New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Retro-Pixel Castles | |
Developer | Raymond Doerr | |
Publisher | SixtyGig Games | | |
Tags | Strategy Simulation Singleplayer | | |
Release | 2019-10-14 | |
Steam | 6,24€ 5,69£ 7,49$ / 50 % |
News | 175 |
Controls | Keyboard Mouse |
Players online |  48  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/328080  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 310 |
Average playtime (last 2 weeks) | 1 |
Median playtime (forever) | 391 |
Median playtime (last 2 weeks) | 1 |
LINUX STREAMERS (0)
Build Update 2 Unstable 3c Released |
Click here for help on accessing the Unstable branch!
Update 2 Unstable 3c is a minor release addressing a few bugs and balance issues that creeped up. Check out the changelogs and enjoy!
If you find a bug, you can report it on the Steam Bugs Forums or Discord!
Previous Update 2 Unstable Change Logs:
Update 2 Unstable 1
Update 2 Unstable 2
Update 2 Unstable 3
Update 2 Unstable 3c Change Log
Miscellaneous Changes
- You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file.
- Houses can no longer store raw meat.
- Reliquary vessel spots can no longer have roads built under them.
- Added Easter Egg messages and sound effects when you sell a filled Vessel to a Catjeet in the marketplace.
- Occultists now check to make sure the body they need to reach isn't under threat before attempting to go there.
- Added all remaining missing perk names.
- Increased the pray speed across the board by 10%
- Boosted the amount of essence generated per pray cycle from 20-40 to 25-45.
Bug Fixes
- Reversed a change that fixes a bug that won't allow some resources make/maintain values to be set in certain panels.
- Waymakers will no longer try to clear roads in locations roads shouldn't be allowed to be placed anymore anyway. (Example: If you build a reliquary over roads, and the old roads are overtop the vessel parking spots)
- Added test AI to help with kitchen ration output.
- Applied an experimental fix that should prevent courier golems and migrants to attempt to go to a region that was recently lost to the corruption.
- You can no longer place buildings in the red cut off area of your village range.
|
[ 2022-06-12 01:23:58 CET ] [ Original post ] |