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InDev 20 Road Map - The Worker Update

The big two-oh is on the way! This update is going to mainly focus on the new worker system and the AI associated with it. The plan is to clean up some of the forced micromanaging of work/job assigning and pass off some more control to the villagers, making a more streamlined system that you still have a good amount of control over if you still want to micromanage it. This update is also going to focus on optimizing the game's CPU, GPU and memory usage as well as run through a lot of code cleanup. Thus why the road map is shorter than usual, but as always you will still be seeing other smaller content additions in this patch as well.

If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)


InDev 20 Road Map


Worker Assignment System The new worker assignment system will remove the per-building worker assignment system entirely, replacing it with a new global drop down panel. The new panel will allow you to set the desired amount of villagers you want, up to the maximum provided by the buildings. You'll be able to set the desired villager count higher than your actual population, and as villagers grow into adults or a worker dies they'll automatically fill the available slots doing their best to manage/balance the job assignments.
  • The entire per-building worker assignment system will be removed, replaced with a single global panel to interact with all the job controls in the entire village at once.
  • Work buildings will no longer "house" workers, instead they will provide extra slots to your global maximum workers (Example: 2 Lumber Shacks will no longer house 12 workers each, they will provide 12 worker slots to the maximum pool for a total of 24 workers that can be assigned)
  • Rather than assigning villagers directly to jobs, you will set a maximum desired workers. This number can exceed the maximum population, but not the maximum worker slots provided by the buildings.
  • Workers will be able to freely quit/change jobs as they like, based on the workers desired for each job. Meaning if a job type is extremely low on current workers, and another isn't, they may quit their current job and pickup a new one. (Example: you have 32 villagers and you've set the desired builders to 32 so they all decide to become builders. Later you build a farm and set the desired workers to 8, some of the builders will quit their job and they'll become farmers even though it would take the current builders count below the desired builders count, because they will do their best to maintain the same percentage of assigned workers to desired workers across the board.)
  • Buildings that provide worker slots will automatically set the desired worker count up by the amount they provide when they are built. This way, you will never have to increase the desired worker count unless you've previously lowered it to force workers into other jobs. (Example: You build a Lumber Shack, the game will automatically increase the desired Lumberjacks by 12, and if possible, workers will start becoming lumberjacks unless you explicitly go into the worker panel and lower the desired amount.)
  • When a worker changes or quits a job, he will first visit a work building associated with that job rather than the job being assigned instantly.


[ 2016-06-04 05:45:07 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

17.79$ (11%)
18.47$ (16%)
1.11$ (78%)
20.99$ (16%)
8.46$ (15%)
17.79$ (11%)
33.59$ (16%)
8.29$ (17%)
5.06$ (16%)
25.19$ (16%)
35.59$ (11%)
26.69$ (11%)
16.52$ (17%)
16.97$ (15%)
8.49$ (15%)
16.39$ (18%)
2.47$ (17%)
12.45$ (11%)
25.49$ (-70%)
20.72$ (17%)
33.96$ (15%)
26.69$ (11%)
12.38$ (17%)
26.69$ (11%)
11.56$ (11%)
8.39$ (16%)
16.49$ (18%)
26.69$ (11%)
16.96$ (15%)
16.59$ (17%)
GAMERSGATE

[ 764 ]

3.06$ (83%)
1.5$ (85%)
4.25$ (57%)
19.99$ (20%)
6.38$ (57%)
2.55$ (74%)
0.85$ (91%)
2.7$ (91%)
2.55$ (74%)
0.85$ (91%)
0.43$ (91%)
1.35$ (89%)
0.85$ (91%)
0.53$ (92%)
0.53$ (92%)
17.0$ (57%)
0.85$ (79%)
1.02$ (83%)
7.92$ (74%)
1.49$ (79%)
8.28$ (45%)
3.83$ (62%)
2.0$ (90%)
2.17$ (87%)
0.5$ (49%)
0.53$ (92%)
0.53$ (92%)
0.45$ (85%)
1.13$ (77%)
9.34$ (53%)

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