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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Build InDev 19 Unstable 4 Released

Click here for help on accessing the Unstable branch!

What, another patch already?! Yep, that's right. InDev 19 Unstable 4 has arrived! Assuming no last minute problems, Unstable 4 should be the last Unstable release before releasing InDev 19 Stable, keep an eye out for any game breaking bugs!

This patch mostly fixes bugs, but it also adds a new golem, a new tower and rebalances the new spawn system a bit. So let me know what you think down in the comments!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 19 Unstable 4 Change Log

Golems


  • Increased min/max level for stone golems 1 level.
  • New golem: The Wood Golem. A weaker wood based golem that respawn quickly, move fairly fast, but doesn't have much health.
  • Golem combobulators can now repair golems assigned to their building if they have enough energy reserves.


Spawn System

  • Fire Elementals spawns now start at day 5, instead of day 3.
  • Specture spawns now start at day 8, instead of 5.
  • Changed Fire Elemental's level range from 1 to 7 to 4 to 7
  • Reduced spawn point generation rate by about 50%.


Bug Fixes

  • Fixed a bug where monsters would not attack towers when shot.
  • Fixed some missing particle effects for the Way Maker Shack.
  • Fixed a bug causing essence collectors and radiance pools to stop collecting any essence over an extended period of time.
  • Fixed a save corruption bug when a mob's AI was trying to interact with a removed/destroyed object at the moment of saving.
  • Fixed a building targeting issue that would sometimes erroneously report building coordinates.
  • Fixed grab tool accuracy when dropping resources on small objects.


AI Changes

  • Increased the time between pregnancy and coitus that actions can happen again.
  • Female villagers can now only have a maximum of three children in their lifetime. This is to prevent "runaway birth rates" late game, but still keep the same birth rates early game.
  • Villagers now interrupt working villagers to chat much less frequently.
  • Workers will now store refined resources in storage buildings correctly.
  • Improved golem targeting behavior slightly.


Miscellaneous Changes

  • Range map is now visible when you assign road work.
  • Added a new "headless" mob.
  • Added some leftover fire ember looking particles to the fire blast particle effects.
  • New Tower: The Bullet Tower. Uses the same ammo as the Sling Tower, but can shoot over walls. A good close-range fast firing, low damage tower.
  • Bow Tower now requires a small amount of crystals to build. (Note: Builders can now harvest crystals)
  • Out of range objects that require energy no longer display problem messages. (Mainly the Radiance Pools)
  • Buildings with multiple errors now align the warning text correctly.
  • Added the game version to the top right of the GUI.
  • Radiance pools now heal more per tick, and can level monsters up to 3 levels above their level cap.
  • Phase 1 of wall constructions no longer block paths.


Known Issues that will be resolved before the stable build

  • Monsters can spawn on water and tar.


[ 2016-05-20 06:48:04 CET ] [ Original post ]