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Hi everyone! We're thrilled to announce that Folklands, our relaxing, peaceful settlement builder, officially launches in Early Access on March 24, 2025! To celebrate, we've just released a brand-new trailer giving you a fresh look at gameplay and what you'll experience on launch day: [previewyoutube=ZHACoFkWP-8;full][/previewyoutube]
Thank you to everyone who's reporting issues on the current playtest! We're gathering lots of feedback via Discord, and are working hard to make sure the playtest is running smoothly for everyone! We've identified and fixed several bugs in the initial playtest build. For more information, see the full changelog below:
Hey everyone, it's time for a new update! Weve got some exciting updates coming your way as we get ready to release our new and updated demo close to the Early Access release in Q1 2025. We wanted to take a moment to chat about whats in store and what you can expect in the upcoming updates.
Hello, everyone! In todays devlog, were diving deeper into our decision to make the switch to the Godot game engine, and why its been a crucial move for the games future. We'll also have a look at how the updated graphics are coming along!
Summer is over, and it's time for another devlog update! It's been a bit quiet on our front for a while now - our last devlog described the diplomacy feature and how this introduces you to the world around Folklands. In our previous devlog, we also talked a little bit about Raiders, AI and different interaction and conflict modes, spurring some of questions about how invasive these features would be. To put your mind at ease: the Raider, AI, and any other features that moves the game experience away from peaceful settlement building will always be optional settings. We're really looking forward to seeing your relaxing settlements, and at the same time we want the game to provide a challenge for those who want it. So, what is new with Folklands, what has changed over the summer, and what else is planned? As we touched on shortly in the last devlog, we wanted to share some exiting news of Folklands and also tell you why we have been quiet. While we can't reveal everything quite yet, we can show you something that will be very visible!
One thing we haven't talked much about is the world and setting in which the Folks reside in. We've heard people ask if they are vikings - or what specific time period Folklands is trying to represent, so it's high time we talked about it. Folklands is set in our own fantasy world - a world we have been building and working on for the past 10 years: The land of Erendor, where creatures like dragons once lived, but are now a thing of legend. Keen observers may have noticed something unusual about the berry bushes already, or heard about Erendor from our previous game, Dragon Evo. As the development of the game progresses you will start to see more and more creatures from this world roaming the lands - such as the mysterious Drak Eagle. Although the game is set in this fantasy world, the lore will not directly affect gameplay as much, at least not yet. However, this is a good opportunity to introduce you to the three major kingdoms - or factions - battling it out for control over the world in which your folks live. It is the time after a great war, where a frail peace exists between these three kingdoms. This brings us to ...
The days are quickly going by, and it's already time for devlog #10! Time is money, so we won't waste any more of your precious time on this introduction part. Speaking of money...
It has been a whole month since the nextfest happened in the beginning of February, and boy did we get a lot of feedback! We have been going through all the streams, system reports and messages you've sent and it has honestly been quite overwhelming! Good, but still a lot!
First of all we want to thank everyone who tried the demo, reported issues, joined our discord, or gave us feedback on the game, pros and cons. We really appreciate the messages we got both on how much you loved the game, art style and nostalgia, as well as the feedback on how the game performed, issues you experienced and suggestions for improvements.
A tip: if you've played the game and want to have a chat, remember that our Discord is quite active, so do join if you haven't already!
The demo build has been updated, with several bugfixes.
Hey everyone! We're super happy to see so many people trying out and enjoying the game. We read all the feedback you send, but will be focusing on fixing critical bugs first, of course! This morning we released a critical bugfix for the Mac demo. If you have the demo installed, it should automatically download the update next time you launch Steam.
Our live demo will be taken for a thorough run in this live stream. Watch us play the game, chat and banter and maybe even set a house or two on fire!
Watch the developers play the game while answering any questions you may have. We look through all the feedback from the next fest so far and tell you more about what we're doing in the months ahead.
Hey everyone! We're happy to be part of the Steam Next Fest this month, which means you can try the demo of our retro-inspired settlement builder during Steam Next Fest from Feb 5th!
[previewyoutube=DlpVomPJStc;full][/previewyoutube]
In the demo, you can play through the entire first three tiers of gameplay. Build a peaceful settlement, harvest, produce and trade resources, expand your settlement and meet the changing needs of your people.
In addition to a full tutorial, helping you get going, you can also play freely on random maps as much as you want (within the first three Tiers of course).
If you like the game, remember to add it to your wishlist, and pop by our Discord to chat about the game or let us know what you think! You can also post your thoughts on our Community hub or use the in-game "Send feedback" function. We'd love to hear from you!
Keep an eye out for our upcoming live stream(s) - especially our Q&A live stream later this week where we answer all your questions!
Greetings, fellow folks and gamers. Its a new month and time for a new devlog with an update on what we have been working on the last month! But first a quick backstory:
A new month means a new devlog! This last month we have been compiling the results from a play test involving over 500 players, gathering feedback on which systems work, and which areas to focus on. All of this - in addition to the to the great feedback you're giving us - will go into the updated demo, laying the foundation for the early access release later.
Hey there, everyone! A long devlog this month, since so many things have been happening. Let's get rolling!
First of all: This last month, we landed a deal with a fantastic publisher, Tribal-Storm, who also publishes two other upcoming indie titles! Check them out here:
https://store.steampowered.com/app/1717090/Into_the_Necrovale/
https://store.steampowered.com/app/2261350/Cozy_Keep/
Ok, moving on to what else we did since the previous update! This last month, we had several round of playtesting done for the current demo build. Lots of players played the game, gave feedback - told us what they liked and didn't like, and what they want more of. We always listen to all player feedback, so this was super exciting!
Hey! Today we're back with another update teaching our folks new ways to fight fire! This version is live now for Windows and Linux, with a Mac build on its way.
Thank you so much for playing Folklands! Another update has been released for the demo. Hopefully, all issues with fires spreading and resources not being properly transported have been eliminated!
Hey! Just a small update to the demo today, with a few building entrance tweaks.
We've pushed another update to the demo, and this time with an exciting new feature: A Mac OS build! This means the game now runs natively on all three major platforms: Windows, Mac and Linux! In addition to this, the update contains some improvements to pathfinding and building road layouts!
Thank you to everyone who helps us find and fix issues with the demo! If you're having problems running the game, please don't hesitate to reach out!
We have released a small update to the demo, adding fixes for some known issues, and adding some logging functionality to help us track down bugs that are preventing players from launching the game. If the game does not launch for you (or the game is stuck at the loading screen), please check the %AppData%/folklands/logs folder and forward any logs to help@bromanticgames.com Because of the changes introduced in this version, it is not compatible with existing save files.
Today marks an important milestone with the official release of the Steam demo! If you've been wanting to try out the game, now is your chance.
These last few weeks have been full of content updates, but nothing that could be shown until it was all ready! But now it is! Read on to see what it's all about!
Build 1746 is now live on the beta / (p)review branches!
Patch notes for build 1745:
Welcome to our second devlog. A lot has happened since we gave you a glimpse of our retro inspired settlement builder game! Let's try and sum it up!
Welcome to this first devlog. We at Bromantic Games are super excited to start this devlog series to give you a glimpse of what we're working as we keep on developing this game. We will continue posting these development updates as often as we can, so let us know if you have feedback or questions!
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