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V 0.1.0 of Dungeon Manager is finally out! Focused on Management, it modifies the game a lot although it goes back on many things. The game is not yet fully playable. Changelog: Additions -> Props System -> Control Menu (replacing the old crystal menu) -> Joystick slider in the Savegame loading scene -> 20 new names for enemies -> Props: Wooden Chair, See Desk, Control Desk, Bed -> Allies: Zombie (not obtainable) -> Commands: AddProps / RemoveProps -> Modding : New event - PickupItemEvent Modding -> Timmy now goes to the player when he has a quest -> Enemies no longer move or attack when they die -> Time between waves has been increased (30 and 90 seconds) -> Inventory and dialogues no longer pause the game -> changed the algorithm for determining the weapon of an enemy -> Use of player's name in cinematics -> Credits update Deletions -> Old Crystal Menu -> Defense attribute (useless with the new combat system) Bug Fixes -> Loading of the savegame was buggy -> Crystal menu would not open sometimes -> Enemies could always tap while dying -> Options caused unnecessary resizing of the window -> GetInfos command returned the wrong weapon -> The GameOver scene button didn't work Other -> Linking to Steam -> Revert to Vulkan -> Optimization and Refactor -> Update Godot 4.0 Translated with www.DeepL.com/Translator (free version)
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