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And here is the V 0.3.0 of Dungeon Manager! The management continues to be improved! The game is not yet fully playable though. Changelog: Additions -> Display of the costs of the props in the creation bar -> Right click to rotate the props you want to put -> Eraser in the menu of selection of the props -> Unique ID for each mob -> Command to activate/deactivate the AI of the mobs (set ia true/false) Modifications -> It is no longer possible to put a props outside a room -> It is no longer possible to put a props on another or on a mob -> The Double Bed can no longer be placed in the control room -> Clicking on the room type selection menu will no longer place props -> Improvement of the display of the GetInfos command -> Replacement of Tp, SetWaveTime, SetLife, SetWeapon and SetEOF commands by a Set command -> Selection of mobs in commands now uses the id and not the name (except for GetInfos) -> SpawnMob command now allows to spawn Allies Deletions -> / Bug Fixes -> Using the interaction key in the ally's name closed the purchase menu -> Restarting a game made notifications buggy and made entities invincible -> Sprite Shader prevented the use of Modulate to dynamically change the color of Sprites Others -> Optimizations and Refactor -> Godot 4.0.2 update
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