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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Due to overwhelming demand, SixtyGig Games now has a Patreon!

Greetings fellow gamers,

By overwhelmingly popular demand (Seriously, I get multiple requests a week!), I have setup an official Patreon for SixtyGig Games (aka the one man company behind Rise to Ruins!)

I've been resistant, because I feel like you guys already support me enough by making your initial purchase, but people keep asking to donate and are disappointed when I turn them down. So I finally caved! :)

The Spill

SixtyGig Games is a DRM, DLC and microtransaction free company now and forever. All the games SixtyGig Games will make will always fit that criteria. The problem with that, is it isn't quite as easy to maintain as other business models. Once you've sold all the copies you can, you're left high and dry. You either need to make another hit game, or go out of business. Regardless though, I feel it's the right thing to do! Gamers should never have to pay more than once for the same game.

That's where the Patreon comes in! 100% of the money pledged to this Patreon will be put into a special rainy-day account, so in a worst-case-scenario, SixtyGig Games can continue development on current and future projects even if the projects lose sustainability. As long as the current projects are profitable, absolutely none of this money will ever be touched. So your pledges are acting as an insurance, to keep me chugging along making great games at a low cost, with no sneaky underhanded tricks.

I'd also love to hear your comments below, and how you feel about all this. I was very resistant (and hesitant) setting up a Patreon for a company that sells a video game, but people really want to throw in their support!

Do not feel in any way obligated to be a patreon! But, if you're interested in supporting SixtyGig Games now and in the future, click here!


[ 2017-12-05 06:30:06 CET ] [ Original post ]