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InDev 28c - The Tips Update - Released!
Tip System
[ 2017-10-24 04:26:15 CET ] [ Original post ]
InDev 28c has been released. Its main focus is to flesh out the tip system a bit, adding some new tip videos to the game to help along the newbies. But it also includes a bunch of minor tweaks and bug fixes. Check out the change log for all the details!
InDev 28c Change Log
Tip System
- The tip system has been revamped, with a bunch of old redundant tips removed, new tips added, and many tips now have short video clips that accompany them, helping new players find things a bit easier.
- When a tip is active, the game is automatically paused, and will unpause when you close the tip.
- All specters and slimes are now vulnerable to electric damage.
- Domesticated doggos can now be recalled.
- Thirst drops a tiny bit faster now.
- "Offline Mode" has been added to the game's settings file, you can now turn it on to prevent the game from loading twitch data, the announcement page or anything else related to accessing the internet. The setting can be found in your Profiles/settings.properties file.
- AI tasks for picking up resources on the ground will now abandon if the resource is moved or destroyed before they arrive.
- Headless now are slightly vulnerable to fire.
- Barracks and outposts can now store shields.
- Motivate land now works on farms.
- When taking a screenshot, the game will now give you the output in the console.
- Fixed some miscellaneous typos and improved some wording around the GUI.
- Fixed the tool tip names of the maximum upgraded golem combobulators.
- Fixed "Crossdressing" bug where sometimes villagers would be given the wrong gender's sprite.
- Fixed announcement category positioning.
- Fixed bug where in extremely rare cases, the farmers would try to "plant" water buckets in the farms.
- Fixed a bug where monsters would sometimes "attack" the void if they could not reach a target.
- Fixed spray tower's accuracy when upgraded.
- Fire elementals no longer attack walls, gates and fire pits if they're flagged to be dismantled.
- Mobs using ranged attacks no longer "zigzag" between two coordinates in a few rare situations, trying to find a place to fire.
- Fixed doggos not getting the correct names for their gender sometimes.
[ 2017-10-24 04:26:15 CET ] [ Original post ]
Retro-Pixel Castles
Raymond Doerr
Developer
SixtyGig Games
Publisher
2019-10-14
Release
Game News Posts:
175
🎹🖱️Keyboard + Mouse
Very Positive
(7080 reviews)
The Game includes VR Support
Get Involved in Development
Follow @RaymondDoerr on TwitterGame Concept
Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Key Features
You can't win!The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!
Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.
Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.
Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.
Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!
Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.
Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.
The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
DRM-FREE
SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC100% FREE CONTENT PATCHES/DLC!
I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Have a say!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)MINIMAL SETUP
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
- Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
- Storage: 1 GB available space
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