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InDev 32c - Particles Overhaul and Optimizations Update - Released!
Bug Fixes
Particle Engine
[ 2019-02-22 20:14:25 CET ] [ Original post ]
The likely final InDev 32 series patch has been released! This patch is mostly optimizations and a complete overhaul of the entire particle system. Although it does include several gameplay tweaks and bug fixes, so checkout the change log for all the juicy details! Early reports from some "In-house" testers on discord are claiming great frame rate improvements! Let me know down in the comments how much better (or worse?) the game is running for you compared to InDev 32b. :)
InDev 32d *HOT FIX* Change Log
Bug Fixes
- Fixed a crash when trying to upgrade roads before the tile set data for the next upgraded road type was loaded into the game.
InDev 32c Change Log
Particle Engine
- Particles can now be more than just 1x1 pixels/dots, they can be all shapes and sizes, and even animations. As a result, almost all the particle effects in game have been updated/improved.
- Particle data is no longer saved with your save data, previously, some "long lasting" particles like blood splatters were saved.
- All particle and emitter logic has been shuffled off to a new dedicated thread, users with at least 4 CPU threads (Dual Cores with Hyperthreading, Quad Cores or better) should see a very nice performance boost as a result.
- An eclipse and a blood moon can no longer happen on the same day.
- Workshop Uploader tool now allows you to select predefined tags.
- Fire Elementals now take much more damage when it's raining, or when thrown in water.
- Fire Elementals no longer take water damage when being grabbed and hovering over water.
- Initial batch of migrant and courier spawns when starting a new region are now arrive nearly 3 times faster than before.
- The Barracks, Outposts and Equipment Storage can now all store wood swords and wood shields.
- Mobs no longer "Scream" when they die of natural causes.
- Hide Topography button re-enabled.
- Hide Topography now shows a "ghost image" of the topography rather than hiding it completely.
- The hide topography shortcut now works in play mode.
- Added building and tile counts to the right panel.
- You can now use the farm and road tools as soon as you place the building for construction.
- Static tower damage is now correct in the GUI.
- Implemented a short term fix to prevent translation mods from corrupting save data if there's a comma in a goal description.
- Red Crystals generate particles again.
- Missile, Combobulator and several other particles are no longer generated when not in view of the camera.
- Fixed a theoretical crash related to lighting striking outside the map.
- Road type upgrade text when using the road upgrade tools are now properly translated when a language pack is loaded.
- The perk "Dundar's Determination" now displays correctly in game.
- Fixed a bug where migrants could crash the game trying to leave the village if there's no available space tiles on the map to leave.
- Fixed a minor statistics bug for courier resources delivered per day.
- Tweaked the text color coding system slightly so it does not crash when incomplete color codes are inputted at the end of a string. (This only applies to localization mods with incorrectly formatted strings)
- When the migration panel is manually active, selecting a Courier Station now properly overrides it with the Courier panel.
- Game will no longer crash when you try to change game states while the debug menu (F3) is enabled.
- The farm and road work tools no longer gray out when your only building is being upgraded.
[ 2019-02-22 20:14:25 CET ] [ Original post ]
Retro-Pixel Castles
Raymond Doerr
Developer
SixtyGig Games
Publisher
2019-10-14
Release
Game News Posts:
175
🎹🖱️Keyboard + Mouse
Very Positive
(7080 reviews)
The Game includes VR Support
Get Involved in Development
Follow @RaymondDoerr on TwitterGame Concept
Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Key Features
You can't win!The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!
Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.
Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.
Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.
Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!
Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.
Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.
The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
DRM-FREE
SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC100% FREE CONTENT PATCHES/DLC!
I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Have a say!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)MINIMAL SETUP
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
- Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
- Storage: 1 GB available space
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