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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Build InDev 21 Unstable 2 Released

Click here for help on accessing the Unstable branch!

The first August patch has arrvied! Unstable 2 wraps up some loose ends with Unstable 1, fixes a few bugs, adds a ton of names you guys provided to the names database and adds a new persistent resource selection system. Now, when you select resources they'll remain selected even after they've been exhausted, so when they regrow the villagers will go back and reharvest them!

The stable release is just around the corner, so be sure to bug-test the hell out of this one. :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 21 Unstable 2 Change Log

Bug Fixes


  • Fixed a bug that would sometimes cause the game to crash if a resource decayed while it was raining or snowing.
  • Healing items now properly consumed when used.
  • Removed a few stray pixels from the Way Marker's building art.
  • Fixed names of the mineral and equipment storage buildings in the GUI.
  • Applied a possible fix to a sorting error in the resource rendering code.


Miscellaneous Changes

  • Added a persistent resource selection system, resources now stay selected after being completed consumed if they can regrow.
  • A "Incorrect Java Version" warning has been added to the Linux launcher if you do not have Java 8 installed. (Thanks to Lamtzas of /r/gamdev)
  • Added eating animation for children
  • Added most of the new villager names supplied by the community to the name database.
  • Readded the top resource bar, and added more resources to it.
  • Broke the storage buildings list up into categories so it will fit in the GUI.


InDev 21 Unstable 1b *HOT FIX* Change Log

Bug Fixes

  • Fixed a crash when assigning workers to the armorsmithy.
  • Mineral Storage buildings will no longer allow you to store iron ore and ingots in them before they are completed.


InDev 21 Unstable 1 Change Log

Inventory System, Items and Equipment

  • Mobs can now equip items in their head, chest, tool, weapon or item slots.
  • New items/resources added: Iron and leather helmets, Iron and leather chest armor, swords, axes, pickaxes, hoes, hammers, shovels, bandages, medkits, healing potions, food rations, iron ore, iron ingots and silk.
  • You can now harvest iron ore from rock and silk from forests.
  • When a mob is equipped with the preferred tools for their job, they will do their work twice as fast.
  • Items equipped on the head and chest will reduce damage taken.
  • Weapons will increase damage given, but if no weapon is equipped and a tool is, they will use a tool to fight with instead.
  • All items have durability and uses counts, and will be destroyed when either are exhausted.
  • New Building: Toolsmithy. Used to manufacture tools and weapons from iron ingots.
  • New Building: Armorsmithy. Used to manufacture iron armor from iron ingots.
  • New Building: Forge. Used to smelt raw iron ore into iron ingots to be used at the smithy buildings.
  • New Building: Kitchen. Converts raw food into food rations, that last much longer and restore more hunger.
  • New Building: Clinic. Used to manufacture medkits and bandages, and house medics who can walk around the town with a medkit and heal seriously injured villagers.
  • New storage buildings have been added to accommodate all the new items and resources.
  • Resources now decay if left on the ground. The decay rates are faster in the summer, and frozen in the winter. The decay rate is also boosted when it's raining or snowing.
  • Monsters can now hold items, but can be looted if killed.


AI Changes

  • Villagers will no longer refine many resources (mainly equipment) that isn't actively needed in the village. For example, if you only have 4 Lumberjacks, the Toolsmith will usually never manufacture more than 4 axes even if the supplies to do so are available.
  • Removed harvest restrictions, now AI will harvest regardless if there is space to store the resource.
  • Clearing terrain AI now has priority over building.
  • Clearing and repairing road AI now has priority over building new roads.
  • Adjusted work AI priorities to favor delivering and refining resources over storing them in certain situations.


Food Changes

  • The entire hunger AI has been rewritten. Mobs can now carry around food with them in their inventories, and eat them as needed.
  • All food now restores substantially more overall hunger.
  • Food storage and homes can now hold food rations.
  • Added eating animation for adults (children are still missing their animation).
  • All raw food now takes roughly 4 times longer to grow.
  • You can now only have 2 farmers in a small farm, and 4 in a regular farm.
  • Harvesting food now takes slightly longer.


Bug Fixes

  • Fixed a bug that would cause way makers to "drain" a building's entire stock if the road they're trying to work on becomes blocked.
  • Removed errant 1.1 GB actors.list file.
  • Refine resources now properly calculates it's refine time reduction in the AI as they level up.
  • Fixed a few typos in the problem panel.


Interface Changes

  • Redesigned the bottom mob selection panel to make space for the new inventory system.
  • Tool tip now responds to resources on the ground.
  • Added a dark background to tool tips to make them easier to read.
  • Increased tool tip speed.
  • Moved resources list to left tab.
  • The assigned workers GUI color is no longer miscounting by 1, causing the text to change red prematurely.


Miscellaneous Changes

  • When the game crashes, the current crash log now automatically opens up in the user's default text editor.
  • Added more Villager names, but not the complete list planned.
  • Improved particle performance by dynamically assigning threads based on particle count.
  • There are now errant particles when it is very hot or cold.


Known Issues that will be resolved before the stable build

  • Many of the new jobs don't have correct clothing colors yet.
  • The resource list in the World Map view does not fit inside the GUI.


[ 2016-08-03 10:31:22 CET ] [ Original post ]