InDev 19d has been released! InDev 19d's entire focus was simply to make the game run better. Let me know down in the comments if you've noticed any improvements! The game has been optimized on all fronts (CPU, GPU and Memory usage) so it should run a bit faster for everyone across the board. NOTICE FOR 32 BIT WINDOWS USERS I've also included an experimental launcher for 32 bit windows machines that may help a with memory allocation issues. So for the few of you still out there on 32 bit machines, you may get a decent performance bump. But, this launcher has not been thoroughly tested. All of my test machines are 64 bit, and as such while I can test the 32 bit launchers, the memory allocation works very different when launched on a 64 bit OS. As such, I can't properly test memory allocation in a 32 bit environment. So please let me know if you have any issues! You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 19e *HOT FIX* Change Log
Bug Fixes
- Fixed a bug that could cause terrain to regrow exponentially, causing the game to eventually crash.
- "Settle At Dawn" track now plays properly when starting a peaceful or sandbox game.
InDev 19d Change Log
Optimizations
- Added a more intelligent image loading system that will eliminate any images being loaded more than once unnecessarily.
- Greatly optimized and reduced the memory usage of the shadow, particle, collision and depth systems.
- Multithreaded the particle update system, now the particles will run their update logic across all cores of your processor.
- Improved rendering performance of particles by about 20-30% on most GPUs.
- Improved the performance of the Map AI system (Controls map-wide terrain AI, like resource growth.)
- Updated the splash image when launching the game in Windows.
- Added an experimental launcher for Windows32 users that could improve memory allocation.
- Fixed a bug that would allow you to set the spawn caps/rates in sandbox mode to negative values
- Fixed a crash in Sandbox Mode if you held shift while using grab on the terrain.
- Fixed a slowdown when Golem Combobulators couldn't find any resources in range.
- News feed font is no longer uppercase.
- Increased the font size of the help tips.
- Increased font size of the spell descriptions.
- Increased maximum particles you can spawn in sandbox mode to 1,000.
- Changed the console banner output to display up to 4 messages at once and run faster if there's a large backlog.
- A banner is now displayed when you change game modes.
- Tweaked all the GUI elements slightly.
- Reworked the top GUI bar in the world map to make it easier to change game modes.
- New Map: Wyvernedge. Located on the south side of the desert region.
- Added Kiemm Sanctuary, created by The Runner to the developer's choice maps.
- Added particles under mobs when they are in water, tar or any terrain with depth.
[ 2016-06-01 20:24:20 CET ] [ Original post ]
Get Involved in Development
Follow @RaymondDoerr on TwitterGame Concept
Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Key Features
You can't win!The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!
Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.
Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.
Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.
Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!
Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.
Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.
The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
DRM-FREE
SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC100% FREE CONTENT PATCHES/DLC!
I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Have a say!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
- Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
- Storage: 1 GB available space
[ 6102 ]
[ 764 ]