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Build InDev 20 Unstable 1 Released

Click here for help on accessing the Unstable branch! The first InDev 20 Unstable build has arrived, featuring the new worker assignment system. This patch may seem rather small on the surface, but required quite a lot of AI and GUI rewrites to make happen. A large amount of the old code interacted directly the with worker's assigned building, but now workers are no longer assigned directly to a building, rather than they are assigned a job then find a building to work with. Because of this, it's possible you may find some AI or interface glitches you probably aren't expecting, so if you do, be sure to report them! Let me know down in the comments if you like the new system! In some ways, it can be a bit more complicated at first. But once you're used to it, it reduces quite a bit of micromanaging. :) You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 20 Unstable 1 Change Log


Workforce System
  • A new work tab has been added to the left hand GUI, where you can assign worker across the entire village in one panel.
  • Buildings no longer house workers, rather they provide more maximum worker slots for their job type.
  • Workers are no longer assigned jobs instantly. Instead, you set how many desired workers you'd like (up to the maximum allowed), and the available villagers will go to the nearest work site and assign themselves.
  • You can set the desired workers higher than your population, and as new villagers grow into adults, they will try to fill those open slots. Additionally, if a villager dies, his slot will open up and an unassigned villager will take his place if one is available.
  • If you set the desired workers lower than the amount of current workers you have, your workers will go to their work site and quit their job as soon as they have time.
Bug Fixes
  • Inverted mouse scrolling now works on the world map.
  • Sandbox tools tab button now highlights properly when selected.
AI Changes
  • AI no longer randomly wanders to their work site.
  • AI no longer flees to their work site.
Miscellaneous Changes
  • Villagers will assign themselves as builders as soon as they teleport in when starting a new game in the World Map.
  • Recall no longer can recall villagers to a work site.
  • The background on tool tips are now darker.
  • Updated bundled Java JREs to 8u29.
  • Many small areas on the GUI have been updated to reflect the new work assignment system.

Known Issues that will be resolved before the stable build


  • The in-game tip and loading screen messages have not been updated, and will reference tips from the old work system.


[ 2016-06-10 22:01:28 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

16.39$ (18%)
16.79$ (16%)
21.19$ (15%)
33.96$ (15%)
9.23$ (16%)
11.56$ (11%)
32.95$ (18%)
6.79$ (15%)
16.59$ (17%)
21.21$ (15%)
25.95$ (13%)
17.39$ (13%)
8.89$ (11%)
17.79$ (70%)
4.44$ (78%)
17.19$ (14%)
33.19$ (17%)
16.99$ (15%)
6.79$ (-36%)
20.65$ (17%)
10.17$ (15%)
11.03$ (8%)
20.72$ (-4%)
8.49$ (15%)
13.79$ (8%)
12.27$ (18%)
24.89$ (17%)
16.96$ (15%)
16.96$ (15%)
4.12$ (17%)
GAMERSGATE

[ 764 ]

8.93$ (74%)
0.85$ (91%)
1.91$ (87%)
1.95$ (90%)
2.55$ (83%)
8.5$ (79%)
7.44$ (70%)
7.73$ (40%)
2.13$ (79%)
3.06$ (66%)
1.02$ (83%)
3.4$ (83%)
2.7$ (91%)
1.7$ (91%)
0.85$ (91%)
5.94$ (41%)
11.62$ (54%)
8.63$ (28%)
0.64$ (87%)
0.42$ (79%)
0.34$ (91%)
5.1$ (57%)
7.73$ (45%)
2.25$ (77%)
0.53$ (92%)
5.74$ (62%)
0.85$ (91%)
5.1$ (66%)
1.7$ (57%)
0.51$ (91%)

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