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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Build InDev 23 Unstable 2 Released

Click here for help on accessing the Unstable branch!

InDev 23 Unstable 2 has been released! This update contains most of what was planned for InDev 23, including a new Ancillary building as well as a new job to go along with it, called an Organizer.

Currently all that's left is the Golem Combobulator rewrites and a bunch of cleanup. This update mostly focuses on expanding the new upgrade and build restriction system, paving the way for InDev 24, where most buildings will be given upgrades stages.

Also, don't forget about the ongoing screenshot roundup!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 23 Unstable 2 Change Log

Ancillary Building


  • The Ancillary provides additional building slots for your village, as well as a new worker type called an "Organizer".
  • Organizers can store or deliver any resource in the game, but can not build, harvest or do any other work.
  • You can only build a set amount of Ancillaries, based on how upgraded your Castle is.
  • Ancillaries can store any resource in the game.
  • Each Ancillary can be upgraded 4 times, each upgrade providing additional building slots, storage space, and organizer job slots.


Bug Fixes

  • Destroy terrain hotkey now works properly when your castle is under construction or upgrading.
  • Added some missing particles to a few of the upgrade stages for the castle.
  • Fixed the blocked flags on under construction walls. Walls were flagged blocked in situations they should not have been.
  • Fixed a bug that would cause builders to upgrade buildings using the wrong materials.


Miscellaneous Changes

  • Changed the Lumber Shack artwork somewhat.
  • Changed the upgrade and dismantle text and button positioning on the bottom GUI.
  • The castle can now store any resource in the game.


InDev 23 Unstable 1 Change Log

Upgrade System

  • Buildings can now be upgraded by clicking on the building and clicking on the "Upgrade" button in the bottom object panel GUI.
  • Currently the only building that can be upgraded is the Camp (Eventually turning into a Castle!).
  • In the future, nearly all harvesting, refining and manufacturing buildings will be able to be upgraded, increasing how much they can store and how many workers they provide.


Construction Limits

  • You now have a maximum buildings cap, and when (or before) you reach that cap you'll need to upgrade your camp (Formally Village Center) to gain additional building slots.
  • Wall do not count to your building limit, but firepits do!
  • All buildings count as "1" to your build cap regardless of size or functionality, so replacing less useful buildings with more efficient ones is desirable late-game (For example, replacing Tents with Hovels)


Performance Settings

  • Map tiles are now loaded on-demand, rather than all at once on initial load. This significantly reduces memory usage, since only the tiles actually needed are loaded into memory.
  • Decreased overall load times.
  • Slightly improved range map generation performance.
  • The Dissolve spell particle effects have been reduced.


Bug Fixes

  • Fixed a crash when trying to equip a resource in a destroyed building after reloading the game.
  • Fixed a bug that would sometimes cause monsters to try to equip items in the village buildings.
  • Fixed am minor bug causing particles to be rendered half a pixel offset from their desired location.
  • Fixed a bug that would sometimes cause sound effects to not play when they should.
  • Fixed a bug that would sometimes return the wrong aggro/line of sight results.
  • Fixed a bug that would rarely cause the game to freeze if a villager was dropped in a previously inaccessible area.


Miscellaneous Changes

  • The Camp (Formally Village Center) can now be destroyed.
  • Fixed a crash issue if the Camp (Formally Village Center) is destroyed/removed with walls in range of the village.
  • Fixed credit theme, now it correctly plays Main Theme Piano again.
  • Updated Bibiki's name in the credits.
  • All living things generate essence when destroyed.
  • Essence can now be "sucked into" the mouse, increasing the influence bar.
  • Influence regeneration is no longer tied to village happiness.
  • You now start with your influence bar 1/4th full.
  • The Dissolve spell is much more effective now, and dissolves all natural resources instead of just crystals and dead bodies.
  • Villagers break away from being confused faster.
  • Villagers now react to your godlike abilities, either getting confused or panicking when they see you casting spells or picking up things.
  • Particles in the air now have a slight shadow behind them.
  • Increased scale of the splash screen.
  • Villagers can now be knocked out if something is dropped on their head.
  • Rarely, villagers will be knocked out when you drop them.
  • Clicking reclaim on an abandoned object now properly sets it's position on the priority list to the bottom.
  • Radiance pools no longer consume energy stored unless they're in-use.
  • Flipped the "take from" and "send to" limbo spell button icons in the GUI.
  • Essence now emits from decaying corpses slowly.


Known Issues that will be resolved before the stable build

  • Some in-game and loading tips may be inaccurate.


[ 2016-11-10 23:29:21 CET ] [ Original post ]