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Devlog #3

These last few weeks have been full of content updates, but nothing that could be shown until it was all ready! But now it is! Read on to see what it's all about!

Art style update


Previous screenshots and gameplay videos have all been using our placeholder buildings, which were only meant to give you an impression of the game while we finalized the art style. Now with the art direction settled, it is time to show you some of our wonderful new buildings which have all been put into the game builds.

House tiers 1 and 2




Here is an example of the house building with a Tier 1 and Tier 2 (upgraded) house. In addition to this, we've also updated all the basic buildings you will experience throughout the demo and tutorial.

Gameplay and UI improvements


We have also made several improvements to the way we show information in the UI. Almost all of the information screens have had an update, here are some of the highlights: Energy and keeping folks happy with food, water and other desires plays a key role in making sure your settlement runs smoothly. We've updated the information screen for folks so it's easier to see their different levels of happiness, energy and needs:
When assigning folks to available jobs, you can now pick and choose who to assign, based on the distance from where they live to where they work. Reducing this distance means more time to work and less time to travel when going home to restore.

Storage buildings such as the warehouse and market now have an improved storage information screen and and easier way to choose what to store. They also now have storage capacities and storage slots for different resources:


Quality of life improvements


We're always looking at streamers playing the game and receiving feedback from play testers, so we've added several QoL improvements from looking at how the game is played. We now tell you a bit about what the best placement is for various buildings, as well as how you can rotate them:
We also tell you a bit about how to move around the map, just in case you haven't done so before:
Statistics screens now have a bit of information about what they show:

What's next?


These screens are all in various stages of being complete, so expect them all to be even more improved and refined as we keep working on the game in the upcoming months.

What do you think of these improvements and how do you like the new buildings? Let us know!


[ 2023-08-02 16:09:23 CET ] [ Original post ]

Folklands
Bromantic Games Developer
Bromantic Games Publisher
Coming soon Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Folklands is a grid-based, relaxing settlement builder with simulated citizens. Grow your settlement from humble beginnings to a bustling town. Harvest resources, manage food supply and make sure your folks are happy, employed and safe from the dangers of the land (and themselves).

Set up trade routes to stock up on resources you don't have, or create production chains to produce them yourself as you tend to the needs of your folks. Compete or cooperate with your friends in online or local area multiplayer games, all in a procedurally generated world.

Planned Steam workshop support will let you create new resources and buildings or modify the game rules to your liking.

MINIMAL SETUP
  • OS: 64-bit Ubuntu 22.04+ or equivalent
  • Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

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2.34$ (79%)

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