TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Build InDev 19 Unstable 3 Released

Click here for help on accessing the Unstable branch! InDev 19 Unstable 3 has just been released, this patch is the first to introduce the new golem system, as well a a whole slew of AI tweaks and bugfixes! We're inching pretty close to a stable release, so be sure to run this update into the ground and report any issues you find! You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 19 Unstable 3b HOTFIX Change Log


Golems
  • Golems now correctly target hostile monsters not in range of the golem, but in the village attacking villagers or buildings.
Bug Fixes
  • Fixed a minor bug that caused builders harvesting behavior to think the top priority building was in range, when it actually wasn't.

InDev 19 Unstable 3 Change Log


Golems
  • New Mob; The Stone Golem. They will defend your village to their death, and if your Golem Combobulator is powered, will be resurrected.
  • New building; The Stone Golem Combobulator. This building will take in essence and resources, converting them into energy to create or resurrect Golems to defend your village.
Roads
  • Roads that become blocked under other terrain now decay slowly.
  • Road workers will no longer attempt to repair blocked roads.
  • You can no longer select road construction outside of the village.
  • Assigned road work will automatically become unassigned if the tile becomes blocked.
  • Road workers are more willing to work on roads right at the pickup/dropoff point for very active buildings.
Bug Fixes
  • Fixed a very rare save corruption when a tower was destroyed, but it's projectiles were still active on the map when the game was last saved.
  • Fixed a "resource floating on head" bug when a villager was starving while carrying a resource.
  • Fixed a minor bug that would sometimes cause the village's range map to generate slowly after starting a new game or reloading.
  • Fixed a bug that would cause builders to no longer harvest anything if the top priority building required unharvestable resources.
  • Fixed a bug that allowed farmers to plant and harvest farmland in paused buildings.
  • Fixed a bug that would sometimes cause object and mob bounding boxes to not be properly update, causing the player to be able to click on off screen objects and mobs.
AI Changes
  • Builders can now harvest crystals.
  • Improved combat targeting, now mobs will target the nearest mob that isn't being attacked first, if none exist, it'll help other mobs. This helps reduce the frequency a group of mobs will focus on only one target at a time, rather than the entire group.
  • Corrected some awkward behavior in the new builder harvesting AI that would cause them to stop working until all resources are exhausted.
Miscellaneous Changes
  • New Map: Applemeadow.
  • Corrected a typo in the "Overheat" tip.
  • Heroes, Guards and Guard buildings have been completely removed from the game.
  • Updated maps to the new layer system and removed the abandoned guard buildings from them.
  • Slightly increased tower missile accuracy.
  • All mobs are now worth slightly more essence when killed.
  • Added sparkles to the construction outlines.
  • Added a "low energy" message to essence based buildings.
  • Changed how stat points are given during level up.
  • Fire Elementals now uses the new Golem's animation.
  • When the game is paused, the GUI will now freeze in place rather than closing all the tabs.
  • Optimized the range map generation slightly.

Known Issues that will be resolved before the stable build


  • Storage buildings currently will not accept any refined resources (Ammo, stones, boards, etc)


[ 2016-05-17 00:47:47 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

16.79$ (16%)
16.96$ (15%)
12.59$ (16%)
6.61$ (17%)
4.21$ (16%)
16.79$ (16%)
3.55$ (11%)
8.49$ (15%)
17.79$ (11%)
4.14$ (17%)
5.97$ (14%)
35.59$ (11%)
4.12$ (17%)
22.99$ (8%)
17.79$ (11%)
11.99$ (20%)
16.97$ (15%)
17.79$ (56%)
4.09$ (18%)
6.60$ (17%)
2.45$ (18%)
24.74$ (1%)
4.29$ (14%)
21.22$ (15%)
16.39$ (18%)
16.59$ (17%)
21.24$ (15%)
26.68$ (11%)
12.42$ (17%)
17.59$ (12%)
GAMERSGATE

[ 764 ]

4.19$ (30%)
1.5$ (85%)
1.7$ (83%)
2.5$ (50%)
11.04$ (45%)
2.21$ (83%)
3.83$ (74%)
1.28$ (91%)
5.74$ (62%)
3.06$ (66%)
3.83$ (74%)
0.43$ (78%)
1.02$ (74%)
4.2$ (65%)
10.19$ (49%)
0.49$ (51%)
8.93$ (74%)
1.0$ (80%)
0.75$ (85%)
1.02$ (91%)
0.6$ (92%)
0.34$ (91%)
2.54$ (49%)
1.91$ (87%)
0.5$ (49%)
0.85$ (91%)
3.83$ (74%)
7.0$ (53%)
1.28$ (87%)
11.62$ (54%)

FANATICAL BUNDLES

Time left:

12 days, 12 hours, 5 minutes


Time left:

19 days, 12 hours, 5 minutes


Time left:

8 days, 12 hours, 5 minutes


Time left:

5 days, 12 hours, 5 minutes


Time left:

13 days, 12 hours, 5 minutes


Time left:

15 days, 12 hours, 5 minutes


Time left:

36 days, 12 hours, 5 minutes


Time left:

356461 days, 4 hours, 5 minutes


Time left:

18 days, 12 hours, 5 minutes


Time left:

47 days, 12 hours, 5 minutes


Time left:

33 days, 12 hours, 5 minutes


HUMBLE BUNDLES

Time left:

0 days, 6 hours, 5 minutes


Time left:

2 days, 6 hours, 5 minutes


Time left:

7 days, 6 hours, 5 minutes


Time left:

9 days, 6 hours, 5 minutes


Time left:

14 days, 6 hours, 5 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE