Click here for help on accessing the Unstable branch! Unstable 4 is here and as per usual, full of all kinds of goodies. This is the second-to-last content patch before finishing InDev 31, with Unstable 5 being the new goals system. Unstable 4 is introduces the new "Perks" system. Now, you will gain reward chests slowly as you play, that can be opened with god experience that is rewarded on how well you play. Inside, are perks to help out your village like "+5% maximum hit points" and other bonuses. These bonuses are global, and you keep them when you doom your world and start over! In addition, there were also a ton of AI chances, bug fixes and a new revamped save system. So make sure to check out the change logs for all the juicy details. The changelog may look a little light on words, but this is actually a huge patch, so be sure to provide feedback on the new perk system! There's a lot of new mechanics in play here, and it will no doubt be a little out of balance and need some adjusting. Post down in the comments your experience. Did you gain chests too fast? God experience too fast? Not enough perks, too many perks? Let me know!
InDev 31 Unstable 4b and 4c *HOTFIX* Change Log
Bug Fixes
- Fixed marketplace stock not loading correctly. (Note: To force reset your provisioner's stock, open profiles/profileX/saves/worldMap/ and delete all files ending in .resourceData)
- Chests can no longer be opened if you lack the god experience required.
- Monsters can no longer spawn on top of topography.
- Fixed a bug when you hit the "escape" key when exiting the world map it wouldn't save your world map data properly.
- Fixed a few minor save loading issues with the chest system when switching game modes.
- Fixed numbers in village efficiency panel from not rounding off correctly.
- Improved the load time transitioning between game modes slightly.
- Re-balanced chest perk amounts and costs a bit. (Note: Existing chests won't be affected)
- Tweaked the opening chest GUI a bit.
InDev 31 Unstable 4 Change Log
Chests, God Experience and Perk System
- You now gain a reward chest for every 5 days of gameplay on any region.
- Chests have random perks in them, like "Farelle's Constitution" offers a global 5% max hit points bonus to all your villagers, on all regions.
- Chests are opened with "God Experience". This experience is gained through normal gameplay. The better your village is doing, the more experience you'll gain.
- There are 5 levels of chests, each level cost +80% more experience to open than the previous level, but has more perks.
- You can only have 8 chests unopened total, once you fill your chest bar you must open a chest to gain more.
- All perks, chests and experience gained is persistent through resetting your world with the Doom World panel. Meaning you get to keep all your perks even if you reset your progress! If you want to reset your perks progress, you must delete your entire profile.
- Completely rewrote how save data is handled, allowing for rolled back up to 8 saves.
- This system is not used to correct game play mistakes, this is used to fix corrupted save files! Rolling back a perfectly working save is not advised and can cause other problems. The intent of this system is an emergency quick fix if your save data is completely ruined.
- To access the save rollback menu, hold left shift while viewing your region on the world map, or in the skirmish load menu.
- Added the unemployed villagers panel to the migration tab.
- Added new song, Endless Drought.
- Old Lootbox sparkle locations now slowly vanish over time if you don't uncover them.
- The grab button now properly shows the grave key ` itself, and no longer spells out "GRAVE".
- Minor improvements to several AI branches, making them fast-fail if their destination buildings are destroyed.
- Fixed the "ghost building" bug that would sometimes cause the tilesets of destroyed buildings to not be removed from the game.
- Fixed a crash when a monster drops equipment on the main menu.
- The organizer job description no longer flies off the GUI.
- Fixed courier golem parked icon on the courier panel.
- Fixed glitch where if you go into the settings menu and click "ok" while borderless full screen is already enabled, it'll disable it regardless of what settings are set.
[ 2018-08-18 23:43:46 CET ] [ Original post ]
Get Involved in Development
Follow @RaymondDoerr on TwitterGame Concept
Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Key Features
You can't win!The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!
Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.
Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.
Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.
Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!
Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.
Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.
The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
DRM-FREE
SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC100% FREE CONTENT PATCHES/DLC!
I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Have a say!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
- Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
- Storage: 1 GB available space
[ 6102 ]
[ 764 ]