Click here for help on accessing the Unstable branch! The first working build of the new Rise to Ruins save system has arrived! This is a major first step in bringing backwards compatibility to your save systems, so future patches will greatly minimize the risk of your saves becoming obsolete. It also opens the door to add Steam Cloud support when InDev 33 stable is completed. It is very likely this new system may have save bugs to work out, and could even corrupt your saves, or crash. Keep in mind a lot of this system is designed specifically to keep your saves from corrupting in the future, as an oddball side effect of that, that means a lot of times you can load the game with corrupted or missing data and it'll still load just fine (resetting the corrupted or missing data back to default so you can chug forward). Thus, you need to do more than just check if the save loads. Make sure everything is just as you left it. So please, if you find anything "wrong" in your data when you reload, please let me know as soon as possible, even if it has no direct impact on your game play. In addition to the save system, this patch also includes a bunch of random small fixes. So be sure to check out the change log. :)
InDev 33 Unstable 1 Change Log
New Save System
- The entire save system has been converted to a more backwards compatible format, that should help saves stay valid for much longer than before. (Note: Due to still being in development, there's a risk that Unstable 2, 3, etc, may still break data as kinks are worked out.)
- The save is much better multi-threaded out, dropping save time on the main thread down to less than 30ms even in end game saves for most machines.
- Many random save corruption bugs have been eliminated, due to newer more robust save validity checks.
- When a corrupted building is completely ignored by drones, or the drones cannot reach it and it has 0 maximum health, it will eventually delete itself.
- Renamed Official Maps to Legacy Maps
- Added new "Workshop Maps" pack for future workshop support.
- Removed the "WIP" pack.
- You can no longer select default map sizes as the settings were mostly pointless.
- Fixed a minor typo in the harvesting goal description.
- Fixed the dirty water description and headers being flipped on some of the object panels.
- Crystal Harvesty building count in the right hand GUI now counts properly.
- Experimental fix for the color binding crash related to setting colors of newly generated particles implemented.
- Fixed some incorrect or missing shadows on the lumber mill and gates.
- Fixed a bug that would cause migrants to not arrive in a day if couriers happened to arrive first.
[ 2019-03-22 19:46:57 CET ] [ Original post ]
Get Involved in Development
Follow @RaymondDoerr on TwitterGame Concept
Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.Key Features
You can't win!The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!
Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.
Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.
Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.
Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!
Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.
Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.
The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
DRM-FREE
SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC100% FREE CONTENT PATCHES/DLC!
I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!Have a say!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
- Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
- OS: Most 64 Bit Linux Distros (Must support Java)
- Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
- Storage: 1 GB available space
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