Patch notes 0.6.7.6It's time for another update - and this is a good one!
This time we've adjusted and improved a lot of things based on player feedback - both in the Steam forums and on Discord - as well as adding some things that just didn't get ready in time for the Early Access release.
So, without further ado, here is the full changelog for this release!
- NEW: Folks overview from the Settlement overview window which lets you sort by happiness and work/home distance
- NEW: The happiness overview will now list reasons why folks are unhappy
- NEW: Folks will now give you more information about their happiness from the new "Happiness" tab in the villager info window
- CHANGED: All transporters are now handling all resource transportation around your settlement. Buildings that have a pickup area, as well as markets, trading posts and storage buildings can be staffed with workers to help stocking up those buildings - in addition to the global transporters - but they are no longer necessary for the buildings to be stocked up.
- CHANGED: you can now keep playing the tutorial settlement with regular progression even after the tutorial ends.
- Most in-game popup windows will now remember their position when you close them and re-open them
- Improved the way building warnings pop up
- Improved status colorization of fire and maintenance statistics overlays
- Residents list now shows the occupation of the residents so you can more easily identify residents and their jobs
- Fixed a bug that caused the statistics overlays to sometimes flash white
- Fixed a bug that prevented the happiness from being calculated properly
- Fixed a bug that allowed villagers to retrieve goods from markets even if the house was not in the market coverage area
- Fixed a bug that could cause the builders and fire guards to go without work until they ran out of energy and returned home
- Fixed a bug that could cause production workers to sleep for a very long time while pretending to work
- Fixed a bug where workers in production buildings would not pick up resources from their pickup area
- Fixed two cases that could cause seemingly endless production in a building
- Fixed a bug that could cause endless population increase with a certain combination of residents in different levels
- Fixed a bug that sometimes prevented houses from picking up goods from nearby markets
- Fixed a bug that caused the traders to always take your stone as payment for quests
- Fixed several cases that caused inconsistencies in how buildings were being stocked up
- Fixed a bug that sometimes prevented the traders from finding an optimal route to and from the trading post
- Fixed a bug that caused resource deposits to not appear until your reloaded the save game
- Adjusted the importance weight for transporters when deciding which building to prioritize
- Reduced bread production requirement for villager houses by 50%
- Slightly adjusted the thresholds for warning about fire hazard and re-visiting buildings
- Slightly reduced the npc quest rate
- Once again increase fish spawn rate
- Reverted a change that was introduced in 0.6.7.3 that in several cases prevented buildings from properly stocking up
- Improved usability in the storage selector popup to prevent confusion about whether a resource is selected or not
- Improved the density of wheat fields and made unharvested wheat disappear after a while
- Updated translations and temporarily disabled the Polish translation based on feedback
- Added a community contributed German translation
As always - don't hesitate to give us feedback in the steam forums and on the Discord server.
Thanks for playing!
[ 2025-04-02 19:53:20 CET ] [ Original post ]
Folklands
Bromantic Games
Developer
Bromantic Games
Publisher
Coming soon
Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Folklands is a grid-based, relaxing settlement builder with simulated citizens. Grow your settlement from humble beginnings to a bustling town. Harvest resources, manage food supply and make sure your folks are happy, employed and safe from the dangers of the land (and themselves).
Set up trade routes to stock up on resources you don't have, or create production chains to produce them yourself as you tend to the needs of your folks. Compete or cooperate with your friends in online or local area multiplayer games, all in a procedurally generated world.
Planned Steam workshop support will let you create new resources and buildings or modify the game rules to your liking.
MINIMAL SETUP- OS: 64-bit Ubuntu 22.04+ or equivalent
- Processor: Intel iCore i3-530 or AMD FX-6350Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD ATI Radeon HD 5870 (1GB VRAM). or AMD Radeon RX Vega 11 or Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 1 GB available space
16.96$ (15%)
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39.99$ (33%)
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1.19$ (88%)
19.89$ (50%)
1.49$ (90%)
7.89$ (34%)
41.49$ (31%)
14.99$ (25%)
1.24$ (75%)
52.99$ (12%)
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38.89$ (22%)
13.49$ (10%)
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