An update I've been wanting to work on for a while now is finally coming, the Quality of Life update! This update will mainly focus on fleshing out some of the mid and late game and improving upon the existing systems. The main focus will be the new upgradable farms, housing and storage. But there's also some other nice tidbits, like the new aging and trader systems! I'm really excited for this update, as it's the first in a while that steers away from working on the defense mechanics. This is a fairly large patch, and I may break it up into two parts depending on the timeline. A lot of the new features are not that technically-complex, but could take more time than expected.
If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)
InDev 29 Road Map
Aging / Lifelong Health System
- Villagers will now age and die. But through providing them a healthy, happy life you can help them live longer.
- Villagers will eventually "retire" and no longer be able to take a job, but when they chat with villagers they will impart their wisdom on them, giving them experience bonuses so they level up faster.
- Having good housing, keeping people well fed, happy and having clinics as well as many other factors will assist in extending villager's age.
- The chat system will be rewritten, adding a "social" bar, similar to health, hunger and thirst.
- They will no longer chat somewhat randomly to boost happiness, rather, they will chat when their social bar is low. A high social bar will help boost happiness, a low one will make it drop.
- New Catjeet traders will visit any village that has a marketplace built.
- Catjeet traders will allow you to buy and sell goods from them, and they will stock a "global" inventory. Meaning if you sell 100 rocks from one village, you can buy the same 100 rocks in another later.
- You will also be able to buy/hire Catjeet workers, who will join your village and become part of your workforce, offering another way to expand your population.
- The Catjeet will deal in gold coins. You can get gold coins either by selling items to the Catjeet, or by mining gold ore, turning it into gold ingots at the forge, and turning the ingots into coins at one of the smithies.
- Gold coins will be an actual resource in the game, so you need to make space to hold your wealth!
- Oh, and Catjeet have tails.
- Houses will now be upgradable and the concept of how housing works will be changed around a bit, encouraging players to build multiple house types depending on their play preferences.
- Rather than tents, shacks and hovels, you will now get to pick between different quality houses. Deciding if you want a low occupancy high quality home (faster energy regeneration and a happiness boost), or high occupancy low quality homes (slow energy regeneration and no happiness boost).
- Most houses will have roughly the same cost and physical space requirements, with some exceptions. The player just decides if they want high occupancy low quality homes, or low occupancy high quality ones.
- Both current farms will be removed from the game.
- The new farm will have a larger build footprint than the original Large Farm, but will have 5 upgrade phases, starting out roughly the same quality as the small farm, and upgrading into something much better than the original large farm.
- Upgrading farms will give you more crop spaces, and possibly faster growth rates.
- All storage buildings are being replaced with a new buildings. Similar to farms.
- The new buildings can be upgraded 4 times. Starting out slightly worse than the original small storage, and upgrading up to being much better than the original.
- You'll be able to click on each storage building, and enable/disable certain materials from being stored there.
- There will still be resource-specific storage like we have now, as well as a catch all. But the catch all can not store quite as much overall as its resource-specific counterparts.
- A new "Gold storage" building will be added, to accompany the new Catjeet trading system and currency being added to the game.
[ 2017-10-27 06:54:55 CET ] [ Original post ]
Get Involved in Development
Follow @RaymondDoerr on TwitterGame Concept
Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Key Features
You can't win!The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!
Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.
Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.
Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.
Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!
Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.
Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.
The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
DRM-FREE
SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC100% FREE CONTENT PATCHES/DLC!
I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Have a say!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
- Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
- Storage: 1 GB available space
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