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Name | Retro-Pixel Castles | |
Developer | Raymond Doerr | |
Publisher | SixtyGig Games | | |
Tags | Strategy Simulation Singleplayer | | |
Release | 2019-10-14 | |
Steam | 6,24€ 5,69£ 7,49$ / 50 % |
News | 175 |
Controls | Keyboard Mouse |
Players online |  48  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/328080  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 310 |
Average playtime (last 2 weeks) | 1 |
Median playtime (forever) | 391 |
Median playtime (last 2 weeks) | 1 |
LINUX STREAMERS (0)
Build InDev 19 Unstable 4 Released |
Click here for help on accessing the Unstable branch!
What, another patch already?! Yep, that's right. InDev 19 Unstable 4 has arrived! Assuming no last minute problems, Unstable 4 should be the last Unstable release before releasing InDev 19 Stable, keep an eye out for any game breaking bugs!
This patch mostly fixes bugs, but it also adds a new golem, a new tower and rebalances the new spawn system a bit. So let me know what you think down in the comments!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 19 Unstable 4 Change Log
Golems
- Increased min/max level for stone golems 1 level.
- New golem: The Wood Golem. A weaker wood based golem that respawn quickly, move fairly fast, but doesn't have much health.
- Golem combobulators can now repair golems assigned to their building if they have enough energy reserves.
Spawn System
- Fire Elementals spawns now start at day 5, instead of day 3.
- Specture spawns now start at day 8, instead of 5.
- Changed Fire Elemental's level range from 1 to 7 to 4 to 7
- Reduced spawn point generation rate by about 50%.
Bug Fixes
- Fixed a bug where monsters would not attack towers when shot.
- Fixed some missing particle effects for the Way Maker Shack.
- Fixed a bug causing essence collectors and radiance pools to stop collecting any essence over an extended period of time.
- Fixed a save corruption bug when a mob's AI was trying to interact with a removed/destroyed object at the moment of saving.
- Fixed a building targeting issue that would sometimes erroneously report building coordinates.
- Fixed grab tool accuracy when dropping resources on small objects.
AI Changes
- Increased the time between pregnancy and coitus that actions can happen again.
- Female villagers can now only have a maximum of three children in their lifetime. This is to prevent "runaway birth rates" late game, but still keep the same birth rates early game.
- Villagers now interrupt working villagers to chat much less frequently.
- Workers will now store refined resources in storage buildings correctly.
- Improved golem targeting behavior slightly.
Miscellaneous Changes
- Range map is now visible when you assign road work.
- Added a new "headless" mob.
- Added some leftover fire ember looking particles to the fire blast particle effects.
- New Tower: The Bullet Tower. Uses the same ammo as the Sling Tower, but can shoot over walls. A good close-range fast firing, low damage tower.
- Bow Tower now requires a small amount of crystals to build. (Note: Builders can now harvest crystals)
- Out of range objects that require energy no longer display problem messages. (Mainly the Radiance Pools)
- Buildings with multiple errors now align the warning text correctly.
- Added the game version to the top right of the GUI.
- Radiance pools now heal more per tick, and can level monsters up to 3 levels above their level cap.
- Phase 1 of wall constructions no longer block paths.
Known Issues that will be resolved before the stable build
- Monsters can spawn on water and tar.
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[ 2016-05-20 06:48:04 CET ] [ Original post ] |