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Build InDev 34 Unstable 2 Released

Click here for help on accessing the Unstable branch! The big Unstable 2 patch has finally arrived! This patch introduces a large majority of the new hunting mechanics, and a ton of miscellaneous changes I hope you guys will love. Check out the change log for the juicy details! NOTE: This patch makes extensive chances to your save data, I highly recommend backing up your profile before playing. When you launch the game, a warning panel will pop up, when it does, click "Open Install Folder" and then make a backup copy of the /profiles/ folder!

InDev 34 Unstable 2 Change Log


Rangers and Hunting System
  • Renamed the barracks to ranger station.
  • Renamed guards to rangers.
  • Two new buildings added, the animal pen and the clucker coop. Both buildings house animals that the hunters capture and return to the village. When full, excess animals are then taken by the cooks and slaughtered for meat in the kitchen.
  • Rangers will now hunt for animals during midday, capturing them and taking them to animal pens or clucker coops.
  • Rangers no longer patrol the perimeter of the village during the day time.
  • Rangers no longer can post at outposts or barracks.
  • Rangers now patrol the village during a blood moon, rather than the front lines.
  • Rangers outside the village are no longer called when a village is in danger.
  • Moved rangers lodge and outpost to the food and water category.
Animals and Cooking
  • Four new animals have been added to the game, the clucker, entler, beefalo and rous. All four can be hunted by the rangers.
  • Tons of new resources have been added, including raw meat, cooked meat, eggs, boiled eggs, raw hide, and feathers. Feathers currently serve no purpose, but will in unstable 3.
  • Most non-monster mobs now drop meat and byproducts like raw hide upon death, including villagers and doggos.
  • Doggos now only spawn on the edges of the map.
  • Animals also spawn on the edges of the map.
  • Wild animals try to seek out safe locations with food and water to congregate.
  • Rebalanced all food.
  • Doggos and other animals now require less food and water to sustain themselves.
  • Doggos and other animals can no longer die of overheating or freezing.
Balance Changes
  • Elders can no longer turn into zombies when blighted.
  • Rebalanced zombies very slightly.
  • Removed intelligence from the game.
  • Removed happiness from the game.
  • Completely overhauled entire resource storage system, now buildings can store fixed amounts of each resource type rather than a total of any resource types they can store.
  • Completely rebalanced storage limits of nearly all buildings.
  • It is now easier to push back the corruption.
  • Maintaining infinite refined resources will now manufacture them regardless if storage space exists.
Miscellaneous Changes
  • Raw food renamed to raw vegetables.
  • Slightly optimized mob rendering code.
  • Perimeter generation code completely removed from the game.
  • Changed Doofy Wild Doggo to Wild Doofy Doggo.
  • Armorsmiths can now make leather armor.
  • Wooden shield renamed to leather shield, and can also now be made by armorsmiths.
  • The toolsmith can now make wooden swords.
  • Villagers no longer enter a home when they claim it for the first time.
  • Console banners are now smaller, 6 can be displayed at once, and they decay faster when there's a backlog.
  • Tweaked the storage priority of many buildings.
  • Resources can no longer be paused or banished from a building.
Bug Fixes
  • Fixed a bug that could cause object data to not load correctly on custom user maps.
  • Fixed a minor bug in damage calculations RNG that could throw an error if the mob's stats were too low.
  • Fixed a very minor layer color issue with the doggo sprite animations.
  • Barracks can now store ballista bolts when at max upgrade.
  • Outpost can no longer store ballista bolts until its at max upgrade.
  • Placing walls for construction no longer automatically deletes the topography under it.
  • Fixed a crash when nomads tries to visit a village and the camp/castle was destroyed.
  • Sleeping AI branches now obeys the booleans that dictates if they can sleep inside or outside.
  • Fixed a bug where sleep and incapacitated animations would not reset properly.
  • Fixed an issue with refine AI if no storage exists anywhere for the refined material (even if the building would make space once a resource is refined) production would halt.
  • Fixed a crash related to the clear out resources AI by deleting the clear out resources AI.


[ 2019-08-25 23:20:17 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

16.97$ (15%)
16.97$ (15%)
8.25$ (17%)
16.96$ (15%)
9.95$ (17%)
16.96$ (15%)
6.22$ (11%)
17.54$ (12%)
4.44$ (11%)
33.96$ (15%)
8.29$ (17%)
21.24$ (15%)
20.99$ (16%)
13.34$ (11%)
24.95$ (17%)
16.96$ (15%)
17.59$ (12%)
4.44$ (78%)
4.97$ (17%)
8.59$ (14%)
16.57$ (17%)
16.97$ (15%)
15.99$ (20%)
16.77$ (16%)
5.94$ (15%)
13.34$ (11%)
16.59$ (17%)
16.79$ (16%)
4.19$ (16%)
20.74$ (17%)
GAMERSGATE

[ 764 ]

0.85$ (91%)
14.99$ (50%)
1.19$ (83%)
0.51$ (74%)
1.13$ (77%)
8.5$ (66%)
33.19$ (17%)
11.99$ (20%)
7.5$ (70%)
7.22$ (28%)
1.53$ (83%)
3.83$ (79%)
0.85$ (91%)
17.0$ (57%)
1.05$ (85%)
2.25$ (91%)
8.5$ (66%)
1.49$ (79%)
2.13$ (79%)
7.64$ (58%)
1.06$ (79%)
0.6$ (91%)
0.37$ (63%)
0.75$ (92%)
1.0$ (90%)
0.77$ (91%)
19.99$ (20%)
6.38$ (57%)
0.85$ (91%)
0.53$ (92%)

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