New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Retro-Pixel Castles | |
Developer | Raymond Doerr | |
Publisher | SixtyGig Games | | |
Tags | Strategy Simulation Singleplayer | | |
Release | 2019-10-14 | |
Steam | 6,24€ 5,69£ 7,49$ / 50 % |
News | 175 |
Controls | Keyboard Mouse |
Players online |  48  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/328080  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 310 |
Average playtime (last 2 weeks) | 1 |
Median playtime (forever) | 391 |
Median playtime (last 2 weeks) | 1 |
LINUX STREAMERS (0)
InDev 19d - Optimizing Update - Released! |
InDev 19d has been released! InDev 19d's entire focus was simply to make the game run better. Let me know down in the comments if you've noticed any improvements! The game has been optimized on all fronts (CPU, GPU and Memory usage) so it should run a bit faster for everyone across the board.
NOTICE FOR 32 BIT WINDOWS USERS
I've also included an experimental launcher for 32 bit windows machines that may help a with memory allocation issues. So for the few of you still out there on 32 bit machines, you may get a decent performance bump. But, this launcher has not been thoroughly tested. All of my test machines are 64 bit, and as such while I can test the 32 bit launchers, the memory allocation works very different when launched on a 64 bit OS. As such, I can't properly test memory allocation in a 32 bit environment. So please let me know if you have any issues!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 19e *HOT FIX* Change Log
Bug Fixes
- Fixed a bug that could cause terrain to regrow exponentially, causing the game to eventually crash.
- "Settle At Dawn" track now plays properly when starting a peaceful or sandbox game.
InDev 19d Change Log
Optimizations
- Added a more intelligent image loading system that will eliminate any images being loaded more than once unnecessarily.
- Greatly optimized and reduced the memory usage of the shadow, particle, collision and depth systems.
- Multithreaded the particle update system, now the particles will run their update logic across all cores of your processor.
- Improved rendering performance of particles by about 20-30% on most GPUs.
- Improved the performance of the Map AI system (Controls map-wide terrain AI, like resource growth.)
- Updated the splash image when launching the game in Windows.
- Added an experimental launcher for Windows32 users that could improve memory allocation.
Bug Fixes
- Fixed a bug that would allow you to set the spawn caps/rates in sandbox mode to negative values
- Fixed a crash in Sandbox Mode if you held shift while using grab on the terrain.
- Fixed a slowdown when Golem Combobulators couldn't find any resources in range.
Interface Changes
- News feed font is no longer uppercase.
- Increased the font size of the help tips.
- Increased font size of the spell descriptions.
- Increased maximum particles you can spawn in sandbox mode to 1,000.
- Changed the console banner output to display up to 4 messages at once and run faster if there's a large backlog.
- A banner is now displayed when you change game modes.
- Tweaked all the GUI elements slightly.
- Reworked the top GUI bar in the world map to make it easier to change game modes.
Miscellaneous Changes
- New Map: Wyvernedge. Located on the south side of the desert region.
- Added Kiemm Sanctuary, created by The Runner to the developer's choice maps.
- Added particles under mobs when they are in water, tar or any terrain with depth.
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[ 2016-06-01 22:24:20 CET ] [ Original post ] |