Devlog #2
Moving more towards the retro feel we have been working hard on implementing a beautiful yet retro inspired user interface. We are excited to show you the progress:
Our goal for the UI is that it should feel retro but at the same time be functional and "familiar". This is the first iteration of the UI, and we still have more to add and more to polish, but we think we've managed to find a combination of both!
We were fortunate enough to be showcased in the IndieGamiacs - Virtual Indiebooth #35. If you want to see the game being played, have a look at their playthrough: https://www.youtube.com/watch?v=ybY40_PgWzA If you have not had the opportunity to check out the teaser for the trailer yet, head over to the store page to check it out!
Since our last devlog we have been working hard on the first early preview build. This special demo will now be released to a selection of streamers and reviewers and we are looking forward to their feedback.
Last, but not least - here is a short list of the new features we have been working on since our last devlog: New buildings New animations Fire system implemented in tier 2 New wildlife animations New population animations Work prioritaztion optimization Undocumented number of bugfixes
We have more to share with you in our next devlog in August! Until then, here is Sigrid And Olof working hard on producing materials:
[ 2023-07-11 10:43:34 CET ] [ Original post ]
Welcome to our second devlog. A lot has happened since we gave you a glimpse of our retro inspired settlement builder game! Let's try and sum it up!
New UI
Moving more towards the retro feel we have been working hard on implementing a beautiful yet retro inspired user interface. We are excited to show you the progress:
Our goal for the UI is that it should feel retro but at the same time be functional and "familiar". This is the first iteration of the UI, and we still have more to add and more to polish, but we think we've managed to find a combination of both!
First look & Teaser trailer
We were fortunate enough to be showcased in the IndieGamiacs - Virtual Indiebooth #35. If you want to see the game being played, have a look at their playthrough: https://www.youtube.com/watch?v=ybY40_PgWzA If you have not had the opportunity to check out the teaser for the trailer yet, head over to the store page to check it out!
Demo
Since our last devlog we have been working hard on the first early preview build. This special demo will now be released to a selection of streamers and reviewers and we are looking forward to their feedback.
New features
Last, but not least - here is a short list of the new features we have been working on since our last devlog: New buildings New animations Fire system implemented in tier 2 New wildlife animations New population animations Work prioritaztion optimization Undocumented number of bugfixes
Up next
We have more to share with you in our next devlog in August! Until then, here is Sigrid And Olof working hard on producing materials:
Folklands
Bromantic Games
Bromantic Games
Coming soon
Action Indie Strategy Casual Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://victorycraft.studio/
https://store.steampowered.com/app/2282890 
Folklands is a grid-based, relaxing settlement builder with simulated citizens. Grow your settlement from humble beginnings to a bustling town. Harvest resources, manage food supply and make sure your folks are happy, employed and safe from the dangers of the land (and themselves).
Set up trade routes to stock up on resources you don't have, or create production chains to produce them yourself as you tend to the needs of your folks. Compete or cooperate with your friends in online or local area multiplayer games, all in a procedurally generated world.
Planned Steam workshop support will let you create new resources and buildings or modify the game rules to your liking.
Set up trade routes to stock up on resources you don't have, or create production chains to produce them yourself as you tend to the needs of your folks. Compete or cooperate with your friends in online or local area multiplayer games, all in a procedurally generated world.
Planned Steam workshop support will let you create new resources and buildings or modify the game rules to your liking.
MINIMAL SETUP
- OS: 64-bit Ubuntu 22.04+ or equivalent
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 1 GB available space
GAMEBILLET
[ 5946 ]
GAMERSGATE
[ 4248 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB