TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Build Update 2 Unstable 2 Released

Click here for help on accessing the Unstable branch! Update 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes. As with most of Rise to Ruins' patches, there's way too much to cover in a summary, so check out the changelogs and enjoy! If you find a bug, you can report it on the Steam Bugs Forums or Discord! Previous Update 2 Unstable Change Logs: Update 2 Unstable 1

Update 2 Unstable 2 Change Log


Resource Bar and Panel Changes
  • You can now set the resource filters to "rate", an experimental data view that gives you a rough idea how much of a resource is being consumed or generated over a given time period.
  • The right hand resource bars can now be customized by opening the resource panel and selecting various types between food, water, dirty water, gold, faith and energy.
  • The right hand resource bars now display a fill bar rather than just numbers.
  • The right hand resource bar can now display 4 items, rather than 3.
Faith and Influence System
  • Flowers can now generate near concentrated areas of energy on the map, and where essence moves heavily through.
  • Adjusted faith decay rates for all villagers.
  • Increased Essence Altar's desirability stat to 3.
  • Readjusted Cold Aura faith gains.
  • Now all villagers lose a very small amount of faith when another villager dies from any cause that isn't old age. Villagers who witness the death lose significantly more.
  • Standard and High Quality housing both now offer faith bonuses when upgraded.
  • Villager's mates now lose 25% of their total faith if they die.
  • Completely rebalanced influence amounts faith provides for all friendly mobs.
  • Healing Aura now provides much less faith to villagers already fully healed.
  • Now you gain additional/bonus faith if you use illuminate during an eclipse or blood moon.
Spell Changes
  • New Spell/Disaster added: Comet. A huge ice comet can now fall from the sky, causing catastrophic damage around it and digging a deep hole in the ground.
  • Tripled cost of God Wall spell.
  • Increased the cost, and cooldown, of the Holy Potatoes and Holy Wood spells
  • Increased the cost of the Harvest spell.
  • God Tower now has a 5 second cooldown.
  • God Tower now also has a new spell cooldown perks.
  • Harvest spell can now rarely generate trash when harvesting.
Temperature Influences
  • Adjusted several spell descriptions to mention their impact on region temps.
  • Meteor strikes can now slightly heat up the region for a short time.
  • Blood Moons now make the region excessively hot.
  • Full Moons now make the region slightly cooler.
  • Eclipses now make the region very cold.
  • Flame spell extremely slightly increases region temps.
  • Cold aura now slightly lowers region temps.
  • Storm spell now reduces the temperature when cast.
Miscellaneous Changes
  • Completely overhauled the entire font rendering system to greatly reduce texture bleeding at some interface scale settings, and added ultra high resolution fonts for users who use 2x scaling or higher. This should mostly be apparent with 4k and similar displays.
  • Tons of new animations added for villagers digging, picking up and dropping resources, and many old ones tweaked slightly.
  • Skirmish mode now starts with 20 +- 2 villages.
  • Slightly increased how much trash is generated when builders harvest rather than the dedicated harvester jobs.
  • The initial spawn in villagers now start with max hunger and thirst bars.
  • Initial resource spawn in can also spawn in food and water now.
  • Increased the initial spawn in resources from up to 32, to up to 64.
  • There is now a 1 in 50 chance your entire initial spawn in of villagers will be catjeet.
  • There is now a 1 in 200 chance your initial spawn in of villagers will also include doggos.
  • Doggo houses are now upgradable, and have new art.
