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InDev 27 Road Map - The Guard Update

The Guard Update is now underway! This updates main focus will be, you guessed it, adding guards to the game! Guards will be mostly autonomous, creating patrol routes inside and outside your village, trying their best to keep everyone safe. When they feel their numbers are high enough, they will head out and try to clear out the nearby area of monsters and spawners, giving you room to expand in the future. Guards will also be able to train back in their barracks, leveling up slowly in their spare time. Time permitting, this update will also be adding in a handful of new towers, and rework Golem AI. As well as my usual random additional throughout development.

If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)


InDev 27 Road Map


Guards, Barracks, Watchtowers and Defense
  • A new guard job will be added, guards will work together and create patrol routes in and outside your village. They will also spar/train with each other in their spare time to level up.
  • A barracks building will be added. The barracks will provide the guard job slots, functions as an alternative location to store weapons and armor, as well as provide alternative housing for your guards.
  • Watchtowers will be added, replacing the fire pit's functionality as build range extenders, and also encouraging the guards to patrol in those areas.
  • Time permitting, "Ranged attack" code will be added to mob AI, laying the framework for villagers to use bows, as well as allow some monsters to use ranged attacks, like having fire elementals throw fireballs.
  • Golem Combobulators will get upgrade phases, each phase will increase spawn rates, golem slots and provide higher level golems.
  • A new "Crystal Golem" combobulator will be added, a very weak golem that does primarily magic damage.
New Towers
  • Haste Tower. Increases the movement speed of all mobs (Monsters and villagers included) in the area.
  • Boost Tower. A tower that will use essence to "boost" nearby towers firing rates.
  • Chain Lightning Tower. A tower that does pure electric damage that jumps from one mob to the next.
  • Sticky Tower. Does no damage, but will slow down anything it hits.
  • Flame Tower. Does fire damage in a small area, burning everything in its path.
  • Frost Tower. Similar to the flame tower, but fires a cloud of ice. Does low damage, but slows down the enemy.
Disasters
  • A disaster system will be added, full of random chance events that will cause all sorts of problems for you and your village, including meteor storms, earthquakes, drought, disease, and all manner of different issues.
Miscellaneous
  • Fire Pits will be nerfed, but still provide some range. This is to facility the change making Watchtowers the primary source of extending village range.
  • Farms will be reworked to allow them to also be supplied with dirty water, if available.


[ 2017-06-20 10:42:48 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

22.24$ (11%)
12.89$ (14%)
4.09$ (18%)
12.72$ (15%)
17.19$ (14%)
2.47$ (17%)
60.89$ (13%)
33.17$ (17%)
33.96$ (15%)
13.34$ (11%)
12.87$ (8%)
16.39$ (18%)
7.11$ (11%)
0.88$ (11%)
8.47$ (15%)
49.79$ (17%)
17.79$ (11%)
12.72$ (15%)
21.24$ (15%)
25.79$ (14%)
12.71$ (15%)
17.79$ (11%)
26.69$ (11%)
6.67$ (78%)
12.59$ (16%)
16.97$ (15%)
12.44$ (17%)
8.47$ (15%)
10.78$ (17%)
41.47$ (17%)
GAMERSGATE

[ 764 ]

1.32$ (91%)
0.51$ (74%)
8.49$ (58%)
5.1$ (83%)
0.85$ (83%)
0.5$ (49%)
2.38$ (66%)
1.28$ (91%)
3.83$ (62%)
1.7$ (91%)
1.0$ (80%)
8.49$ (58%)
1.7$ (83%)
2.04$ (66%)
5.1$ (57%)
0.68$ (90%)
3.4$ (66%)
1.28$ (91%)
11.89$ (41%)
6.62$ (49%)
0.85$ (91%)
0.85$ (91%)
0.64$ (87%)
2.04$ (66%)
0.64$ (87%)
3.4$ (83%)
10.07$ (28%)
11.69$ (10%)
17.0$ (57%)
18.74$ (25%)

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