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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Let's Talk About Leaving Early Access.

Greetings everyone,

I thought I'd take a minute to write up this little announcement, and gather some feedback from fellow gamers about Rise to Ruins and eventually leaving Early Access.

First of all, I'd like to preface all of this by saying I'm not releasing Rise to Ruins this year. I'm simply curious how everyone feels about the current state of the game, where it's headed and how complete you feel it is.

Hopefully, the game will have a strong community for many several years, allowing me the freedom to continue to develop it at the same pace I always have. I love working on the game, and I love the community that has been built up around it. While all good things do eventually die, I'd like to extend the game's life as far out as possible.

Because of the game's practically endless development cycle, I have to decide when the game is far enough in development it feels like a complete product gamers would pay for, feeling satisfied they got their money's worth.

For me, the transition form Early Access to Release changes absolutely nothing in my plans, because a game like Rise to Ruins is never truly complete, there's always more cool content that could be added. Transitioning out is just a landmark moment when we tear down the ugly Early Access banner. Development will just keep chugging on as it always has, probably at the same speed it always has. But I do have to eventually leave Early Access, as game has been officially in development since May of 2014, and launched Early Access on October of 2014.

I would like to leave Early Access some time next year. But, I'd also like the community's thoughts on the current state of the game. Feel free to post whatever your opinions of the game are in its current state of development, and if you'd be happy with the product as-is if it was not in Early Access. :)

The main points I'm interested in are;


  • If you bought the game today, as a released game, would you feel you got your money's worth?
  • Does the game in its current state feel "lacking"? (Taking consideration that in this genre, there's always something to add.)
  • If the game feels lacking, what is it lacking? What is missing that makes it still feel incomplete?
  • If you were me, what would you do in my shoes with a currently successful game moving into year 4 of Early Access?


Feel free to answer all or none of the questions, they're not required, just some guidelines to get the discussion rolling. :)

I'd love to hear all your feedback on this, no matter what you have to say! ːrtrheartː


[ 2017-10-19 08:13:31 CET ] [ Original post ]