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Build InDev 33 Unstable 4 Released

Click here for help on accessing the Unstable branch! InDev 33 Unstable 4 is here, and it is considered the "Feature complete" build before releasing stable very soon! There may be some more tweaks and adjustments before releasing stable but this build includes all planned content coming to InDev 33, so jump in and break it for me please! This build's highlight is the brand new, very long overdue, and totally awesome road UI, as well as a handful of balance changes, tweaks, and bug fixes. As per usual, check out the change log below for all the details. Let me know in the comments what you think of all the changes. Especially the new game balance. Too easy, too hard, just right? Just please note, your old save's balance may be totally out of whack, so please reframe from reporting balance issues until you start a new region! :) (NOTE: Current existing combobulators will need to be upgraded or rebuilt, old save combobulators do not work correctly in Unstable 4!)

InDev 33 Unstable 4 Change Log


New Road UI
  • The entire old road UI has been removed, and a new one has been put in place under the new "Roads" tab on the right hand GUI.
  • You can now select what road you'd like to upgrade a tile to rather than only being able to select the next possible road for that tile.
  • You can now hold the accent key (X by default) to select all roads of the same type that are connected together, and upgrade them all at once in one click.
Miscellaneous Changes
  • Added new corruption settings to the custom game mode menu and fixed spawn rate settings limits.
  • Default key for unassigning changed to "Q"
  • Updated corruption tip.
  • Reduced the overall autosave rate.
  • All combobulators now require crylithium.
  • All golem combobulators now require small amounts of energy to operate the already spawned golems.
  • Golems that spawn from combobulators will slowly start to die if the combobulator runs out of energy for too long and cannot operate them.
Bug Fixes
  • Fixed a bug where you can't sell resources to a provisioner unless you happen to have at least one of that resource in storage somewhere in the village.
  • Implemented a possible fix for way makers running off and leaving the village to repair a road right as the game loads.
  • Fixed an issue that could make the world map load slower with very large maps, and rarely cause GC Overlimit crashes.
  • Fixed trash processing goal.
  • Fixed a bug that could cause courier golems to crash the game if they have no way to leave the map.


[ 2019-04-26 17:37:33 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

8.47$ (15%)
16.79$ (16%)
16.99$ (15%)
29.39$ (16%)
16.59$ (17%)
4.44$ (78%)
5.21$ (13%)
4.14$ (17%)
4.12$ (17%)
41.99$ (16%)
21.24$ (15%)
42.47$ (15%)
1.83$ (8%)
4.12$ (17%)
33.96$ (15%)
16.39$ (18%)
16.97$ (15%)
31.89$ (20%)
1.75$ (71%)
4.24$ (15%)
24.99$ (58%)
33.96$ (15%)
13.34$ (11%)
6.67$ (78%)
22.24$ (11%)
50.96$ (15%)
12.71$ (15%)
8.74$ (13%)
49.58$ (17%)
12.71$ (15%)
GAMERSGATE

[ 764 ]

3.4$ (83%)
7.73$ (45%)
2.55$ (74%)
20.39$ (49%)
0.6$ (91%)
2.04$ (66%)
6.07$ (53%)
11.99$ (60%)
0.8$ (60%)
0.53$ (92%)
2.55$ (83%)
0.53$ (92%)
3.86$ (45%)
1.28$ (87%)
2.76$ (79%)
0.75$ (92%)
1.28$ (91%)
4.25$ (83%)
1.06$ (79%)
2.0$ (60%)
5.94$ (41%)
1.28$ (91%)
3.0$ (80%)
16.57$ (45%)
1.02$ (91%)
0.53$ (92%)
2.55$ (83%)
4.49$ (55%)
0.34$ (91%)
1.28$ (79%)

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