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 1 Change Log Tower Upgrades and Damage Types
Optimizing and Big Fixes
Spawn Rebalancing
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Sound Effects
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 2 Change Log Buildings and Towers
Twitch Integration
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 1 Change Log Tower Upgrades and Damage Types
Optimizing and Big Fixes
Spawn Rebalancing
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Click here for help on accessing the Unstable branch!
Twitch Integration
Optimizing and Big Fixes
Miscellaneous Changes
InDev 26 Unstable 1 Change Log Tower Upgrades and Damage Types
Optimizing and Big Fixes
Spawn Rebalancing
Miscellaneous Changes
Known Issues that will be resolved before the stable build
|
Greetings All, |
Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Spawn Rebalancing
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Greeting all, |
The next major patch will focus mostly on and fleshing out the defense elements of the village. All the current towers will be getting upgrades in-line with the existing upgrade system. I will also introduce some light upgrade branching not seen in any previous buildings, where you can select what kind of upgrade you want in the tower's final upgrade stage.
New Towers
Damage Type System
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Unless something goes horribly wrong, this is the last InDev 25 series patch. InDev 26 (The "Defense Update") is already in full swing, and has been the primary development focus since releasing InDev 25b. Mostly, this patch just cleans up a few minor bugs and tweaks some balance issues. Expect to see the InDev 26 road map in the new couple of days!
Miscellaneous Changes
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This patch is mostly a polish and cleanup patch, a majority of the work was redrawing and improving most of the existing mob animations in the game and writing a new sprite color decoder that runs under the hood, invisible to the player.
Miscellaneous Changes
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Hey everyone! It's time for another screenshot round up! Every few updates I revamp the Steam store page, adding more recent screenshots. One of my favorite things to do is to take screenshots that you guys have made and put them up on the store. I feel they're a more personal, realistic representation of the game, and of course, it's just fun to get the community involved!
For Twitter
The images selected for the store will be put up on the store page, with your username on it. If you don't want your username posted, please inform me in the comments below when submitting. You can submit as many or as few as you like to both the Community Hub and Twitter, and you can have multiplies selected. The higher quality the better! Have fun! Looking forward to your submissions. :) |
Another major game changer patch has arrived! Introducing the super sized, InDev 25 Content Patch, the Hydration Update! This update's primary focus was to bring "thirst and water" into the game. But, as usual includes a ton of other additions, tweaks and bug fixes.
Farming and Food Changes
Full Moon
Season and Weather Changes
Spawning
Resource Distribution Rewrite
Miscellaneous Changes
Optimizations
Spell Changes
Bug Fixes
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Click here for help on accessing the Unstable branch!
Optimizing and Big Fixes
Miscellaneous Changes
InDev 25 Unstable 2 Change Log Water and Thirst System
Resource Distribution Rewrite
Bug Fixes
Miscellaneous Changes
InDev 25 Unstable 1 Change Log Water and Thirst System
Farming Changes
Spell Changes
Full Moon
Miscellaneous Changes
Bug Fixes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Resource Distribution Rewrite
Bug Fixes
Miscellaneous Changes
InDev 25 Unstable 1 Change Log Water and Thirst System
Farming Changes
Spell Changes
Full Moon
Miscellaneous Changes
Bug Fixes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Farming Changes
Spell Changes
Full Moon
Miscellaneous Changes
Bug Fixes
Known Issues that will be resolved before the stable build
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Happy Half-Priced Chocolates day everyone!
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InDev 25 will introduce water as a new base resource to the game.
Miscellaneous
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InDev 25 development is already in full swing, so this is likely the last patch in the InDev 24 series. This patch adds a few bug fixes, balance tweaks, edge scrolling, an overhaul to the autosave system and 4 new maps to play on. Hope you enjoy it!
Miscellaneous Changes
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Greetings everyone, |
In somewhat short order, InDev 24b is here! This patch is fairly small compared to the large patch released a few days ago. For the most part, this patch includes a few bug fixes, balance tweaks and a new bug reporting system that will allow you to upload your profiles directly to my server in only a few button clicks.
Bug Fixes
Miscellaneous Changes
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Spread the word! A whole new game (name) has arrived! As of this patch, Retro-Pixel Castles will now henceforth be known as Rise to Ruins!
Nomad Changes
Performance
Bug Fixes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
InDev 24 Unstable 3 Change Log Upgrade and Village Efficiency System
Performance
Miscellaneous Changes
Bug Fixes
InDev 24 Unstable 2 Change Log Upgrade and Village Efficiency System
Miscellaneous Changes
Bug Fixes
InDev 24 Unstable 1 Change Log Upgrade and Village Efficiency System
Bug Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Performance
Miscellaneous Changes
Bug Fixes
InDev 24 Unstable 2 Change Log Upgrade and Village Efficiency System
Miscellaneous Changes
Bug Fixes
InDev 24 Unstable 1 Change Log Upgrade and Village Efficiency System
Bug Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Bug Fixes
InDev 24 Unstable 1 Change Log Upgrade and Village Efficiency System
Bug Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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InDev 23b is a minor update that introduces a new updated tutorial video for InDev 23 created by The FallenShogun, and throws in a few code optimizations that should help a bit late-game.
