And here's Dungeon Manager V 0.5.0! A light but important update. However, the game is not yet fully playable. [Changelog: Additions -> Modding - New Event: CommandSubmitted Modifications -> It is no longer possible to damage allies or Timmy. -> Huge improvement in AI navigation Bug Fixes -> Chickens appear even when the game is paused -> Chickens don't disappear when touching props -> Chickens could get stuck on the spawn crystal Others -> Godot 4.1 -> Optimization and Refactor
[ 2023-07-14 07:18:54 CET ] [ Original post ]
And here is V 0.4.0 of Dungeon Manager! The management has reached an acceptable level. However, the game is not yet fully playable. Changelog: Additions -> New room type: Cafeteria and Hunting Area -> Start of the game with four rooms: Control Room, Hunting Area, Room and Cafeteria -> Energy level for mobs -> Food level for mobs -> Maximum detection distance for AIs -> Numerical display on the life bar of the Crystal -> Food indicator in the dungeon -> New Achievements: New Ally, Shy Start, In Battle and That's a lot, right? -> Modding - New Events: PropsDestroy and MobSpawn -> Modding - DMApi : Added dungeon food management functions Modding -> Improved display of ally information -> Improved display of GetInfos command -> Recreate Timmy and Allies AI -> Modification of the dialogue presence indicator for NPCs Deletions -> Ping command -> Joystick support Bug Fixes -> Red modulation of sprites could be applied apart from deleting props -> It was possible to create a room in a place where there was already one Others -> Graphic improvement -> Optimization and Refactor
[ 2023-05-08 15:20:11 CET ] [ Original post ]
And here is the V 0.3.0 of Dungeon Manager! The management continues to be improved! The game is not yet fully playable though. Changelog: Additions -> Display of the costs of the props in the creation bar -> Right click to rotate the props you want to put -> Eraser in the menu of selection of the props -> Unique ID for each mob -> Command to activate/deactivate the AI of the mobs (set ia true/false) Modifications -> It is no longer possible to put a props outside a room -> It is no longer possible to put a props on another or on a mob -> The Double Bed can no longer be placed in the control room -> Clicking on the room type selection menu will no longer place props -> Improvement of the display of the GetInfos command -> Replacement of Tp, SetWaveTime, SetLife, SetWeapon and SetEOF commands by a Set command -> Selection of mobs in commands now uses the id and not the name (except for GetInfos) -> SpawnMob command now allows to spawn Allies Deletions -> / Bug Fixes -> Using the interaction key in the ally's name closed the purchase menu -> Restarting a game made notifications buggy and made entities invincible -> Sprite Shader prevented the use of Modulate to dynamically change the color of Sprites Others -> Optimizations and Refactor -> Godot 4.0.2 update
[ 2023-04-19 11:20:40 CET ] [ Original post ]
And here is the V 0.2.0 of Dungeon Manager! One step closer to management! The game is not yet fully playable though. Changelog: Additions -> "Destroy all" button in the context menu of the inventory -> Allied monsters management menu -> Buy and Place Props -> Item : Life Potion -> Purchases : Life Potion, Ally -> Modding : New Event - PropsSpawn Modding -> Better display of the character chosen in the selection menu -> Better display of the life bars by using green and displaying precisely the HP Deletions -> Construction of the control room -> Button to become a zombie Bug Fixes -> Next Wave button did not work anymore -> The context menu did not close when closing the inventory -> The positions of the tooltip and the context menu were not good Others -> Optimizations and Refactor -> Update Godot 4.0.1
[ 2023-03-31 14:33:13 CET ] [ Original post ]
V 0.1.0 of Dungeon Manager is finally out! Focused on Management, it modifies the game a lot although it goes back on many things. The game is not yet fully playable. Changelog: Additions -> Props System -> Control Menu (replacing the old crystal menu) -> Joystick slider in the Savegame loading scene -> 20 new names for enemies -> Props: Wooden Chair, See Desk, Control Desk, Bed -> Allies: Zombie (not obtainable) -> Commands: AddProps / RemoveProps -> Modding : New event - PickupItemEvent Modding -> Timmy now goes to the player when he has a quest -> Enemies no longer move or attack when they die -> Time between waves has been increased (30 and 90 seconds) -> Inventory and dialogues no longer pause the game -> changed the algorithm for determining the weapon of an enemy -> Use of player's name in cinematics -> Credits update Deletions -> Old Crystal Menu -> Defense attribute (useless with the new combat system) Bug Fixes -> Loading of the savegame was buggy -> Crystal menu would not open sometimes -> Enemies could always tap while dying -> Options caused unnecessary resizing of the window -> GetInfos command returned the wrong weapon -> The GameOver scene button didn't work Other -> Linking to Steam -> Revert to Vulkan -> Optimization and Refactor -> Update Godot 4.0 Translated with www.DeepL.com/Translator (free version)
[ 2023-03-03 15:58:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In this game, you play as a poor character who has to manage and protect Sparky's dungeon.
To do this, you must manage your monsters and obviously protect the heart of the dungeon.
Dungeon Manager offers the following:
- 8 appearances for your character!
- 8 appearances for the enemies!
- 1 appearance for your allies!
- 10 weapons, 7 for melee and 3 for ranged!
- 1 piece of furniture for the dungeon!
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
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