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InDev 19c - Sandbox Mode - Released!

I bet you didn't see this one coming! This patch brings in an entire new game mode, Sandbox! Sandbox mode is the ultimate goof-off mode, allowing the player to do all sorts of fun things, like spawn in monsters, resources, essence, play with particles, auto-build structures, the works! Have fun breaking the game mechanics! Let me know what you think of Sandbox mode down in the comments. :) Also, don't forget to check out the Screenshot Roundup event for InDev 19! I want to post your best screenshots on the official Steam store page! http://steamcommunity.com/games/328080/announcements/detail/833542562193113564 You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 19c Change Log


Sandbox Mode A new game mode that allows you to play around with the game mechanics. This mode adds tons of new tabs to the game, offering a whole mess of mechanics you can screw around with.
  • Access to all the map editor tools while playing.
  • Spawn in resources, villagers and monsters.
  • Play with the particle engine.
  • Create essence at will.
  • Turn on and off the weather.
  • Change the season, time of day, and day.
  • Mess around with the spawn rates.
  • Cast spells for free.
  • Place fully constructed buildings anywhere you want, or delete buildings entirely.
Bug Fixes
  • Fixed a crash when you tried to use the Tower Range data view with a tower near the edge of the map.
  • Fixed a crash if you tried to use the hole or patch tool with a hotkey in the map editor.
  • Fixed a rare game loading crash if a builder is en route to repair a building, the building is destroyed before the villager arrives, and the game saves.
  • Fixed a "Floating resource on head" bug that could eventually lead to a corrupted save file, caused by farmers trying to plant food in farms that were paused, being dismantled or destroyed.
  • Fixed spelling of "Arid River" in the world map.
Interface Changes
  • Updated the spotlight spell icon.
  • Changed the brush size buttons to round icons.
  • Changed the game mode select buttons in the world map to round icons.
  • Removed the disabled recycle mode buttons from the Skirmish GUI.
  • The left and right tabs are no longer locked before the village center is placed and built.
Miscellaneous Changes
  • Starting limbo villagers for Peaceful is now 64.
  • Optimized the sprite generation system for mobs, lowering memory usage.
  • Reduced the amount of particles generated by essence.
  • Removed an old loading message about heroes.
  • Lowered the memory usage of the brush tools slightly.
  • Reduced the size of the terrain files.
  • Reduced monster spawn rates by roughly 10%.
  • Banish can no longer banish monsters to a location on the village range map or a tile with any topography (Water, tar, etc).
  • Banish now teleports each monster in range to a random location rather than the same place.
  • Whole bunch of small memory optimization and tweaks.


[ 2016-05-28 02:20:50 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

20.99$ (16%)
10.07$ (16%)
2.22$ (78%)
24.87$ (17%)
25.79$ (14%)
16.99$ (15%)
17.59$ (12%)
7.11$ (11%)
2.22$ (78%)
17.79$ (11%)
9.19$ (8%)
8.47$ (15%)
35.59$ (11%)
5.77$ (17%)
16.97$ (15%)
8.49$ (15%)
1.64$ (18%)
6.71$ (16%)
33.95$ (15%)
24.78$ (17%)
5.87$ (16%)
50.95$ (15%)
17.79$ (11%)
13.34$ (11%)
9.19$ (8%)
16.01$ (11%)
7.95$ (20%)
18.91$ (14%)
12.27$ (18%)
16.79$ (16%)
GAMERSGATE

[ 764 ]

4.25$ (83%)
5.0$ (50%)
1.28$ (91%)
1.0$ (80%)
0.53$ (92%)
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17.0$ (57%)
4.25$ (57%)
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0.53$ (92%)
2.0$ (60%)
5.74$ (62%)
12.74$ (58%)
2.55$ (83%)
5.1$ (74%)
5.09$ (49%)
0.85$ (91%)
7.64$ (49%)
7.92$ (74%)
0.45$ (85%)
1.02$ (83%)
7.44$ (70%)
8.63$ (28%)
0.9$ (92%)
0.43$ (91%)
11.24$ (55%)
0.68$ (91%)
8.5$ (66%)
5.95$ (70%)
0.53$ (92%)

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