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Soon, Retro-Pixel Castles will be known as Rise to Ruins.


Greetings fellow players, For quite some time, I've been pondering over a very large and somewhat risky change to our beloved game, renaming Retro-Pixel Castles to something that is more suitable to what the game represents. The decision is not something I have taken lightly. Renaming a game that's over 2 years old in a lot of ways can be considered marketing suicide, as you will always lose a decent amount of name recognition all over the internet. Some people will have no idea what this "new" game is, and others will wonder what happened to the old one. But as I'm sure a large majority of you agree, Retro-Pixel Castles is a downright silly name for a godlike village simulator. The game hasn't been retro for over a year since the graphics overhaul, and while the game does indeed have castles now, castles aren't the focus of the game play mechanics. I suppose the game technically still has pixel art, but usually games tend to stray away from being called "pixel art" games once the artwork is rendered directly in 1:1 resolution, as much of RPC's is now. I've also gotten several reports that its "silly name" was probably hurting it in the long run anyway, simply because it's not the kind of name gamers take very seriously, subconsciously putting in the same category as keyword-filled shovelware before even clicking on the game's store page. So, I finally decided to take the risk about 2 weeks ago, and started thinking up a new name. I posted many polls on twitter, asking for people to pick names they liked, and after about 2 days of spamming back and forth, a good friend and fellow developer of mine suggested "Rise to Ruins", since the idea of the game is to survive as long as possible (Rise) to eventually end up dying as the world eventually overtakes you (Ruins) and you have to try again. So I put it up for a vote, and it was the highest rated of all of my previous selections (Apparently I suck at naming things!). The games new official name is now "Rise to Ruins", as soon as InDev 24 is completed, you will see the Steam official store page, the official website, and the game in your Steam library all start transitioning over. For a few patches, I will have the old name subtitled to lessen the confusion. If you're a content creator out there reading this and you cover my game, please help me out and spread the word after InDev 24 is released! :)


[ 2016-12-12 22:29:39 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

17.19$ (14%)
10.07$ (16%)
8.27$ (17%)
12.71$ (15%)
16.01$ (11%)
19.97$ (20%)
13.79$ (8%)
16.52$ (17%)
1.66$ (17%)
12.74$ (15%)
8.49$ (15%)
49.79$ (17%)
33.95$ (15%)
1.11$ (78%)
8.47$ (15%)
5.27$ (12%)
12.44$ (17%)
17.79$ (11%)
25.19$ (16%)
33.57$ (16%)
12.44$ (17%)
16.57$ (17%)
12.59$ (16%)
28.69$ (18%)
16.79$ (16%)
8.59$ (14%)
17.79$ (11%)
15.39$ (23%)
8.39$ (16%)
33.99$ (15%)
GAMERSGATE

[ 764 ]

3.57$ (74%)
3.0$ (85%)
1.7$ (91%)
0.68$ (91%)
1.05$ (85%)
9.0$ (70%)
1.28$ (91%)
6.38$ (57%)
6.38$ (57%)
0.85$ (91%)
0.51$ (83%)
0.85$ (91%)
2.3$ (74%)
3.32$ (74%)
0.43$ (91%)
0.53$ (92%)
0.9$ (92%)
4.2$ (65%)
0.6$ (91%)
3.83$ (74%)
0.53$ (92%)
1.35$ (89%)
0.53$ (92%)
11.89$ (41%)
0.6$ (91%)
0.18$ (91%)
12.74$ (58%)
0.34$ (91%)
4.25$ (83%)
2.55$ (83%)

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