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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Build InDev 20 Unstable 3 Released

Click here for help on accessing the Unstable branch!

InDev 20 Stable is just around the corner, this build should mostly be ready for a stable release. Aside from additional optimizing and some minor bug fixes, the big highlight of this build is the new Limbo system. Limbo has been redesigned, offering a new more efficient way to bring creatures and resources in and out of Limbo. I hope you guys like the new change!

I look forward to hearing your feedback on the new performance and Limbo changes. Let me know down in the comments what you think! :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 20 Unstable 3 Change Log

Limbo


  • New Spell: Send to Limbo. This spell will send whatever you target to Limbo with a simple quick button click, no more tediously dropping things in Cullis Gates!
  • New Spell: Take From Limbo. This spell allows you to pull stuff directly from Limbo. a new indicator has been added to the cursor that will slowly rotate through the various creatures and resources in Limbo, allowing you to pick what you want to bring in.


Optimization

  • Optimized the resource damage methods, speading up various aspects of the engine that "damage" terrain.
  • Optimized the range map generation code slightly,
  • Reduced memory footprint of the sound module.
  • Fixed minor memory leak in the sound module.
  • Decreased sound module load time.
  • Minor optimizations to the mob reach map generation system.


Bug Fixes

  • Fixed a floating resource bug when planting resources that were stored in a building.
  • Fixed a bug where the main menu time of day would sometimes load incorrectly.


Interface Changes

  • Improved accuracy of the grab spell when grabbing mobs.
  • You can now sort the population tab by villagers, adults, children, golems or all.
  • Desired workers interface now colors red or green depending on if the total workers exceeds available villagers.
  • Now when selecting harvest work, the corresponding resource highlights in-game to find it easier.


Miscellaneous Changes

  • Added two new maps, Coastbridge and Springland.
  • Added golems to the population tab and top GUI.
  • Added new song "Blooming".
  • Added 2 variations to the Main Menu theme that play in the day or the night, depending on what time you launch the game.
  • The main menu theme now loops.
  • The initial warp in particles when starting a new game have been changed and the warp in speed slowed down slightly.


InDev 20 Unstable 2 Change Log

Optimization

  • Greatly improved the internal mob sorting system, improving the game's performance across the board.
  • Improved mob aggro performance when there's are no nearby hostile targets, but a large amount of friendly mobs.
  • Improved worker assignment detection performance in large villages.
  • Improved all path finding, searching, range map generation and light map generation algorithms slightly.
  • Tons of small micro-optimizations in the AI.


InDev 20 Unstable 1 Change Log

Workforce System

  • A new work tab has been added to the left hand GUI, where you can assign worker across the entire village in one panel.
  • Buildings no longer house workers, rather they provide more maximum worker slots for their job type.
  • Workers are no longer assigned jobs instantly. Instead, you set how many desired workers you'd like (up to the maximum allowed), and the available villagers will go to the nearest work site and assign themselves.
  • You can set the desired workers higher than your population, and as new villagers grow into adults, they will try to fill those open slots. Additionally, if a villager dies, his slot will open up and an unassigned villager will take his place if one is available.
  • If you set the desired workers lower than the amount of current workers you have, your workers will go to their work site and quit their job as soon as they have time.


Bug Fixes

  • Inverted mouse scrolling now works on the world map.
  • Sandbox tools tab button now highlights properly when selected.


AI Changes

  • AI no longer randomly wanders to their work site.
  • AI no longer flees to their work site.


Miscellaneous Changes

  • Villagers will assign themselves as builders as soon as they teleport in when starting a new game in the World Map.
  • Recall no longer can recall villagers to a work site.
  • The background on tool tips are now darker.
  • Updated bundled Java JREs to 8u29.
  • Many small areas on the GUI have been updated to reflect the new work assignment system.


Known Issues that will be resolved before the stable build

  • The in-game tip and loading screen messages have not been updated, and will reference tips from the old work system.


[ 2016-06-18 22:19:05 CET ] [ Original post ]