V 0.1.0 of Dungeon Manager is finally out! Focused on Management, it modifies the game a lot although it goes back on many things. The game is not yet fully playable. Changelog: Additions -> Props System -> Control Menu (replacing the old crystal menu) -> Joystick slider in the Savegame loading scene -> 20 new names for enemies -> Props: Wooden Chair, See Desk, Control Desk, Bed -> Allies: Zombie (not obtainable) -> Commands: AddProps / RemoveProps -> Modding : New event - PickupItemEvent Modding -> Timmy now goes to the player when he has a quest -> Enemies no longer move or attack when they die -> Time between waves has been increased (30 and 90 seconds) -> Inventory and dialogues no longer pause the game -> changed the algorithm for determining the weapon of an enemy -> Use of player's name in cinematics -> Credits update Deletions -> Old Crystal Menu -> Defense attribute (useless with the new combat system) Bug Fixes -> Loading of the savegame was buggy -> Crystal menu would not open sometimes -> Enemies could always tap while dying -> Options caused unnecessary resizing of the window -> GetInfos command returned the wrong weapon -> The GameOver scene button didn't work Other -> Linking to Steam -> Revert to Vulkan -> Optimization and Refactor -> Update Godot 4.0 Translated with www.DeepL.com/Translator (free version)
[ 2023-03-03 15:58:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In this game, you play as a poor character who has to manage and protect Sparky's dungeon.
To do this, you must manage your monsters and obviously protect the heart of the dungeon.
Dungeon Manager offers the following:
- 8 appearances for your character!
- 8 appearances for the enemies!
- 1 appearance for your allies!
- 10 weapons, 7 for melee and 3 for ranged!
- 1 piece of furniture for the dungeon!
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
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