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Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




The Road to Release 1, leaving Early Access, and the future of Rise to Ruins.

Greetings fellow deities,

Rise to Ruins is planning to launch out of Early Access this year. Release 1 will be a huge milestone for Rise to Ruins' nearly 5 year development cycle! I've put a ton of work into this game, and I'm proud to finally see it complete enough I can call it a "ready" in 2019.

But here's the thing; Development won't end. I have no intention on stopping development once the game leaves Early Access, nor do I plan to stop anytime soon. As long as you are all here supporting my work, I will be here to support it too. After Release 1 expect plenty of additional content over, hopefully, years of future development.

Before release, I have a few more major patches planned, one of the most important ones being a complete redesign of the save system that will hopefully nearly eliminate your saves becoming "obsolete" and having to reset your progress. As for content, I am planning a bio, hygiene, trash, fishing, hunting, and cooking systems, as well as workshop support for custom skirmish maps and a fundamental redesign of the corruption system before release. All of these will likely span 3-4 major patches throughout the year, starting with InDev 33, introducing the new save system.

As for post release content, I'm still planning a procedural map generator, more holy/religion things, bridges, building walls on water, more equipment, spells, monsters, per-map difficulty/weather, more goals, perks and a ton of other content I couldn't even begin to list out in a single post. So while the game is going to be released this year, it'll never be done. There's always more to add, and I'll be here to add it.

For the nitty gritty business side of things, roughly a month prior to release, Rise to Ruins will increase it's price and the standard 50% discount price will change to 33%. Although what that price will be is still somewhat up in the air, and I'd love to hear your feedback down in the comments what you think the price should be.

I thank all of you that have stuck with this long journey, working alone has been both an overwhelming challenge and very rewarding, I am grateful for all of your support all along the way. Without your support, I couldn't have made this game what it is today. It's because of you I get to live my lifelong dream of being a game developer. rtrheart


[ 2019-02-24 06:41:21 CET ] [ Original post ]