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Summer is over, and it's time for another devlog update! It's been a bit quiet on our front for a while now - our last devlog described the diplomacy feature and how this introduces you to the world around Folklands. In our previous devlog, we also talked a little bit about Raiders, AI and different interaction and conflict modes, spurring some of questions about how invasive these features would be. To put your mind at ease: the Raider, AI, and any other features that moves the game experience away from peaceful settlement building will always be optional settings. We're really looking forward to seeing your relaxing settlements, and at the same time we want the game to provide a challenge for those who want it. So, what is new with Folklands, what has changed over the summer, and what else is planned? As we touched on shortly in the last devlog, we wanted to share some exiting news of Folklands and also tell you why we have been quiet. While we can't reveal everything quite yet, we can show you something that will be very visible!
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