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And here's Dungeon Manager V 0.5.0! A light but important update. However, the game is not yet fully playable. [Changelog: Additions -> Modding - New Event: CommandSubmitted Modifications -> It is no longer possible to damage allies or Timmy. -> Huge improvement in AI navigation Bug Fixes -> Chickens appear even when the game is paused -> Chickens don't disappear when touching props -> Chickens could get stuck on the spawn crystal Others -> Godot 4.1 -> Optimization and Refactor
And here is V 0.4.0 of Dungeon Manager! The management has reached an acceptable level. However, the game is not yet fully playable. Changelog: Additions -> New room type: Cafeteria and Hunting Area -> Start of the game with four rooms: Control Room, Hunting Area, Room and Cafeteria -> Energy level for mobs -> Food level for mobs -> Maximum detection distance for AIs -> Numerical display on the life bar of the Crystal -> Food indicator in the dungeon -> New Achievements: New Ally, Shy Start, In Battle and That's a lot, right? -> Modding - New Events: PropsDestroy and MobSpawn -> Modding - DMApi : Added dungeon food management functions Modding -> Improved display of ally information -> Improved display of GetInfos command -> Recreate Timmy and Allies AI -> Modification of the dialogue presence indicator for NPCs Deletions -> Ping command -> Joystick support Bug Fixes -> Red modulation of sprites could be applied apart from deleting props -> It was possible to create a room in a place where there was already one Others -> Graphic improvement -> Optimization and Refactor
And here is the V 0.3.0 of Dungeon Manager! The management continues to be improved! The game is not yet fully playable though. Changelog: Additions -> Display of the costs of the props in the creation bar -> Right click to rotate the props you want to put -> Eraser in the menu of selection of the props -> Unique ID for each mob -> Command to activate/deactivate the AI of the mobs (set ia true/false) Modifications -> It is no longer possible to put a props outside a room -> It is no longer possible to put a props on another or on a mob -> The Double Bed can no longer be placed in the control room -> Clicking on the room type selection menu will no longer place props -> Improvement of the display of the GetInfos command -> Replacement of Tp, SetWaveTime, SetLife, SetWeapon and SetEOF commands by a Set command -> Selection of mobs in commands now uses the id and not the name (except for GetInfos) -> SpawnMob command now allows to spawn Allies Deletions -> / Bug Fixes -> Using the interaction key in the ally's name closed the purchase menu -> Restarting a game made notifications buggy and made entities invincible -> Sprite Shader prevented the use of Modulate to dynamically change the color of Sprites Others -> Optimizations and Refactor -> Godot 4.0.2 update
And here is the V 0.2.0 of Dungeon Manager! One step closer to management! The game is not yet fully playable though. Changelog: Additions -> "Destroy all" button in the context menu of the inventory -> Allied monsters management menu -> Buy and Place Props -> Item : Life Potion -> Purchases : Life Potion, Ally -> Modding : New Event - PropsSpawn Modding -> Better display of the character chosen in the selection menu -> Better display of the life bars by using green and displaying precisely the HP Deletions -> Construction of the control room -> Button to become a zombie Bug Fixes -> Next Wave button did not work anymore -> The context menu did not close when closing the inventory -> The positions of the tooltip and the context menu were not good Others -> Optimizations and Refactor -> Update Godot 4.0.1
V 0.1.0 of Dungeon Manager is finally out! Focused on Management, it modifies the game a lot although it goes back on many things. The game is not yet fully playable. Changelog: Additions -> Props System -> Control Menu (replacing the old crystal menu) -> Joystick slider in the Savegame loading scene -> 20 new names for enemies -> Props: Wooden Chair, See Desk, Control Desk, Bed -> Allies: Zombie (not obtainable) -> Commands: AddProps / RemoveProps -> Modding : New event - PickupItemEvent Modding -> Timmy now goes to the player when he has a quest -> Enemies no longer move or attack when they die -> Time between waves has been increased (30 and 90 seconds) -> Inventory and dialogues no longer pause the game -> changed the algorithm for determining the weapon of an enemy -> Use of player's name in cinematics -> Credits update Deletions -> Old Crystal Menu -> Defense attribute (useless with the new combat system) Bug Fixes -> Loading of the savegame was buggy -> Crystal menu would not open sometimes -> Enemies could always tap while dying -> Options caused unnecessary resizing of the window -> GetInfos command returned the wrong weapon -> The GameOver scene button didn't work Other -> Linking to Steam -> Revert to Vulkan -> Optimization and Refactor -> Update Godot 4.0 Translated with www.DeepL.com/Translator (free version)