  • Increased the amount of storage of all villager housing.
  • Changed "Ellen Page" to "Elliot Page" in the villager's name list (Thanks to ArcticFox011 for catching it)
  • Added tons of new speech bubbles to the game.
  • Changed death subtitle "Sometimes you eat the bear and sometimes the bear eats you." to "Sometimes you eat the rous and sometimes the rous eats you."
  • Tons of new death messages added.
  • Farmers can now terminate animal pregnancies when the village is completely out of proper housing for them.
  • You can now draw road selections overtop harvest resource selections.
  • "Needs" thought bubbles added, rather than seeing occasional floating icons when a villager has a dire need (starving, homeless, sleepy) there is now a thought bubble that follows around the villager.
  • Changed the missing icon icon to a better icon that you should never see unless I missed an icon and need to load a missing icon icon.
  • Towers and projectiles now rotate smoothly.
  • Nomads can no longer spawn on day 1, to avoid overwhelming new players with too much information.
  • Doggos are now more rare.
  • Very slightly optimized the animal spawn rate code.
  • Digging, clearing and removing road work now picks more randomized standing coordinates to work at.
  • The AI now automatically resets itself when you load an old save.
  • Updated the cut stone resource artwork so it looks more distinct from iron ingots.
Bug Fixes
  • Fixed a longstanding bug that could sometimes crash the game if a mob attempted to flee, and could not find flee coordinates (Thanks to Veldrin for the fix)
  • Corrected Essence Altar tooltips.
  • Devine Blessing no longer shows an incorrect cast radius when selected.
  • The spell (blast) radius of meteors is now properly displayed.
  • Fixed a spelling error in the blessed descriptions.
  • Newly born nephilim children are now properly recorded in the birth stats.
  • Animals no longer constantly escape being slaughtered. Although they can still escape rarely.
  • Added missing revision tag to essenceCollector.makeshift.description
  • Fixed a UI error that would make praying speed bonuses not display in some cases.
  • Added perk category localization for faith perks.
  • The description of the small and large fountains no longer call Water Masters "Well" Masters.
  • Fixed a few crashes related to deselecting road work outside map bounds.
  • Fixed a bug that would prevent spell cooldowns from saving.
  • Corrected the Crystillery's description, so that it no longer mentions fueling essence collectors.
  • Fixed stray pixel on energy icon.
  • Fixed upgrading essence collector's values being slightly off.
  • Removed previous fix that would stop sounds from playing if the sound is too far away or too quiet to be audible and re-re-calculated sound effect distance math.
  • Fixed overlapping tool tips when the interface scale is higher than 1.
  • Removed some debug loading data from the logs.
  • Slightly optimized how the courier AI finds work.
  • Fixed a minor bug in the road construction delivery AI that would misflag the current job task.
  • Slaughter Animal AI now checks for the correct TileX/Y coordinates before picking up the animal.
  • Armor and helmets now take damage when struck.
  • Dying mobs that get healed, or regenerate a hit point right at the exact moment of death no longer display a health bar when decaying.
  • Tweaked the god XP tally sound effects slightly, and implemented a possible fix to the "endless sound effects" bug that rarely occurs.
  • Fixed the very tiny freebie XP gains for "Villager Leveling Up" that the player would get every time the world map is reloaded.
  • Villagers and golems (and other mobs, where possibly applicable) retain their proper layer colors upon death now.
  • Fixed an issue with storage limits on housing being wrong while it's upgrading.