Optimizes
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Click here for help on accessing the Unstable branch!
Bug Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Yes, you read the wacky title correctly. ;)
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The Castle Update has arrived! A new upgradable camp (replacing the Village Center) has been added to the game. The new camp can be slowly upgraded into a towering castle! This update also brings in a new building limiting system, nomads, wind, a new job type, new music, a completely overhauled tile loading system, and quite a few AI tweaks. Check out the fairly extensive change log below for more details!
Construction Limits
Ancillary Building
Nomads
Bug Fixes
Spawning System Changes
Miscellaneous Changes
Performance
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Click here for help on accessing the Unstable branch!
Bug Fixes
Spawning System Changes
Miscellaneous Changes
InDev 23 Unstable 2 Change Log Ancillary Building
Bug Fixes
Miscellaneous Changes
InDev 23 Unstable 1 Change Log Upgrade System
Construction Limits
Performance Settings
Bug Fixes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Bug Fixes
Miscellaneous Changes
InDev 23 Unstable 1 Change Log Upgrade System
Construction Limits
Performance Settings
Bug Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Construction Limits
Performance Settings
Bug Fixes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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"What? You mean Retro-Pixel Castles is finally going to have castles?" Yep! That's right. The time has finally arrived to start working on the castle and upgrade mechanics for the game. InDev 23 will mostly focus on adding a new upgradable village center, that will eventually turn into a towering castle, as well as lay the groundwork for upgradable buildings all across the village in future updates.
Building Restriction System
Miscellaneous Changes
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Hey everyone! It's time for another screenshot round up! Every few updates I revamp the Steam store page, adding more recent screenshots. One of my favorite things to do is to take screenshots that you guys have made and put them up on the store. I feel they're a more personal, realistic representation of the game and it's fun to get the community involved!
For Twitter
The images selected for the store will be put up on the store page, with your username on it. If you don't want your username posted, please inform me in the comments below when submitting. You can submit as many or as few as you like to both the Community Hub and Twitter, and you can have multiplies selected. The higher quality the better! Have fun! Looking forward to your submissions. |
Alrighty, enough of you pulled my leg. I've bumped up the long awaited improved font update! The entire game's font has been completely redone from scratch, using new properly anti-aliased true type fonts.
Miscellaneous Changes
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InDev 22b is here, wrapping up a few loose ends from the last stable release as well as implementing a ton of small interface changes based on your guy's feedback! This patch also fixes several small bugs and implements a new bundled version of Java that may help out Intel HD users.
Miscellaneous Changes
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InDev 22 has arrived! This update may look short and sweet in the change log, but it's the culmination of about a month and a half of work. The entire GUI has been completely reprogrammed and almost completely redrawn from scratch. Hopefully you guys all enjoy the new interface! I'll probably do a few more tweaks and adjustments based on your guy's feedback while I start up on InDev 23, so be sure to leave any suggestions down in the comment section, they might sneak there way into InDev 22b. :)
Performance Settings
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
InDev 22 Unstable 2 Change Log GUI Changes
Performance Settings
Miscellaneous Changes
InDev 22 Unstable 1 Change Log GUI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Performance Settings
Miscellaneous Changes
InDev 22 Unstable 1 Change Log GUI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Hey everyone, part of InDev 22's GUI update will also involve adding/changing several of the hotkeys in the game. If there's any new hotkeys you'd like to see, feel free to post in the comments below. I will try to add as many as it makes sense to add. :) |
Click here for help on accessing the Unstable branch!
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Greetings Linux players! |
InDev 22 is a long overdue interface update. Possibly not the most exciting update, but certainly one that will cover a ton of player feedback and requests I've been getting over the months as the existing GUI has slowly become ever more complicated and overbloated. I'm really looking forward to completing it, and I think a lot of you guys will very happy with the results. :) |
InDev 21 has been released! This update brings in a ton of gameplay balance changes, some bug fixes, and most importantly, an entirely new inventory system. I hope you guys enjoy this version, it's took almost 2 months of code overhaul and a ton of content to make happen. :)
AI Changes
Food Changes
Bug Fixes
Interface Changes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Miscellaneous Changes
InDev 21 Unstable 1b *HOT FIX* Change Log Bug Fixes
InDev 21 Unstable 1 Change Log Inventory System, Items and Equipment
AI Changes
Food Changes
Bug Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
AI Changes
Food Changes
Bug Fixes
Interface Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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InDev 21 will bring an entire inventory system to the game, allowing your villagers to equip weapons, tools, armor and small consumable items to help them survive. Most of this update will be focused on getting the basic framework in place to manufacture a small handful of items, but doing so will take quite a lot of new content that I think everyone will enjoy!
Resources Changes
Miscellaneous Changes
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Greetings players!
Here's an example of what your list should look like when you've completed one:
Thank you guys for your help! If we all work together, we can get a huge list going. If you want to see what names are already added, you can open up /res/mobNamesList.txt in the Retro-Pixel Castles install folder. :) If your list is excessively long, you can throw it up on www.pastebin.com or www.hastebin.com , otherwise, feel free to post them right here in the comments. :) |
InDev 20 has been released! This update is a bit light on new content, but it more than makes up for it with a huge jump in game performance! I hope everyone enjoys the update. Let me know down in the comments how the game is running for you, and if it's a major improvement over InDev 19!
InDev 20 Change Log Workforce System
Limbo
AI Changes
Optimizations
Bug Fixes
Interface Changes
Miscellaneous Changes
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Click here for help on accessing the Unstable branch!
Optimization
Bug Fixes
Interface Changes
Miscellaneous Changes
InDev 20 Unstable 2 Change Log Optimization
InDev 20 Unstable 1 Change Log Workforce System
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
InDev 20 Unstable 1 Change Log Workforce System
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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The big two-oh is on the way! This update is going to mainly focus on the new worker system and the AI associated with it. The plan is to clean up some of the forced micromanaging of work/job assigning and pass off some more control to the villagers, making a more streamlined system that you still have a good amount of control over if you still want to micromanage it.
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InDev 19d has been released! InDev 19d's entire focus was simply to make the game run better. Let me know down in the comments if you've noticed any improvements! The game has been optimized on all fronts (CPU, GPU and Memory usage) so it should run a bit faster for everyone across the board.
InDev 19d Change Log Optimizations
Bug Fixes
Interface Changes
Miscellaneous Changes
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I bet you didn't see this one coming! This patch brings in an entire new game mode, Sandbox! Sandbox mode is the ultimate goof-off mode, allowing the player to do all sorts of fun things, like spawn in monsters, resources, essence, play with particles, auto-build structures, the works! Have fun breaking the game mechanics!
Bug Fixes
Interface Changes
Miscellaneous Changes
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It's here! The next big Retro-Pixel Castles content patch, filled up with all sorts of new fun stuff to play with. The biggest highlights of this update are the road system, new spawn system and the new golems, but this patch is filled to the brim with a bunch of new stuff, including many AI improvements and bug fixes!
Golems A new Golem system has been added, this system replaces the old Guard and Heroes system. Golems can be built fairly early in the game, and consume resources and energy to create, resurrect or repair golems that will defend your village.
Spawn System
Monsters
AI Changes
Bug Fixes
Building Changes
Interface Changes
Miscellaneous Changes
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Every few updates I run a screenshot round up, collecting screenshots from actual players, of actual game play and use them for the official Steam store page. I feel they represent a more accurate, and honest sample of what Retro-Pixel Castles is all about. It's also a fun chance to get you guys some recognition on Steam in the process!
Feel free to upload as many as you like, and I'll pickup the best of the best for the Steam store page! |
Click here for help on accessing the Unstable branch!
Spawn System
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Bug Fixes
InDev 19 Unstable 3 Change Log Golems
Roads
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Roads
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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Click here for help on accessing the Unstable branch!
Bug Fixes
AI Changes
Miscellaneous Changes
Known Issues that will be resolved before the stable build
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InDev 19 development has started, InDev 19, like 18, will be bringing in loads of new content and game changing mechanics!
Golems and Other New Defenses! Several new defense buildings will be added, including the new Golems system.
New Monster Spawning System! A complete rewrite of the monster spawning system, opening the door for future changes.
Assistant Buildings These may not all make it into InDev 19, they will be added as time permits. If they do not make it, they'll be pushed into InDev 20!
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This update is mostly focused on polish and bug fixing. A bulk of the time working on this update was bringing in an entirely new world map to life, that had to be completely redrawn from scratch. But this update also adds new music, and several bug fixes. It's also the first update to introduce the new "Problem Panel". A handy little panel you can check out while you play that will highlight some of your village's problems.
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FallenShogun has created a wonderful tutorial video for Retro-Pixel Castles! If you're having trouble playing the game and need some start up help, you should check it out! Coming in the next patch (InDev 18d) it will be linked to directly into the game, replacing the old official tutorial. He did this tutorial for Retro-Pixel Castles completely free, so don't forget to subscribe and thumbs up as a thank you for his hard work! |
Just a quick hot fix to fix an issue with the new warning overlay system.
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I am currently working on completely redrawing the world map (and it's not quite done yet!) so this patch is a bit lightweight, but it includes a few small adjustments I think most of you will enjoy. :)
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The biggest content patch ever has just been released! Introducing InDev 18 Stable! This patch adds so many changes, tweaks and new content I don't even know where to begin. Go read the massively extensive change log and let me know what you think of the new patch. :) |
Click here for help on accessing the Unstable branch! |