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Build InDev 27 Unstable 1 Released

Click here for help on accessing the Unstable branch! The first InDev 27 release is here. This patch introduces most of the new guard AI, some trading AI and a bunch of other new mechanics and tweaks. The guards still need some additional AI tweaking, but let me know down in the comments what you think thus far!

NOTE: This patch also completely changes the Cullis Gate mechanics, Cullis Gates will now destroy any resources, or kill any villager or monsters thrown into it in return for some essence.


You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 27 Unstable 1 Change Log


Guards and Barracks
  • New Job: Guards. They will patrol around your village, front lines or the perimeter depending on the time of day and try to work in groups to remove any threats in and around the village. Guards will also automatically "post" themselves at the new Outposts or the Barracks, providing a lookout that will call over more guards if danger arrives.
  • Villagers can now "Call the guards" when they are attacked, causing up to the 5 nearest guards to be called over for every one monster in the area.
  • New Building: Barracks. This building provides guards, and stores a large amount of equipment for them to use. The Barracks will also gain a small bow tower when upgraded to maximum. In a future update, guards will also be able to use the barracks as a home.
  • New Building: Outpost. Adds a small amount of guard slots, and has some storage for equipment. The maximum upgraded version also gains a small bow tower.
Optimizing and Big Fixes
  • Fixed a stack overflow error with range map desirability that would cause the desirability to "roll over" on itself, returning back to 0.
  • Fixed a few miscellaneous GUI typos.
  • Removed some benchmark code from the object overlay system.
  • In the rare event a mob is hit by another friendly mob or tower, it will not attack back.
  • Fixed missing Abandoned Recombobulator Tower GUI icon.
  • Cleaned up some resource placement code, preventing resources from being placed "in air" more than once at the same time.
Miscellaneous Changes
  • A new trading AI branch has been added to all villagers, that will allow them to trade directly with one another to get the correct tools, weapons, armor, food or anything else they may require.
  • The Cullis Gate has been completely rewritten. You can now drop mobs and resources into it (Including monsters!), sacrificing them for essence. But if you're not careful they can overload and explode into a massive earthquake.
  • "Take From Limbo" and "Send To Limbo" costs reduced.
  • The inventory slots have been changed, now mobs can have a new shield slot (Currently unused), and the two item slots have been replaced with 3 dedicated slots of a recovery item, a food item and a water item.
  • Thirst no longer goes down when it is raining.
  • Reduced the construction costs of all walls.
  • Adjusted how buildings gain hit points, so weaker builders are stronger, and stronger buildings are weaker.
  • Villagers no longer look for bandages or potions when hurt, but rather try to always keep one on hand.
  • Lightning now scares villagers.

Known Issues that will be resolved before the stable build


  • Tips are not updated.
  • Sometimes guards posted to a job will take their time before they quit.


[ 2017-07-14 00:26:13 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

10.91$ (16%)
16.79$ (16%)
3.35$ (16%)
12.71$ (15%)
21.99$ (12%)
26.69$ (11%)
16.96$ (15%)
39.14$ (13%)
26.09$ (13%)
16.79$ (16%)
8.47$ (15%)
8.49$ (15%)
8.49$ (15%)
13.14$ (12%)
8.29$ (17%)
26.09$ (13%)
8.89$ (11%)
8.79$ (20%)
3.35$ (16%)
15.11$ (16%)
8.39$ (16%)
8.79$ (12%)
12.38$ (17%)
42.46$ (15%)
2.47$ (17%)
16.97$ (15%)
12.29$ (18%)
16.97$ (15%)
16.52$ (17%)
12.59$ (16%)
GAMERSGATE

[ 764 ]

8.5$ (66%)
4.67$ (53%)
3.83$ (74%)
1.7$ (57%)
10.83$ (28%)
5.31$ (79%)
7.73$ (40%)
1.0$ (80%)
2.04$ (66%)
5.1$ (57%)
0.89$ (87%)
0.68$ (91%)
7.22$ (28%)
7.73$ (45%)
5.6$ (53%)
8.49$ (58%)
0.6$ (91%)
1.28$ (91%)
17.0$ (57%)
4.97$ (62%)
0.37$ (63%)
5.1$ (74%)
0.68$ (90%)
0.34$ (91%)
7.64$ (49%)
1.11$ (91%)
21.99$ (45%)
4.5$ (70%)
1.13$ (77%)
1.28$ (87%)

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