[ 2022-04-26 22:23:17 CET ] [ Original post ]

Retro-Pixel Castles
Raymond Doerr Developer
SixtyGig Games Publisher
2019-10-14 Release
Game News Posts: 175
🎹🖱️Keyboard + Mouse
Very Positive (7080 reviews)
The Game includes VR Support

Get Involved in Development

Follow @RaymondDoerr on Twitter

Game Concept

Retro-Pixel Castles is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.

Key Features

You can't win!
The problem nearly all village simulators tend to face is you seem to eventually reach a point where you can't lose the game. You become so skilled at knowing exactly what to do and in exactly what order, the game loses all of it's appeal and you eventually run off to play something else. That's not the case with Retro-Pixel Castles, it aims to make a game you can't win. Every game day, the game gets progressively harder. In RPC you will eventually lose. The goal isn't to win, that's not possible, the goal is to see how long you can survive!

Build a village, and die trying!
A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible.

Several Game Modes
Currently, the game offers two main game modes. Survival and Peaceful, Survival is the game the way it was meant to be played, as a brutal survival style village sim. Peaceful on the other hand has nearly no monsters, and plays out much like a traditional village simulator with some godlike and RTS elements sprinkled on top. More game modes are planned like the upcoming Sandbox mode where you basically are given unlimited resources and access to play around with the engine.

Godlike Elements
Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, heal your villagers and speed up resource growth.

Unlock Content Through Gameplay (Coming soon!)
In RPC, you will find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. As you play, you'll unlock more content, like additional buildings, items and units you can use in your next attempt to see if you can survive even longer than the last!

Even though you can't beat this game, you most certainly can make progress in it! Every round you play you'll gain experience, unlocks, and other interesting goodies that will expand the game.

Tons of map set themes!
Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many, many more are planned.

The Soundtrack!
A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!

DRM-FREE

SixtyGig Games is a DRM free independent game developer! Retro-Pixel Castles will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Retro-Pixel Castles you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC

100% FREE CONTENT PATCHES/DLC!

I don't believe in paying for Downloaded Content. If you buy Retro-Pixel Castles you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Have a say!

Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

MINIMAL SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent. 1280x720 resolution or higher.
  • Storage: 1 GB available spaceAdditional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)
RECOMMENDED SETUP
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Quad Core)Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs. 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

16.79$ (16%)
12.72$ (15%)
17.79$ (11%)
8.79$ (12%)
25.17$ (16%)
24.87$ (17%)
16.39$ (18%)
16.59$ (17%)
16.52$ (17%)
16.97$ (15%)
10.73$ (17%)
12.59$ (16%)
17.59$ (12%)
8.39$ (16%)
33.44$ (16%)
29.71$ (15%)
16.96$ (15%)
17.79$ (11%)
16.54$ (17%)
3.33$ (78%)
12.72$ (15%)
20.74$ (17%)
17.19$ (14%)
2.22$ (78%)
7.11$ (64%)
42.47$ (15%)
50.97$ (15%)
16.79$ (16%)
4.97$ (17%)
17.79$ (11%)
GAMERSGATE

[ 764 ]

0.77$ (91%)
0.9$ (92%)
8.49$ (58%)
1.91$ (79%)
0.64$ (87%)
2.04$ (83%)
1.02$ (83%)
0.34$ (91%)
8.5$ (66%)
13.49$ (10%)
1.28$ (91%)
0.85$ (83%)
1.02$ (91%)
1.28$ (79%)
11.89$ (30%)
1.17$ (90%)
0.45$ (85%)
30.0$ (50%)
1.28$ (91%)
2.13$ (91%)
0.6$ (92%)
3.4$ (66%)
18.74$ (25%)
10.62$ (58%)
0.53$ (92%)
2.25$ (89%)
7.73$ (45%)
5.74$ (62%)
4.25$ (83%)
8.49$ (58%)

FANATICAL BUNDLES

Time left:

12 days, 12 hours, 8 minutes


Time left:

19 days, 12 hours, 8 minutes


Time left:

8 days, 12 hours, 8 minutes


Time left:

5 days, 12 hours, 8 minutes


Time left:

13 days, 12 hours, 8 minutes


Time left:

15 days, 12 hours, 8 minutes


Time left:

36 days, 12 hours, 8 minutes


Time left:

356461 days, 4 hours, 8 minutes


Time left:

18 days, 12 hours, 8 minutes


Time left:

47 days, 12 hours, 8 minutes


Time left:

33 days, 12 hours, 8 minutes


HUMBLE BUNDLES

Time left:

0 days, 6 hours, 8 minutes


Time left:

2 days, 6 hours, 8 minutes


Time left:

7 days, 6 hours, 8 minutes


Time left:

9 days, 6 hours, 8 minutes


Time left:

14 days, 6 hours, 8 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE