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InDev 25 Road Map - The Hydration Update

InDev 25 will introduce water as a new base resource to the game. Most of the changes are mainly designed to flesh out the Summer season and differentiate it from the Winter, as currently both seasons are mostly functionally the same from the players perspective. With this patch, you'll be able to keep your farms growing throughout the summer by watering them regularly and your villagers will be able to cool down a bit by drinking water, so they don't have to return home as often. Of course, Rise to Ruins is designed to be a challenging game, so you're not getting away with getting these new perks without the evil developer punishing you for having them! With these summer benefits also comes some new hardships. Now your villagers will have a thirst stat, and can die from dehydration year round if you run out of drinking water, most especially in the Summer. So you not only need to keep a supply of food, but also water!

If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)


InDev 25 Road Map


Hydration System
  • Villagers will now have a new stat, called "Thirst" that will function similarly to hunger. If their thirst hits 0, they'll start to die of dehydration. This rate the stat goes down will be based on how warm the villager is, generally speaking this means the thirst stat will drop slower in the winter, and faster in the summer.
  • Farms will now get a growth speed boost in the Spring and Autumn and in the Summer, will continue to grow at regular speeds if you keep them properly watered.
  • New Building: The Well. This building will slowly generate drinkable water in the Spring and Autumn, but will dry out in the Summer and freeze in the Winter.
  • New Building: Rain Catcher. This building will collect rain water, and funnel it into barrels, and will work year around, assuming it is rains.
  • New Building: Water Purifier. This building can be used year round, but must be built on or near water, and requires essence/energy to run. It will convert the undrinkable lake/ocean water into drinkable water the Well Masters can use. If water freezing is added this patch, it will not function if the water source is frozen.
  • New Building: Water Fountain. A decent sized fountain of drinkable water, villagers will visit the fountain to drink water if they don't have any water in their inventory.
  • New Building: The Bottler. This building will provide new Bottler job slots, and refine water buckets into water bottles.
  • Houses will be able to store water bottles.
  • New Job: Bottler. As stated above, they will refine water buckets into bottles. They will also distribute bottles to houses.
  • New Job: Well Master. Well masters will deliver buckets of water from rain catchers, wells and water purifiers to other sources that need them on the map, like fountains and bottlers.
Miscellaneous
  • Some walls will be able to be built on water.
  • Time permitting, Way makers will get the ability to reroute or create water on the map, allowing you to expand nearby water sources closer to the village, and possibly build entirely new water sources by digging ditches and waiting for it to rain.
  • Time permitting, the ability for oceans/lakes to freeze over completely may be added.


[ 2017-02-08 19:46:39 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

8.25$ (17%)
21.21$ (15%)
16.59$ (17%)
2.52$ (16%)
17.79$ (11%)
16.99$ (15%)
61.39$ (12%)
20.99$ (16%)
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33.96$ (15%)
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17.79$ (11%)
49.64$ (17%)
4.24$ (15%)
17.79$ (11%)
60.89$ (13%)
26.09$ (-31%)
6.67$ (78%)
4.12$ (17%)
12.74$ (15%)
14.90$ (25%)
3.33$ (78%)
12.71$ (15%)
33.96$ (15%)
25.49$ (-2%)
26.69$ (11%)
GAMERSGATE

[ 764 ]

0.51$ (83%)
9.55$ (36%)
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1.02$ (74%)
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0.5$ (49%)
0.53$ (92%)
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0.51$ (91%)
0.52$ (92%)
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19.99$ (20%)
0.77$ (91%)
10.49$ (30%)
0.43$ (91%)

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