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Build InDev 31 Unstable 5 Released

Click here for help on accessing the Unstable branch! With this release, InDev 31 is now feature-complete! Introducing Unstable 5, and the new goals system! InDev 31 Stable will likely be released September 16th. Over the next two weeks and some change, I will be fleshing out the new goals and perks systems, as well as balancing all the new systems introduced Unstable 1 through 5. This means over the next two weeks your feedback is vital! I need feedback on all of the new systems introduced in InDev 31 as a whole. There's a lot of new mechanics in play here, and it will no doubt be completely out of whack in some areas and need some adjustments. Post down in the comments or on the forums with your experience. Did you gain chests too fast? God experience too fast? Goals are too hard, too easy? Not enough or too many perk rewards? Let me know so InDev 31 Stable can be as balanced as possible. :) Bonus: I will be adding more goals and perks before InDev 31 is released, so feel free to give some suggestions for both down in the comments!

InDev 31 Unstable 5b and 5c *HOTFIX* Change Log


Bug Fixes
  • Fixed a bunch of incorrect plural resource names.
  • Fixed some spawn rate math in the corruption module.
  • Fixed a crash when receiving certain goals while playing on some regions.
Miscellaneous Changes
  • Due to already being partially completed at the time of this patch, added the first draft of the new tool tip system to the left hand panel of the game. The rest of the GUI will get the same treatment in Unstable 6.
  • Reduced chest opening costs an additional 25%.

InDev 31 Unstable 5 Change Log


Goals System
  • You now have 10 goals slot, that will unlock slowly as you play.
  • Unlocking a goal will reward god experience, and completing unlocked goals will award perks, god experience and reduce global corruption levels.
  • Goals you do not wish to complete can be reset, and the unlock counter for a new goal will start.
  • You can beat the game now. Assuming you figure out how to reach day 10, on every single region in the entire game without losing any of them. >:)
Corruption System
  • Corruption has been completely rewritten. Corruption spawn and spread rates are now based on the global world day, not the individual region's day.
  • A new corruption threat bar has been added to the world map view, the higher the bar fills, the more dangerous the entire world is.
  • A local corruption threat bar has been added to the region select screen on the world map, giving you a general idea how strong the corruption is on that specific region.
  • Completing goals and migrating to new regions reduces the corruption world wide.
  • Baseline spawn rates have been slightly increased, to help offset the corruption reduction when migrating and completing goals.
  • Monster spawn levels and types are now based on the world day.
Miscellaneous Changes
  • Nomad spawn counts are now based on the world day rather than regional day, meaning in new villages you should be getting larger batches of nomads in earlier days.
  • Tons of improvements to the save system underlining code.
  • Tons of improvements to how system modules are loaded into the game.
  • Holy Golem's spawn level is now based on the world day, not regional day.
  • Reduced chest open costs by 25%
  • Added god experience gains when a villager dies of old age.
  • Added god experience gains when you open a loot box.
Bug Fixes
  • Fixed efficient housing perk.
  • Fixed nomad amount perk.
  • Fixed plural name for drones.


[ 2018-08-30 19:39:40 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

21.24$ (15%)
3.35$ (16%)
16.57$ (17%)
22.24$ (11%)
4.19$ (16%)
17.59$ (12%)
42.46$ (15%)
11.61$ (17%)
16.96$ (15%)
35.59$ (11%)
16.99$ (15%)
28.69$ (18%)
16.97$ (15%)
12.44$ (17%)
24.87$ (17%)
11.01$ (15%)
13.34$ (11%)
11.30$ (13%)
2.22$ (78%)
33.59$ (16%)
20.69$ (17%)
17.79$ (11%)
8.39$ (16%)
41.49$ (17%)
2.66$ (11%)
16.01$ (11%)
22.24$ (11%)
11.74$ (71%)
12.43$ (17%)
12.71$ (15%)
GAMERSGATE

[ 764 ]

0.53$ (92%)
6.38$ (57%)
8.93$ (74%)
0.53$ (95%)
8.49$ (58%)
1.28$ (91%)
7.92$ (74%)
8.5$ (66%)
0.63$ (91%)
0.51$ (91%)
5.0$ (50%)
2.5$ (50%)
3.5$ (65%)
10.91$ (22%)
2.97$ (40%)
3.19$ (79%)
0.75$ (92%)
12.74$ (58%)
0.68$ (91%)
0.9$ (92%)
0.51$ (91%)
2.55$ (83%)
16.57$ (45%)
14.87$ (40%)
4.25$ (57%)
0.85$ (79%)
4.67$ (53%)
1.0$ (80%)
4.42$ (66%)
3.0$ (80%)

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