TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
InDev 32 - The Localization Modding Update - Released!

After months of toiling, one of the most ambitious code overalls in Rise to Ruins history has been completed, and I am proud to introduce full localization modding support on the Steam Workshop! If English isn't your primary language, or, if you don't speak English at all, you can now easily download a user made language pack and play the game in your native tongue! That's not all either, this patch has a plethora of miscellaneous improvements, from better render performance, bug fixes, new tile art, a new shadow engines and a ton more! Check out the change log below for detail. If you're interested in checking out some of the new localization mods, here's a few highlights of several 100% or practically 100% completed localization mods made by the community! https://steamcommunity.com/sharedfiles/filedetails/?id=1632036634&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1633739624&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1638986110&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1639348623&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1631870896&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1634275992&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1633693835&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1633130908&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1633031151&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1632152097&searchtext= If you've made one that isn't listed above, feel free to spam it down in the comments. :) If you're interested in following development much more closely, don't forget to follow me on Twitter or join the awesome community on Discord!

InDev 32 Change Log


Localization Modding
  • All game text can now be edited by players to be made into mods.
  • Steam workshop support has been added for localization mods.
  • The game now supports any TrueTypeFont, and should support all kinds of character sets, including Russian, Chinese, Japanese, etc.
  • A new Steam Workshop tool, created by BeepDog has been included in the game install, allowing you to upload your mods to the new workshop.
  • Tons of default flags have been added to the game, created by Crowbob, for you to use in your mods. They are located in /localization/flags/.
  • Word wrapping system now much more accurate.
Visual Improvements
  • All terrain, roads and walls have been given over 150% more transition tiles, giving the terrain much more complexity and depth. This fixes all kinds of visual ugliness, like double-width roads "grid patterns", or 1x? trails of terrain "dotting" along the map.
  • Shadow generation has been greatly improved, allowing for much more visually complex shadows in the game.
  • All mobs now cast more realistic shadows.
Miscellaneous Changes
  • You can now place buildings on top of most topography, and workers will clear it before starting construction.
  • Building construction phases now no longer change until construction has actually began.
  • The map and shadow rendering speed has been greatly improved.
  • The game now uses less overall VRAM.
  • Maximum game speed controls can now be changed by editing "maximumGameSpeed" in the settings.properties file. (Use at your own risk!)
  • New preferred village pathfinding has been added. Villagers will now be extremely unwilling to leave the village, opting for longer paths to get to their destination, if the longer path allows them to remain in the village at all times.
  • Added the finalized version of the sound track, with many improved/remastered tracks.
  • Updated the bundled JRE for all operating systems to Java 8u202.
  • Dropped support for 32-Bit Windows (Note: In theory, Win32 users can still launch the game via RtR.bat)
  • Updated RtR64.exe's launch icon.
  • Changed out several of the text based "floaters" with icons, like pregnancy and equipping items.
  • Countless minor changes to various text all over the game.
  • Selecting a profile now has a button click sound.
  • Patreon links and icons removed from the game.
  • Lowered flash rate of buttons.
  • Removed the tip counter on the tip page when you have multiple tips.
  • Temporarily disabled the hide topography button. (They'll be back next patch!)
Balance Changes
  • Migrants now award god XP doing actions.
  • Slowed down Fire Elementals movement speed, but increased their hit points.
  • Night time in the Winter has been made slightly shorter, to help nerf the large bump in monsters on the 15th and 16th day.
Bug Fixes
  • Fixed the announcement page URL so announcements will correctly load on the main menu again.
  • Fixed a bug where departing migrants were not granting god experience or ticking up the "send villagers" goal.
  • The dedicated data thread very rarely crashing on exit has been fixed.
  • Implemented an experimental save validation check to avoid save corruption issues on some machines.
  • You can now press the "Abandon Region" button when debug view is on and you lose a region.
  • Fixed a bug where resources inside the corruption's buildings were being counted in the player's totals.
  • Statistics page tooltips for resources and mobs no longer show a description block containing the same value as the title.
  • Fixed a few node reset issues on various A* algorithms.
  • Fixed world data being wiped out if you attempted to forcefully exit the game on the loading screen.
  • Added additional save validity checks to the save system


[ 2019-02-03 09:10:14 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

23.95$ (20%)
4.44$ (11%)
12.42$ (17%)
34.79$ (13%)
8.89$ (11%)
24.87$ (17%)
16.96$ (15%)
8.29$ (17%)
4.39$ (12%)
14.27$ (16%)
15.26$ (15%)
11.04$ (-455%)
16.39$ (18%)
3.93$ (21%)
10.31$ (14%)
20.72$ (-4%)
34.79$ (13%)
20.49$ (18%)
8.89$ (11%)
1.66$ (17%)
20.72$ (17%)
4.07$ (18%)
12.71$ (15%)
11.04$ (15%)
16.97$ (15%)
20.99$ (16%)
13.27$ (17%)
20.99$ (16%)
60.89$ (13%)
16.57$ (17%)
GAMERSGATE

[ 764 ]

1.02$ (91%)
4.2$ (65%)
0.49$ (51%)
8.49$ (58%)
3.4$ (83%)
0.6$ (80%)
0.53$ (92%)
3.4$ (83%)
0.51$ (91%)
0.53$ (92%)
5.31$ (79%)
12.74$ (58%)
4.39$ (45%)
0.53$ (92%)
7.64$ (49%)
0.77$ (91%)
0.53$ (92%)
2.13$ (91%)
2.25$ (89%)
1.91$ (87%)
0.34$ (91%)
3.45$ (77%)
4.59$ (74%)
5.63$ (81%)
5.1$ (66%)
8.66$ (49%)
5.1$ (83%)
4.25$ (83%)
0.43$ (91%)
0.85$ (91%)

FANATICAL BUNDLES

Time left:

12 days, 12 hours, 27 minutes


Time left:

19 days, 12 hours, 27 minutes


Time left:

8 days, 12 hours, 27 minutes


Time left:

5 days, 12 hours, 27 minutes


Time left:

13 days, 12 hours, 27 minutes


Time left:

15 days, 12 hours, 27 minutes


Time left:

36 days, 12 hours, 27 minutes


Time left:

356461 days, 4 hours, 27 minutes


Time left:

18 days, 12 hours, 27 minutes


Time left:

47 days, 12 hours, 27 minutes


Time left:

33 days, 12 hours, 27 minutes


HUMBLE BUNDLES

Time left:

0 days, 6 hours, 27 minutes


Time left:

2 days, 6 hours, 27 minutes


Time left:

7 days, 6 hours, 27 minutes


Time left:

9 days, 6 hours, 27 minutes


Time left:

14 days, 6 hours, 27 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE