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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Retro-Pixel Castles 

 

Developer

 Raymond Doerr 

 

Publisher

 SixtyGig Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2019-10-14 

 

Steam

 6,24€ 5,69£ 7,49$ / 50 % 

 

News

 175 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 48 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/328080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 310  

Average playtime (last 2 weeks)

 1 

Median playtime (forever)

 391 

Median playtime (last 2 weeks)

 1 



LINUX STREAMERS (0)




Build Update 2 Unstable 3c Released

Click here for help on accessing the Unstable branch!

Update 2 Unstable 3c is a minor release addressing a few bugs and balance issues that creeped up. Check out the changelogs and enjoy!

If you find a bug, you can report it on the Steam Bugs Forums or Discord!

Previous Update 2 Unstable Change Logs:
Update 2 Unstable 1
Update 2 Unstable 2
Update 2 Unstable 3

Update 2 Unstable 3c Change Log

Miscellaneous Changes


  • You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file.
  • Houses can no longer store raw meat.
  • Reliquary vessel spots can no longer have roads built under them.
  • Added Easter Egg messages and sound effects when you sell a filled Vessel to a Catjeet in the marketplace.
  • Occultists now check to make sure the body they need to reach isn't under threat before attempting to go there.
  • Added all remaining missing perk names.
  • Increased the pray speed across the board by 10%
  • Boosted the amount of essence generated per pray cycle from 20-40 to 25-45.


Bug Fixes

  • Reversed a change that fixes a bug that won't allow some resources make/maintain values to be set in certain panels.
  • Waymakers will no longer try to clear roads in locations roads shouldn't be allowed to be placed anymore anyway. (Example: If you build a reliquary over roads, and the old roads are overtop the vessel parking spots)
  • Added test AI to help with kitchen ration output.
  • Applied an experimental fix that should prevent courier golems and migrants to attempt to go to a region that was recently lost to the corruption.
  • You can no longer place buildings in the red cut off area of your village range.


[ 2022-06-12 01:23:58 CET ] [ Original post ]